radv/gfx10: enable geometry shaders

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
Samuel Pitoiset 2019-07-11 08:44:20 +02:00
parent 0a8ef756d3
commit cd403a931f

View file

@ -762,7 +762,7 @@ void radv_GetPhysicalDeviceFeatures(
.fullDrawIndexUint32 = true,
.imageCubeArray = true,
.independentBlend = true,
.geometryShader = pdevice->rad_info.chip_class < GFX10,
.geometryShader = true,
.tessellationShader = true,
.sampleRateShading = true,
.dualSrcBlend = true,