mesa: fix assorted MSVC conversion warnings in format_pack.c

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
This commit is contained in:
Brian Paul 2012-11-04 16:43:44 -07:00
parent 75f2ccf3a2
commit cc6c887cca

View file

@ -2248,7 +2248,7 @@ pack_uint_z_Z32_FLOAT(const GLuint *src, void *dst)
{
GLuint *d = ((GLuint *) dst);
const GLdouble scale = 1.0 / (GLdouble) 0xffffffff;
*d = *src * scale;
*d = (GLuint) (*src * scale);
assert(*d >= 0.0f);
assert(*d <= 1.0f);
}
@ -2258,7 +2258,7 @@ pack_uint_z_Z32_FLOAT_X24S8(const GLuint *src, void *dst)
{
GLfloat *d = ((GLfloat *) dst);
const GLdouble scale = 1.0 / (GLdouble) 0xffffffff;
*d = *src * scale;
*d = (GLfloat) (*src * scale);
assert(*d >= 0.0f);
assert(*d <= 1.0f);
}
@ -2473,7 +2473,7 @@ _mesa_pack_uint_z_row(gl_format format, GLuint n,
const GLdouble scale = 1.0 / (GLdouble) 0xffffffff;
GLuint i;
for (i = 0; i < n; i++) {
d[i] = src[i] * scale;
d[i] = (GLuint) (src[i] * scale);
assert(d[i] >= 0.0f);
assert(d[i] <= 1.0f);
}
@ -2485,7 +2485,7 @@ _mesa_pack_uint_z_row(gl_format format, GLuint n,
const GLdouble scale = 1.0 / (GLdouble) 0xffffffff;
GLuint i;
for (i = 0; i < n; i++) {
d[i].z = src[i] * scale;
d[i].z = (GLfloat) (src[i] * scale);
assert(d[i].z >= 0.0f);
assert(d[i].z <= 1.0f);
}
@ -2570,9 +2570,9 @@ _mesa_pack_uint_24_8_depth_stencil_row(gl_format format, GLuint n,
{
const GLdouble scale = 1.0 / (GLdouble) 0xffffff;
struct z32f_x24s8 *d = (struct z32f_x24s8 *) dst;
GLint i;
GLuint i;
for (i = 0; i < n; i++) {
GLfloat z = (src[i] >> 8) * scale;
GLfloat z = (GLfloat) ((src[i] >> 8) * scale);
d[i].z = z;
d[i].x24s8 = src[i];
}
@ -2599,10 +2599,10 @@ _mesa_pack_colormask(gl_format format, const GLubyte colorMask[4], void *dst)
switch (_mesa_get_format_datatype(format)) {
case GL_UNSIGNED_NORMALIZED:
/* simple: 1.0 will convert to ~0 in the right bit positions */
maskColor[0] = colorMask[0] ? 1.0 : 0.0;
maskColor[1] = colorMask[1] ? 1.0 : 0.0;
maskColor[2] = colorMask[2] ? 1.0 : 0.0;
maskColor[3] = colorMask[3] ? 1.0 : 0.0;
maskColor[0] = colorMask[0] ? 1.0f : 0.0f;
maskColor[1] = colorMask[1] ? 1.0f : 0.0f;
maskColor[2] = colorMask[2] ? 1.0f : 0.0f;
maskColor[3] = colorMask[3] ? 1.0f : 0.0f;
_mesa_pack_float_rgba_row(format, 1,
(const GLfloat (*)[4]) maskColor, dst);
break;