mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2025-12-26 23:40:10 +01:00
i965: Access TES shader info via NIR.
NIR exists in both GL and Vulkan, but gl_program is GL specific. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
parent
a4fd84ef5f
commit
cc2df4bb81
1 changed files with 6 additions and 6 deletions
|
|
@ -99,9 +99,9 @@ brw_codegen_tes_prog(struct brw_context *brw,
|
|||
STATIC_ASSERT(BRW_TESS_PARTITIONING_EVEN_FRACTIONAL ==
|
||||
TESS_SPACING_FRACTIONAL_EVEN - 1);
|
||||
|
||||
prog_data.partitioning = tep->program.info.tes.spacing - 1;
|
||||
prog_data.partitioning = nir->info->tes.spacing - 1;
|
||||
|
||||
switch (tep->program.info.tes.primitive_mode) {
|
||||
switch (nir->info->tes.primitive_mode) {
|
||||
case GL_QUADS:
|
||||
prog_data.domain = BRW_TESS_DOMAIN_QUAD;
|
||||
break;
|
||||
|
|
@ -115,15 +115,15 @@ brw_codegen_tes_prog(struct brw_context *brw,
|
|||
unreachable("invalid domain shader primitive mode");
|
||||
}
|
||||
|
||||
if (tep->program.info.tes.point_mode) {
|
||||
if (nir->info->tes.point_mode) {
|
||||
prog_data.output_topology = BRW_TESS_OUTPUT_TOPOLOGY_POINT;
|
||||
} else if (tep->program.info.tes.primitive_mode == GL_ISOLINES) {
|
||||
} else if (nir->info->tes.primitive_mode == GL_ISOLINES) {
|
||||
prog_data.output_topology = BRW_TESS_OUTPUT_TOPOLOGY_LINE;
|
||||
} else {
|
||||
/* Hardware winding order is backwards from OpenGL */
|
||||
prog_data.output_topology =
|
||||
tep->program.info.tes.ccw ? BRW_TESS_OUTPUT_TOPOLOGY_TRI_CW
|
||||
: BRW_TESS_OUTPUT_TOPOLOGY_TRI_CCW;
|
||||
nir->info->tes.ccw ? BRW_TESS_OUTPUT_TOPOLOGY_TRI_CW
|
||||
: BRW_TESS_OUTPUT_TOPOLOGY_TRI_CCW;
|
||||
}
|
||||
|
||||
/* Allocate the references to the uniforms that will end up in the
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue