mesa/st: remove always-false state

This code is essentially dead now.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Erik Faye-Lund 2019-03-07 13:21:50 +01:00
parent be110ba2e4
commit cc5b8a938a
3 changed files with 0 additions and 10 deletions

View file

@ -546,14 +546,11 @@ st_update_array(struct st_context *st)
struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
unsigned num_velements;
st->vertex_array_out_of_memory = FALSE;
st->draw_needs_minmax_index = false;
/* ST_NEW_VERTEX_ARRAYS alias ctx->DriverFlags.NewArray */
/* Setup arrays */
st_setup_arrays(st, vp, vp_variant, velements, vbuffer, &num_vbuffers);
if (st->vertex_array_out_of_memory)
return;
/* _NEW_CURRENT_ATTRIB */
/* Setup current uploads */

View file

@ -162,7 +162,6 @@ struct st_context
*/
boolean invalidate_on_gl_viewport;
boolean draw_needs_minmax_index;
boolean vertex_array_out_of_memory;
boolean has_hw_atomics;
/* Some state is contained in constant objects.

View file

@ -183,9 +183,6 @@ st_draw_vbo(struct gl_context *ctx,
prepare_draw(st, ctx);
if (st->vertex_array_out_of_memory)
return;
/* Initialize pipe_draw_info. */
info.primitive_restart = false;
info.vertices_per_patch = ctx->TessCtrlProgram.patch_vertices;
@ -290,9 +287,6 @@ st_indirect_draw_vbo(struct gl_context *ctx,
assert(stride);
prepare_draw(st, ctx);
if (st->vertex_array_out_of_memory)
return;
memset(&indirect, 0, sizeof(indirect));
util_draw_init_info(&info);
info.start = 0; /* index offset / index size */