zink/ci: Enable mesh shader tests on lavapipe

Signed-off-by: Valentine Burley <valentine.burley@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40403>
This commit is contained in:
Valentine Burley 2026-03-13 12:54:17 +01:00 committed by Marge Bot
parent 70a487adfb
commit cd0150e4f4

View file

@ -40,7 +40,6 @@ timeout = 180.0
deqp = "/deqp-gl/external/openglcts/modules/glcts"
caselists = [
"/deqp-gl/mustpass/gl46-main.txt",
"/deqp-gl/mustpass/gl46-khr-single.txt",
]
deqp_args = [
"--deqp-surface-width=256",
@ -51,6 +50,23 @@ deqp_args = [
]
timeout = 180.0
[[deqp]]
deqp = "/deqp-gl/external/openglcts/modules/glcts"
caselists = [
"/deqp-gl/mustpass/gl46-khr-single.txt",
]
deqp_args = [
"--deqp-surface-width=256",
"--deqp-surface-height=256",
"--deqp-surface-type=pbuffer",
"--deqp-gl-config-name=rgba8888d24s8ms0",
"--deqp-visibility=hidden"
]
[deqp.env]
# zink gates mesh shader support behind its optimal keys path, which is
# disabled for lavapipe unless uniform inlining is disabled.
ZINK_INLINE_UNIFORMS = "0"
[[deqp]]
deqp = "/deqp-gles/modules/egl/deqp-egl-x11"
caselists = ["/deqp-gles/mustpass/egl-main.txt"]