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radv: Track scratch usage across pipelines & command buffers.
Based on code written by Dave Airlie. Signed-off-by: Bas Nieuwenhuizen <basni@oogle.com> Reviewed-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
parent
29c1f67e9f
commit
ccff93e138
4 changed files with 119 additions and 8 deletions
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@ -627,6 +627,13 @@ radv_emit_graphics_pipeline(struct radv_cmd_buffer *cmd_buffer,
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radeon_set_context_reg(cmd_buffer->cs, R_028A94_VGT_MULTI_PRIM_IB_RESET_EN,
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pipeline->graphics.prim_restart_enable);
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cmd_buffer->scratch_size_needed =
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MAX2(cmd_buffer->scratch_size_needed,
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pipeline->max_waves * pipeline->scratch_bytes_per_wave);
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radeon_set_context_reg(cmd_buffer->cs, R_0286E8_SPI_TMPRING_SIZE,
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S_0286E8_WAVES(pipeline->max_waves) |
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S_0286E8_WAVESIZE(pipeline->scratch_bytes_per_wave >> 10));
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cmd_buffer->state.emitted_pipeline = pipeline;
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}
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@ -1402,6 +1409,8 @@ static void radv_reset_cmd_buffer(struct radv_cmd_buffer *cmd_buffer)
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free(up);
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}
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cmd_buffer->scratch_size_needed = 0;
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cmd_buffer->compute_scratch_size_needed = 0;
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if (cmd_buffer->upload.upload_bo)
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cmd_buffer->device->ws->cs_add_buffer(cmd_buffer->cs,
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cmd_buffer->upload.upload_bo, 8);
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@ -1629,9 +1638,15 @@ radv_emit_compute_pipeline(struct radv_cmd_buffer *cmd_buffer)
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radeon_emit(cmd_buffer->cs, compute_shader->rsrc1);
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radeon_emit(cmd_buffer->cs, compute_shader->rsrc2);
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cmd_buffer->compute_scratch_size_needed =
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MAX2(cmd_buffer->compute_scratch_size_needed,
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pipeline->max_waves * pipeline->scratch_bytes_per_wave);
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/* change these once we have scratch support */
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radeon_set_sh_reg(cmd_buffer->cs, R_00B860_COMPUTE_TMPRING_SIZE,
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S_00B860_WAVES(32) | S_00B860_WAVESIZE(0));
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S_00B860_WAVES(pipeline->max_waves) |
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S_00B860_WAVESIZE(pipeline->scratch_bytes_per_wave >> 10));
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radeon_set_sh_reg_seq(cmd_buffer->cs, R_00B81C_COMPUTE_NUM_THREAD_X, 3);
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radeon_emit(cmd_buffer->cs,
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@ -1821,6 +1836,11 @@ void radv_CmdExecuteCommands(
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for (uint32_t i = 0; i < commandBufferCount; i++) {
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RADV_FROM_HANDLE(radv_cmd_buffer, secondary, pCmdBuffers[i]);
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primary->scratch_size_needed = MAX2(primary->scratch_size_needed,
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secondary->scratch_size_needed);
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primary->compute_scratch_size_needed = MAX2(primary->compute_scratch_size_needed,
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secondary->compute_scratch_size_needed);
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primary->device->ws->cs_execute_secondary(primary->cs, secondary->cs);
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}
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@ -813,6 +813,28 @@ VkResult radv_CreateDevice(
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}
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}
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#if HAVE_LLVM < 0x0400
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device->llvm_supports_spill = false;
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#else
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device->llvm_supports_spill = true;
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#endif
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/* The maximum number of scratch waves. Scratch space isn't divided
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* evenly between CUs. The number is only a function of the number of CUs.
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* We can decrease the constant to decrease the scratch buffer size.
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*
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* sctx->scratch_waves must be >= the maximum posible size of
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* 1 threadgroup, so that the hw doesn't hang from being unable
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* to start any.
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*
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* The recommended value is 4 per CU at most. Higher numbers don't
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* bring much benefit, but they still occupy chip resources (think
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* async compute). I've seen ~2% performance difference between 4 and 32.
