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mesa/st: remove always-false state
This code is essentially dead now. Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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3 changed files with 0 additions and 10 deletions
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@ -546,14 +546,11 @@ st_update_array(struct st_context *st)
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struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
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unsigned num_velements;
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st->vertex_array_out_of_memory = FALSE;
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st->draw_needs_minmax_index = false;
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/* ST_NEW_VERTEX_ARRAYS alias ctx->DriverFlags.NewArray */
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/* Setup arrays */
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st_setup_arrays(st, vp, vp_variant, velements, vbuffer, &num_vbuffers);
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if (st->vertex_array_out_of_memory)
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return;
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/* _NEW_CURRENT_ATTRIB */
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/* Setup current uploads */
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@ -162,7 +162,6 @@ struct st_context
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*/
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boolean invalidate_on_gl_viewport;
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boolean draw_needs_minmax_index;
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boolean vertex_array_out_of_memory;
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boolean has_hw_atomics;
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/* Some state is contained in constant objects.
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@ -183,9 +183,6 @@ st_draw_vbo(struct gl_context *ctx,
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prepare_draw(st, ctx);
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if (st->vertex_array_out_of_memory)
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return;
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/* Initialize pipe_draw_info. */
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info.primitive_restart = false;
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info.vertices_per_patch = ctx->TessCtrlProgram.patch_vertices;
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@ -290,9 +287,6 @@ st_indirect_draw_vbo(struct gl_context *ctx,
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assert(stride);
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prepare_draw(st, ctx);
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if (st->vertex_array_out_of_memory)
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return;
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memset(&indirect, 0, sizeof(indirect));
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util_draw_init_info(&info);
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info.start = 0; /* index offset / index size */
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