mesa: flush and wait after creating a fallback texture

Fixes non-deterministic failures in
dEQP-EGL.functional.sharing.gles2.multithread.simple_egl_sync.images.texture_source.teximage2d_render
and others in dEQP-EGL.functional.sharing.gles2.multithread.*

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Nicolai Hähnle 2017-10-22 17:39:04 +02:00
parent 46444613cf
commit cc78d77043

View file

@ -1051,6 +1051,11 @@ _mesa_get_fallback_texture(struct gl_context *ctx, gl_texture_index tex)
assert(texObj->_MipmapComplete);
ctx->Shared->FallbackTex[tex] = texObj;
/* Complete the driver's operation in case another context will also
* use the same fallback texture. */
if (ctx->Driver.Finish)
ctx->Driver.Finish(ctx);
}
return ctx->Shared->FallbackTex[tex];
}