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svga: fix swizzling for texture gather
Texture swizzling for texture gather needs to be done to the selected texels rather than to the returned vector. This patch has specical cases for the different swizzles in emit_tg4(). Fixes a lot of piglit texture gather tests. Reviewed-by: Neha Bhende <bhenden@vmware.com> Reviewed-by: Brian Paul <brianp@vmware.com>
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be1993d6ed
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1 changed files with 33 additions and 20 deletions
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@ -5327,9 +5327,8 @@ emit_tg4(struct svga_shader_emitter_v10 *emit,
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{
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const uint unit = inst->Src[2].Register.Index;
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unsigned target = inst->Texture.Texture;
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struct tgsi_full_src_register coord;
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struct tgsi_full_src_register src;
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int offsets[3];
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struct tex_swizzle_info swz_info;
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/* check that the sampler returns a float */
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if (!is_valid_tex_instruction(emit, inst))
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@ -5340,25 +5339,39 @@ emit_tg4(struct svga_shader_emitter_v10 *emit,
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return TRUE;
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}
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begin_tex_swizzle(emit, unit, inst, FALSE, &swz_info);
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/* Only single channel is supported in SM4_1.
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* Only the 0th component will be gathered.
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*/
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switch (emit->key.tex[unit].swizzle_r) {
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case PIPE_SWIZZLE_X:
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get_texel_offsets(emit, inst, offsets);
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src = setup_texcoord(emit, unit, &inst->Src[0]);
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get_texel_offsets(emit, inst, offsets);
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coord = setup_texcoord(emit, unit, &inst->Src[0]);
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/* Gather dst, coord, resource, sampler */
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begin_emit_instruction(emit);
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emit_sample_opcode(emit, VGPU10_OPCODE_GATHER4,
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inst->Instruction.Saturate, offsets);
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emit_dst_register(emit, get_tex_swizzle_dst(&swz_info));
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emit_src_register(emit, &coord);
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emit_resource_register(emit, unit);
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emit_sampler_register(emit, unit);
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end_emit_instruction(emit);
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end_tex_swizzle(emit, &swz_info);
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free_temp_indexes(emit);
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/* Gather dst, coord, resource, sampler */
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begin_emit_instruction(emit);
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emit_sample_opcode(emit, VGPU10_OPCODE_GATHER4,
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inst->Instruction.Saturate, offsets);
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emit_dst_register(emit, &inst->Dst[0]);
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emit_src_register(emit, &src);
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emit_resource_register(emit, unit);
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emit_sampler_register(emit, unit);
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end_emit_instruction(emit);
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break;
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case PIPE_SWIZZLE_W:
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case PIPE_SWIZZLE_1:
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src = make_immediate_reg_float(emit, 1.0);
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emit_instruction_op1(emit, VGPU10_OPCODE_MOV,
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&inst->Dst[0], &src, FALSE);
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break;
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case PIPE_SWIZZLE_Y:
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case PIPE_SWIZZLE_Z:
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case PIPE_SWIZZLE_0:
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default:
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src = make_immediate_reg_float(emit, 0.0);
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emit_instruction_op1(emit, VGPU10_OPCODE_MOV,
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&inst->Dst[0], &src, FALSE);
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break;
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}
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return TRUE;
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}
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