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main, glsl: Bump max known desktop glsl version to 4.50
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Matt Turner <mattst88@gmail.com>
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307d22abb0
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cd1b0f04be
3 changed files with 14 additions and 4 deletions
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@ -51,7 +51,7 @@ glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
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static const unsigned known_desktop_glsl_versions[] =
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{ 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440 };
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{ 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450 };
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_mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
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@ -142,6 +142,12 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
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this->user_structures = NULL;
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this->num_user_structures = 0;
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/* supported_versions should be large enough to support the known desktop
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* GLSL versions plus 2 GLES versions (ES2 & ES3)
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*/
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STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions) + 2) ==
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ARRAY_SIZE(this->supported_versions));
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/* Populate the list of supported GLSL versions */
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/* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
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* the OpenGL 3.2 Core context is supported, this logic will need
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@ -169,8 +175,6 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
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this->supported_versions[this->num_supported_versions].es = true;
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this->num_supported_versions++;
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}
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assert(this->num_supported_versions
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<= ARRAY_SIZE(this->supported_versions));
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/* Create a string for use in error messages to tell the user which GLSL
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* versions are supported.
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@ -217,7 +217,7 @@ struct _mesa_glsl_parse_state {
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struct {
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unsigned ver;
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bool es;
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} supported_versions[12];
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} supported_versions[14];
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bool es_shader;
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unsigned language_version;
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@ -58,6 +58,12 @@ shading_language_version(struct gl_context *ctx)
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return (const GLubyte *) "4.10";
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case 420:
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return (const GLubyte *) "4.20";
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case 430:
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return (const GLubyte *) "4.30";
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case 440:
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return (const GLubyte *) "4.40";
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case 450:
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return (const GLubyte *) "4.50";
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default:
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_mesa_problem(ctx,
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"Invalid GLSL version in shading_language_version()");
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