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r300/compiler: apply the texture swizzle to shadow pass and fail values too
Piglit tests:
- glsl-fs-shadow2d-01
- glsl-fs-shadow2d-02
- glsl-fs-shadow2d-03
- fs-shadow2d-red-01
- fs-shadow2d-red-02
- fs-shadow2d-red-03
NOTE: This is a candidate for the stable branches.
(cherry picked from commit 0d96ae8fc7)
This commit is contained in:
parent
f3a21be95e
commit
cd2cf02139
1 changed files with 20 additions and 8 deletions
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@ -32,8 +32,8 @@
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/* Series of transformations to be done on textures. */
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static struct rc_src_register shadow_ambient(struct r300_fragment_program_compiler *compiler,
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int tmu)
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static struct rc_src_register shadow_fail_value(struct r300_fragment_program_compiler *compiler,
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int tmu)
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{
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struct rc_src_register reg = { 0, };
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@ -46,6 +46,20 @@ static struct rc_src_register shadow_ambient(struct r300_fragment_program_compil
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reg.File = RC_FILE_NONE;
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reg.Swizzle = RC_SWIZZLE_0000;
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}
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reg.Swizzle = combine_swizzles(reg.Swizzle,
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compiler->state.unit[tmu].depth_texture_swizzle);
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return reg;
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}
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static struct rc_src_register shadow_pass_value(struct r300_fragment_program_compiler *compiler,
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int tmu)
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{
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struct rc_src_register reg = { 0, };
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reg.File = RC_FILE_NONE;
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reg.Swizzle = combine_swizzles(RC_SWIZZLE_1111,
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compiler->state.unit[tmu].depth_texture_swizzle);
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return reg;
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}
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@ -141,10 +155,9 @@ int radeonTransformTEX(
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inst->U.I.Opcode = RC_OPCODE_MOV;
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if (comparefunc == RC_COMPARE_FUNC_ALWAYS) {
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inst->U.I.SrcReg[0].File = RC_FILE_NONE;
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inst->U.I.SrcReg[0].Swizzle = RC_SWIZZLE_1111;
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inst->U.I.SrcReg[0] = shadow_pass_value(compiler, inst->U.I.TexSrcUnit);
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} else {
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inst->U.I.SrcReg[0] = shadow_ambient(compiler, inst->U.I.TexSrcUnit);
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inst->U.I.SrcReg[0] = shadow_fail_value(compiler, inst->U.I.TexSrcUnit);
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}
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return 1;
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@ -244,9 +257,8 @@ int radeonTransformTEX(
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inst_cmp->U.I.SrcReg[0].Swizzle =
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combine_swizzles(RC_SWIZZLE_WWWW,
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compiler->state.unit[inst->U.I.TexSrcUnit].depth_texture_swizzle);
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inst_cmp->U.I.SrcReg[pass].File = RC_FILE_NONE;
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inst_cmp->U.I.SrcReg[pass].Swizzle = RC_SWIZZLE_1111;
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inst_cmp->U.I.SrcReg[fail] = shadow_ambient(compiler, inst->U.I.TexSrcUnit);
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inst_cmp->U.I.SrcReg[pass] = shadow_pass_value(compiler, inst->U.I.TexSrcUnit);
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inst_cmp->U.I.SrcReg[fail] = shadow_fail_value(compiler, inst->U.I.TexSrcUnit);
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assert(tmp_texsample != tmp_sum);
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}
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