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i965/gs: Update defines related to GS surface organization.
Defines that previously referred to VS now refer to VEC4, since they will be shared by the user-programmable vertex shader and geometry shader stages. Defines that previously referred to the Gen6 geometry shader stage (which is only used for transform feedback) are now renamed to explicitly refer to Gen6, to avoid confusion with the Gen7 user-programmable geometry shader stage. Based on work by Eric Anholt <eric@anholt.net>. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
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8 changed files with 29 additions and 29 deletions
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@ -615,10 +615,10 @@ struct brw_gs_prog_data
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* | 36 | UBO 11 |
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* +-------------------------------+
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*
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* Our VS binding tables are programmed as follows:
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* Our VS (and Gen7 GS) binding tables are programmed as follows:
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*
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* +-----+-------------------------+
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* | 0 | VS Pull Constant Buffer |
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* | 0 | Pull Constant Buffer |
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* +-----+-------------------------+
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* | 1 | Texture 0 |
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* | . | . |
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@ -648,14 +648,14 @@ struct brw_gs_prog_data
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/** Maximum size of the binding table. */
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#define BRW_MAX_WM_SURFACES (SURF_INDEX_WM_SHADER_TIME + 1)
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#define SURF_INDEX_VERT_CONST_BUFFER (0)
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#define SURF_INDEX_VS_TEXTURE(t) (SURF_INDEX_VERT_CONST_BUFFER + 1 + (t))
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#define SURF_INDEX_VS_UBO(u) (SURF_INDEX_VS_TEXTURE(BRW_MAX_TEX_UNIT) + u)
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#define SURF_INDEX_VS_SHADER_TIME (SURF_INDEX_VS_UBO(12))
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#define BRW_MAX_VS_SURFACES (SURF_INDEX_VS_SHADER_TIME + 1)
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#define SURF_INDEX_VEC4_CONST_BUFFER (0)
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#define SURF_INDEX_VEC4_TEXTURE(t) (SURF_INDEX_VEC4_CONST_BUFFER + 1 + (t))
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#define SURF_INDEX_VEC4_UBO(u) (SURF_INDEX_VEC4_TEXTURE(BRW_MAX_TEX_UNIT) + u)
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#define SURF_INDEX_VEC4_SHADER_TIME (SURF_INDEX_VEC4_UBO(12))
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#define BRW_MAX_VEC4_SURFACES (SURF_INDEX_VEC4_SHADER_TIME + 1)
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#define SURF_INDEX_SOL_BINDING(t) ((t))
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#define BRW_MAX_GS_SURFACES SURF_INDEX_SOL_BINDING(BRW_MAX_SOL_BINDINGS)
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#define SURF_INDEX_GEN6_SOL_BINDING(t) (t)
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#define BRW_MAX_GEN6_GS_SURFACES SURF_INDEX_GEN6_SOL_BINDING(BRW_MAX_SOL_BINDINGS)
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/**
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* Stride in bytes between shader_time entries.
