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anv: Advertise shaderInt64 on Gen11+
On Gen11, they took away our hardware int64 support. We have lowering for all of it in NIR except for subgroup ops. Now that all the subgroup ops are implemented, we can enable the feature. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7329>
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1 changed files with 1 additions and 2 deletions
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@ -947,8 +947,7 @@ void anv_GetPhysicalDeviceFeatures(
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.shaderCullDistance = true,
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.shaderFloat64 = pdevice->info.gen >= 8 &&
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pdevice->info.has_64bit_float,
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.shaderInt64 = pdevice->info.gen >= 8 &&
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pdevice->info.has_64bit_int,
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.shaderInt64 = pdevice->info.gen >= 8,
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.shaderInt16 = pdevice->info.gen >= 8,
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.shaderResourceMinLod = pdevice->info.gen >= 9,
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.variableMultisampleRate = true,
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