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glsl/types: Make subroutine types have a single matrix column
That way, if we do the usual thing of multiplying vector_elements by matrix_columns we get the actual number of components in the type as per component_slots(). While we're at it, we also switch to using the actual C++ field initializers for vector_elements and matrix_columns. Reviewed-by: Dave Airlie <airlied@redhat.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
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1 changed files with 1 additions and 2 deletions
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@ -172,7 +172,7 @@ glsl_type::glsl_type(const char *subroutine_name) :
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base_type(GLSL_TYPE_SUBROUTINE),
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sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
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sampler_type(0), interface_packing(0),
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vector_elements(0), matrix_columns(0),
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vector_elements(1), matrix_columns(1),
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length(0)
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{
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mtx_lock(&glsl_type::mutex);
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@ -180,7 +180,6 @@ glsl_type::glsl_type(const char *subroutine_name) :
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init_ralloc_type_ctx();
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assert(subroutine_name != NULL);
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this->name = ralloc_strdup(this->mem_ctx, subroutine_name);
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this->vector_elements = 1;
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mtx_unlock(&glsl_type::mutex);
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}
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