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@ -1153,7 +1153,7 @@ struct brw_context
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int push_const_size; /* in 256-bit register increments */
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uint32_t bind_bo_offset;
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uint32_t surf_offset[BRW_MAX_VS_SURFACES];
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uint32_t surf_offset[BRW_MAX_VEC4_SURFACES];
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/** SAMPLER_STATE count and table offset */
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uint32_t sampler_count;
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@ -1173,7 +1173,7 @@ struct brw_context
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uint32_t state_offset;
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uint32_t bind_bo_offset;
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uint32_t surf_offset[BRW_MAX_GS_SURFACES];
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uint32_t surf_offset[BRW_MAX_GEN6_GS_SURFACES];
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} ff_gs;
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struct {
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@ -436,7 +436,7 @@ gen6_sol_program(struct brw_ff_gs_compile *c, struct brw_ff_gs_prog_key *key,
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final_write ? c->reg.temp : brw_null_reg(), /* dest */
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1, /* msg_reg_nr */
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c->reg.header, /* src0 */
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SURF_INDEX_SOL_BINDING(binding), /* binding_table_index */
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SURF_INDEX_GEN6_SOL_BINDING(binding), /* binding_table_index */
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final_write); /* send_commit_msg */
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}
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}
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@ -155,7 +155,7 @@ vec4_generator::~vec4_generator()
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void
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vec4_generator::mark_surface_used(unsigned surf_index)
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{
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assert(surf_index < BRW_MAX_VS_SURFACES);
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assert(surf_index < BRW_MAX_VEC4_SURFACES);
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prog_data->binding_table_size = MAX2(prog_data->binding_table_size,
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surf_index + 1);
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@ -386,7 +386,7 @@ vec4_generator::generate_tex(vec4_instruction *inst,
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dst,
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inst->base_mrf,
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src,
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SURF_INDEX_VS_TEXTURE(inst->sampler),
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SURF_INDEX_VEC4_TEXTURE(inst->sampler),
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inst->sampler,
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msg_type,
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1, /* response length */
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@ -395,7 +395,7 @@ vec4_generator::generate_tex(vec4_instruction *inst,
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BRW_SAMPLER_SIMD_MODE_SIMD4X2,
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return_format);
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mark_surface_used(SURF_INDEX_VS_TEXTURE(inst->sampler));
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mark_surface_used(SURF_INDEX_VEC4_TEXTURE(inst->sampler));
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}
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void
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@ -1004,8 +1004,8 @@ vec4_generator::generate_vec4_instruction(vec4_instruction *instruction,
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break;
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case SHADER_OPCODE_SHADER_TIME_ADD:
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brw_shader_time_add(p, src[0], SURF_INDEX_VS_SHADER_TIME);
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mark_surface_used(SURF_INDEX_VS_SHADER_TIME);
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brw_shader_time_add(p, src[0], SURF_INDEX_VEC4_SHADER_TIME);
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mark_surface_used(SURF_INDEX_VEC4_SHADER_TIME);
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break;
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case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
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@ -1675,7 +1675,7 @@ vec4_visitor::visit(ir_expression *ir)
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src_reg packed_consts = src_reg(this, glsl_type::vec4_type);
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packed_consts.type = result.type;
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src_reg surf_index =
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src_reg(SURF_INDEX_VS_UBO(uniform_block->value.u[0]));
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src_reg(SURF_INDEX_VEC4_UBO(uniform_block->value.u[0]));
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if (const_offset_ir) {
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offset = src_reg(const_offset / 16);
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} else {
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@ -3099,7 +3099,7 @@ vec4_visitor::emit_pull_constant_load(vec4_instruction *inst,
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int base_offset)
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{
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int reg_offset = base_offset + orig_src.reg_offset;
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src_reg index = src_reg((unsigned)SURF_INDEX_VERT_CONST_BUFFER);
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src_reg index = src_reg((unsigned)SURF_INDEX_VEC4_CONST_BUFFER);
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src_reg offset = get_pull_constant_offset(inst, orig_src.reladdr, reg_offset);
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vec4_instruction *load;
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@ -560,7 +560,7 @@ vec4_vs_visitor::get_vp_src_reg(const prog_src_register &src)
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#endif
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result = src_reg(this, glsl_type::vec4_type);
