radeonsi: Pass shader type to the compiler

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
This commit is contained in:
Tom Stellard 2012-09-07 09:12:51 -04:00
parent dfd3d61abf
commit cc571a367e

View file

@ -476,6 +476,17 @@ static void si_llvm_init_export_args(struct lp_build_tgsi_context *bld_base,
* stage. */
}
static void si_llvm_emit_prologue(struct lp_build_tgsi_context *bld_base)
{
struct si_shader_context *si_shader_ctx = si_shader_context(bld_base);
struct gallivm_state *gallivm = bld_base->base.gallivm;
lp_build_intrinsic_unary(gallivm->builder,
"llvm.AMDGPU.shader.type",
LLVMVoidTypeInContext(gallivm->context),
lp_build_const_int32(gallivm, si_shader_ctx->type));
}
/* XXX: This is partially implemented for VS only at this point. It is not complete */
static void si_llvm_emit_epilogue(struct lp_build_tgsi_context * bld_base)
{
@ -705,6 +716,7 @@ int si_pipe_shader_create(
tgsi_scan_shader(sel->tokens, &shader_info);
bld_base->info = &shader_info;
bld_base->emit_fetch_funcs[TGSI_FILE_CONSTANT] = fetch_constant;
bld_base->emit_prologue = si_llvm_emit_prologue;
bld_base->emit_epilogue = si_llvm_emit_epilogue;
bld_base->op_actions[TGSI_OPCODE_TEX] = tex_action;