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comments/code for min/max_lod - revisit someday
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@ -137,8 +137,18 @@ update_samplers(struct st_context *st)
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sampler.mag_img_filter = gl_filter_to_img_filter(texobj->MagFilter);
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sampler.mag_img_filter = gl_filter_to_img_filter(texobj->MagFilter);
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sampler.lod_bias = st->ctx->Texture.Unit[u].LodBias;
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sampler.lod_bias = st->ctx->Texture.Unit[u].LodBias;
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#if 1
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sampler.min_lod = texobj->MinLod;
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sampler.min_lod = texobj->MinLod;
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sampler.max_lod = texobj->MaxLod;
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sampler.max_lod = texobj->MaxLod;
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#else
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/* min/max lod should really be as follows (untested).
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* Also, calculate_first_last_level() needs to be overhauled
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* since today's hardware had real support for LOD clamping.
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*/
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sampler.min_lod = MAX2(texobj->BaseLevel, texobj->MinLod);
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sampler.max_lod = MIN2(texobj->MaxLevel, texobj->MaxLod);
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#endif
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sampler.max_anisotropy = texobj->MaxAnisotropy;
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sampler.max_anisotropy = texobj->MaxAnisotropy;
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/* XXX more sampler state here */
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/* XXX more sampler state here */
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