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zink/ci: Enable mesh shader tests on lavapipe
Signed-off-by: Valentine Burley <valentine.burley@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40403>
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1 changed files with 17 additions and 1 deletions
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@ -40,7 +40,6 @@ timeout = 180.0
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deqp = "/deqp-gl/external/openglcts/modules/glcts"
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caselists = [
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"/deqp-gl/mustpass/gl46-main.txt",
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"/deqp-gl/mustpass/gl46-khr-single.txt",
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]
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deqp_args = [
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"--deqp-surface-width=256",
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@ -51,6 +50,23 @@ deqp_args = [
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]
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timeout = 180.0
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[[deqp]]
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deqp = "/deqp-gl/external/openglcts/modules/glcts"
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caselists = [
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"/deqp-gl/mustpass/gl46-khr-single.txt",
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]
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deqp_args = [
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"--deqp-surface-width=256",
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"--deqp-surface-height=256",
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"--deqp-surface-type=pbuffer",
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"--deqp-gl-config-name=rgba8888d24s8ms0",
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"--deqp-visibility=hidden"
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]
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[deqp.env]
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# zink gates mesh shader support behind its optimal keys path, which is
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# disabled for lavapipe unless uniform inlining is disabled.
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ZINK_INLINE_UNIFORMS = "0"
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[[deqp]]
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deqp = "/deqp-gles/modules/egl/deqp-egl-x11"
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caselists = ["/deqp-gles/mustpass/egl-main.txt"]
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