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src_reg surf_index = src_reg(unsigned(SURF_INDEX_VERT_CONST_BUFFER));
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src_reg surf_index = src_reg(unsigned(SURF_INDEX_VEC4_CONST_BUFFER));
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vec4_instruction *load =
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new(mem_ctx) vec4_instruction(this, VS_OPCODE_PULL_CONSTANT_LOAD,
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dst_reg(result), surf_index, reladdr);
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@ -59,7 +59,7 @@ brw_upload_vs_pull_constants(struct brw_context *brw)
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if (brw->vs.const_bo) {
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drm_intel_bo_unreference(brw->vs.const_bo);
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brw->vs.const_bo = NULL;
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brw->vs.surf_offset[SURF_INDEX_VERT_CONST_BUFFER] = 0;
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brw->vs.surf_offset[SURF_INDEX_VEC4_CONST_BUFFER] = 0;
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brw->state.dirty.brw |= BRW_NEW_VS_CONSTBUF;
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}
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return;
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@ -89,7 +89,7 @@ brw_upload_vs_pull_constants(struct brw_context *brw)
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drm_intel_gem_bo_unmap_gtt(brw->vs.const_bo);
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const int surf = SURF_INDEX_VERT_CONST_BUFFER;
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const int surf = SURF_INDEX_VEC4_CONST_BUFFER;
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brw->vtbl.create_constant_surface(brw, brw->vs.const_bo, 0, size,
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&brw->vs.surf_offset[surf], false);
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@ -116,7 +116,7 @@ brw_upload_vs_ubo_surfaces(struct brw_context *brw)
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return;
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brw_upload_ubo_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_VERTEX],
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&brw->vs.surf_offset[SURF_INDEX_VS_UBO(0)]);
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&brw->vs.surf_offset[SURF_INDEX_VEC4_UBO(0)]);
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}
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const struct brw_tracked_state brw_vs_ubo_surfaces = {
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@ -139,7 +139,7 @@ brw_vs_upload_binding_table(struct brw_context *brw)
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int i;
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if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
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gen7_create_shader_time_surface(brw, &brw->vs.surf_offset[SURF_INDEX_VS_SHADER_TIME]);
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gen7_create_shader_time_surface(brw, &brw->vs.surf_offset[SURF_INDEX_VEC4_SHADER_TIME]);
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}
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/* CACHE_NEW_VS_PROG: Skip making a binding table if we don't use textures or
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@ -754,7 +754,7 @@ brw_update_texture_surfaces(struct brw_context *brw)
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unsigned num_samplers = _mesa_fls(vs->SamplersUsed | fs->SamplersUsed);
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for (unsigned s = 0; s < num_samplers; s++) {
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brw->vs.surf_offset[SURF_INDEX_VS_TEXTURE(s)] = 0;
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brw->vs.surf_offset[SURF_INDEX_VEC4_TEXTURE(s)] = 0;
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brw->wm.surf_offset[SURF_INDEX_TEXTURE(s)] = 0;
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if (vs->SamplersUsed & (1 << s)) {
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@ -764,7 +764,7 @@ brw_update_texture_surfaces(struct brw_context *brw)
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if (ctx->Texture.Unit[unit]._ReallyEnabled) {
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brw->vtbl.update_texture_surface(ctx, unit,
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brw->vs.surf_offset,
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SURF_INDEX_VS_TEXTURE(s));
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SURF_INDEX_VEC4_TEXTURE(s));
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}
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}
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@ -48,7 +48,7 @@ gen6_update_sol_surfaces(struct brw_context *brw)
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int i;
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for (i = 0; i < BRW_MAX_SOL_BINDINGS; ++i) {
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const int surf_index = SURF_INDEX_SOL_BINDING(i);
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const int surf_index = SURF_INDEX_GEN6_SOL_BINDING(i);
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if (_mesa_is_xfb_active_and_unpaused(ctx) &&
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i < linked_xfb_info->NumOutputs) {
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unsigned buffer = linked_xfb_info->Outputs[i].OutputBuffer;
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@ -112,11 +112,11 @@ brw_gs_upload_binding_table(struct brw_context *brw)
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* space for the binding table.
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*/
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bind = brw_state_batch(brw, AUB_TRACE_BINDING_TABLE,
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sizeof(uint32_t) * BRW_MAX_GS_SURFACES,
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sizeof(uint32_t) * BRW_MAX_GEN6_GS_SURFACES,
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32, &brw->ff_gs.bind_bo_offset);
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/* BRW_NEW_SURFACES */
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memcpy(bind, brw->ff_gs.surf_offset, BRW_MAX_GS_SURFACES * sizeof(uint32_t));
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memcpy(bind, brw->ff_gs.surf_offset, BRW_MAX_GEN6_GS_SURFACES * sizeof(uint32_t));
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brw->state.dirty.brw |= BRW_NEW_GS_BINDING_TABLE;
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}
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