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*/
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uint32_t max_threads_per_block = 2048;
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device->scratch_waves = MAX2(32 * physical_device->rad_info.num_good_compute_units,
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max_threads_per_block / 64);
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result = radv_device_init_meta(device);
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if (result != VK_SUCCESS)
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goto fail;
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@ -104,6 +104,19 @@ void radv_DestroyShaderModule(
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vk_free2(&device->alloc, pAllocator, module);
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}
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static void
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radv_pipeline_destroy(struct radv_device *device,
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struct radv_pipeline *pipeline,
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const VkAllocationCallbacks* allocator)
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{
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for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i)
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if (pipeline->shaders[i])
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radv_shader_variant_destroy(device, pipeline->shaders[i]);
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vk_free2(&device->alloc, allocator, pipeline);
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}
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void radv_DestroyPipeline(
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VkDevice _device,
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VkPipeline _pipeline,
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@ -115,11 +128,7 @@ void radv_DestroyPipeline(
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if (!_pipeline)
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return;
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for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i)
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if (pipeline->shaders[i])
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radv_shader_variant_destroy(device, pipeline->shaders[i]);
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vk_free2(&device->alloc, pAllocator, pipeline);
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radv_pipeline_destroy(device, pipeline, pAllocator);
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}
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@ -499,6 +508,48 @@ radv_pipeline_compile(struct radv_pipeline *pipeline,
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return variant;
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}
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static VkResult
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radv_pipeline_scratch_init(struct radv_device *device,
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struct radv_pipeline *pipeline)
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{
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unsigned scratch_bytes_per_wave = 0;
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unsigned max_waves = 0;
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unsigned min_waves = 1;
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for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
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if (pipeline->shaders[i]) {
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unsigned max_stage_waves = device->scratch_waves;
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scratch_bytes_per_wave = MAX2(scratch_bytes_per_wave,
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pipeline->shaders[i]->config.scratch_bytes_per_wave);
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max_stage_waves = MIN2(max_stage_waves,
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4 * device->physical_device->rad_info.num_good_compute_units *
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(256 / pipeline->shaders[i]->config.num_vgprs));
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max_waves = MAX2(max_waves, max_stage_waves);
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}
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}
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if (pipeline->shaders[MESA_SHADER_COMPUTE]) {
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unsigned group_size = pipeline->shaders[MESA_SHADER_COMPUTE]->info.cs.block_size[0] *
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pipeline->shaders[MESA_SHADER_COMPUTE]->info.cs.block_size[1] *
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pipeline->shaders[MESA_SHADER_COMPUTE]->info.cs.block_size[2];
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min_waves = MAX2(min_waves, round_up_u32(group_size, 64));
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}
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if (scratch_bytes_per_wave)
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max_waves = MIN2(max_waves, 0xffffffffu / scratch_bytes_per_wave);
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if (scratch_bytes_per_wave && max_waves < min_waves) {
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/* Not really true at this moment, but will be true on first
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* execution. Avoid having hanging shaders. */
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return VK_ERROR_OUT_OF_DEVICE_MEMORY;
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}
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pipeline->scratch_bytes_per_wave = scratch_bytes_per_wave;
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pipeline->max_waves = max_waves;
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return VK_SUCCESS;
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}
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static uint32_t si_translate_blend_function(VkBlendOp op)
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{
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switch (op) {
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@ -1313,6 +1364,7 @@ radv_pipeline_init(struct radv_pipeline *pipeline,
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const VkAllocationCallbacks *alloc)
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{
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struct radv_shader_module fs_m = {0};
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VkResult result;
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if (alloc == NULL)
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alloc = &device->alloc;
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@ -1421,7 +1473,8 @@ radv_pipeline_init(struct radv_pipeline *pipeline,
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radv_dump_pipeline_stats(device, pipeline);
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}
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return VK_SUCCESS;
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result = radv_pipeline_scratch_init(device, pipeline);
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return result;
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}
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VkResult
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@ -1447,7 +1500,7 @@ radv_graphics_pipeline_create(
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result = radv_pipeline_init(pipeline, device, cache,
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pCreateInfo, extra, pAllocator);
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if (result != VK_SUCCESS) {
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vk_free2(&device->alloc, pAllocator, pipeline);
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radv_pipeline_destroy(device, pipeline, pAllocator);
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return result;
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}
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@ -1493,6 +1546,7 @@ static VkResult radv_compute_pipeline_create(
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RADV_FROM_HANDLE(radv_pipeline_cache, cache, _cache);
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RADV_FROM_HANDLE(radv_shader_module, module, pCreateInfo->stage.module);
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struct radv_pipeline *pipeline;
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VkResult result;
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pipeline = vk_alloc2(&device->alloc, pAllocator, sizeof(*pipeline), 8,
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VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
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@ -1510,6 +1564,13 @@ static VkResult radv_compute_pipeline_create(
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pCreateInfo->stage.pSpecializationInfo,
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pipeline->layout, NULL);
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result = radv_pipeline_scratch_init(device, pipeline);
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if (result != VK_SUCCESS) {
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radv_pipeline_destroy(device, pipeline, pAllocator);
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return result;
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}
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*pPipeline = radv_pipeline_to_handle(pipeline);
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if (device->debug_flags & RADV_DEBUG_DUMP_SHADER_STATS) {
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@ -485,6 +485,8 @@ struct radv_device {
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uint64_t debug_flags;
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bool llvm_supports_spill;
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uint32_t scratch_waves;
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/* MSAA sample locations.
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* The first index is the sample index.
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* The second index is the coordinate: X, Y. */
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@ -726,6 +728,9 @@ struct radv_cmd_buffer {
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struct radv_cmd_buffer_upload upload;
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bool record_fail;
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uint32_t scratch_size_needed;
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uint32_t compute_scratch_size_needed;
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};
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struct radv_image;
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@ -923,6 +928,9 @@ struct radv_pipeline {
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bool prim_restart_enable;
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} graphics;
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};
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unsigned max_waves;
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unsigned scratch_bytes_per_wave;
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};
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struct radv_graphics_pipeline_create_info {
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