mesa: adjust PRIM_x constants for geometry shaders

These values pertain to display lists, and the new types of geometry
shader primitives can be used in display lists.

And add new PRIM_MAX constant for follow-on changes.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
This commit is contained in:
Brian Paul 2013-05-01 19:15:32 -06:00
parent aa782f260d
commit cce6e30613

View file

@ -85,9 +85,10 @@ struct set_entry;
/** Extra draw modes beyond GL_POINTS, GL_TRIANGLE_FAN, etc */
#define PRIM_OUTSIDE_BEGIN_END (GL_POLYGON+1)
#define PRIM_INSIDE_UNKNOWN_PRIM (GL_POLYGON+2)
#define PRIM_UNKNOWN (GL_POLYGON+3)
#define PRIM_MAX GL_TRIANGLE_STRIP_ADJACENCY
#define PRIM_OUTSIDE_BEGIN_END (PRIM_MAX + 1)
#define PRIM_INSIDE_UNKNOWN_PRIM (PRIM_MAX + 2)
#define PRIM_UNKNOWN (PRIM_MAX + 3)