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mesa: improve free() cleanup in generate_mipmap_compressed()
Free all our temporary buffers in one place at the end of the
function. Fixes memory leak detected by Coverity.
Note: This is a candidate for the 9.x branches
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: José Fonseca <jfonseca@vmware.com>
(cherry picked from commit e5f32a0b3a)
This commit is contained in:
parent
8efee44c38
commit
cdcba2878a
1 changed files with 7 additions and 10 deletions
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@ -2024,7 +2024,7 @@ generate_mipmap_compressed(struct gl_context *ctx, GLenum target,
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GLubyte *temp_src = NULL, *temp_dst = NULL;
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GLenum temp_datatype;
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GLenum temp_base_format;
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GLubyte **temp_src_slices, **temp_dst_slices;
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GLubyte **temp_src_slices = NULL, **temp_dst_slices = NULL;
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/* only two types of compressed textures at this time */
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assert(texObj->Target == GL_TEXTURE_2D ||
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@ -2063,11 +2063,8 @@ generate_mipmap_compressed(struct gl_context *ctx, GLenum target,
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temp_dst_slices = malloc(srcImage->Depth * sizeof(GLubyte *));
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if (!temp_src || !temp_src_slices || !temp_dst_slices) {
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free(temp_src);
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free(temp_src_slices);
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free(temp_dst_slices);
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "generate mipmaps");
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return;
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goto end;
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}
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/* decompress base image to the temporary src buffer */
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@ -2119,7 +2116,7 @@ generate_mipmap_compressed(struct gl_context *ctx, GLenum target,
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temp_dst = malloc(temp_dst_img_stride * dstDepth);
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if (!temp_dst) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "generate mipmaps");
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break;
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goto end;
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}
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}
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@ -2127,8 +2124,7 @@ generate_mipmap_compressed(struct gl_context *ctx, GLenum target,
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dstImage = _mesa_get_tex_image(ctx, texObj, target, level + 1);
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if (!dstImage) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps");
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free(temp_dst);
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return;
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goto end;
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}
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/* for 2D arrays, setup array[depth] of slice pointers */
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@ -2153,8 +2149,8 @@ generate_mipmap_compressed(struct gl_context *ctx, GLenum target,
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dstWidth, dstHeight, dstDepth,
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border, srcImage->InternalFormat,
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srcImage->TexFormat)) {
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free(temp_dst);
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return;
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/* all done */
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goto end;
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}
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/* The image space was allocated above so use glTexSubImage now */
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@ -2173,6 +2169,7 @@ generate_mipmap_compressed(struct gl_context *ctx, GLenum target,
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}
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} /* loop over mipmap levels */
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end:
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free(temp_src);
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free(temp_dst);
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free(temp_src_slices);
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