v3dv/debug: plug v3d_debug

Right now there is not a big reason/difference to implement the
utilities present at v3d_debug for the vulkan driver, so lets just
reuse it.

The other advantage is that is the debug utilities used by common
parts of the driver, like broadcom/compiler

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
This commit is contained in:
Alejandro Piñeiro 2019-12-03 10:54:52 +01:00 committed by Marge Bot
parent 0fcce6c319
commit ccdc5a7bd4

View file

@ -30,6 +30,8 @@
#include <unistd.h>
#include <xf86drm.h>
#include "common/v3d_debug.h"
#include "v3dv_private.h"
#include "vk_util.h"
@ -124,6 +126,8 @@ v3dv_CreateInstance(const VkInstanceCreateInfo *pCreateInfo,
else
instance->alloc = default_alloc;
v3d_process_debug_variable();
instance->app_info = (struct v3dv_app_info) { .api_version = 0 };
if (pCreateInfo->pApplicationInfo) {
const VkApplicationInfo *app = pCreateInfo->pApplicationInfo;