i965: Move brw_mark_surface_used() to brw_shader.cpp

brw_program.c won't be part of the compiler library, but we need
brw_mark_surface_used() in the compiler. Move to brw_shader.cpp.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Signed-off-by: Kristian Høgsberg Kristensen <krh@bitplanet.net>
This commit is contained in:
Kristian Høgsberg Kristensen 2015-10-06 16:11:08 -07:00
parent 469d0e449b
commit cc4683992b
2 changed files with 10 additions and 10 deletions

View file

@ -530,16 +530,6 @@ brw_destroy_shader_time(struct brw_context *brw)
brw->shader_time.bo = NULL;
}
void
brw_mark_surface_used(struct brw_stage_prog_data *prog_data,
unsigned surf_index)
{
assert(surf_index < BRW_MAX_SURFACES);
prog_data->binding_table.size_bytes =
MAX2(prog_data->binding_table.size_bytes, (surf_index + 1) * 4);
}
void
brw_stage_prog_data_free(const void *p)
{

View file

@ -164,6 +164,16 @@ brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type)
return &shader->base;
}
void
brw_mark_surface_used(struct brw_stage_prog_data *prog_data,
unsigned surf_index)
{
assert(surf_index < BRW_MAX_SURFACES);
prog_data->binding_table.size_bytes =
MAX2(prog_data->binding_table.size_bytes, (surf_index + 1) * 4);
}
enum brw_reg_type
brw_type_for_base_type(const struct glsl_type *type)
{