i965: Fix typo in shader channel select field name.

"chanel" isn't very searchable.  I can type, honest!

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Kenneth Graunke 2012-07-27 11:24:19 -07:00
parent ee9f6a34cc
commit cbcf750d5f
3 changed files with 20 additions and 20 deletions

View file

@ -881,10 +881,10 @@ struct gen7_surface_state
/* Only on Haswell */
GLuint pad0:4;
GLuint shader_chanel_select_a:3;
GLuint shader_chanel_select_b:3;
GLuint shader_chanel_select_g:3;
GLuint shader_chanel_select_r:3;
GLuint shader_channel_select_a:3;
GLuint shader_channel_select_b:3;
GLuint shader_channel_select_g:3;
GLuint shader_channel_select_r:3;
GLuint alpha_clear_color:1;
GLuint blue_clear_color:1;

View file

@ -187,10 +187,10 @@ gen7_blorp_emit_surface_state(struct brw_context *brw,
}
if (intel->is_haswell) {
surf->ss7.shader_chanel_select_r = HSW_SCS_RED;
surf->ss7.shader_chanel_select_g = HSW_SCS_GREEN;
surf->ss7.shader_chanel_select_b = HSW_SCS_BLUE;
surf->ss7.shader_chanel_select_a = HSW_SCS_ALPHA;
surf->ss7.shader_channel_select_r = HSW_SCS_RED;
surf->ss7.shader_channel_select_g = HSW_SCS_GREEN;
surf->ss7.shader_channel_select_b = HSW_SCS_BLUE;
surf->ss7.shader_channel_select_a = HSW_SCS_ALPHA;
}
/* Emit relocation to surface contents */

View file

@ -339,10 +339,10 @@ gen7_update_texture_surface(struct gl_context *ctx, GLuint unit)
*/
if (brw->intel.is_haswell) {
surf->ss7.shader_chanel_select_r = HSW_SCS_RED;
surf->ss7.shader_chanel_select_g = HSW_SCS_GREEN;
surf->ss7.shader_chanel_select_b = HSW_SCS_BLUE;
surf->ss7.shader_chanel_select_a = HSW_SCS_ALPHA;
surf->ss7.shader_channel_select_r = HSW_SCS_RED;
surf->ss7.shader_channel_select_g = HSW_SCS_GREEN;
surf->ss7.shader_channel_select_b = HSW_SCS_BLUE;
surf->ss7.shader_channel_select_a = HSW_SCS_ALPHA;
}
/* Emit relocation to surface contents */
@ -387,10 +387,10 @@ gen7_create_constant_surface(struct brw_context *brw,
gen7_set_surface_tiling(surf, I915_TILING_NONE); /* tiling now allowed */
if (brw->intel.is_haswell) {
surf->ss7.shader_chanel_select_r = HSW_SCS_RED;
surf->ss7.shader_chanel_select_g = HSW_SCS_GREEN;
surf->ss7.shader_chanel_select_b = HSW_SCS_BLUE;
surf->ss7.shader_chanel_select_a = HSW_SCS_ALPHA;
surf->ss7.shader_channel_select_r = HSW_SCS_RED;
surf->ss7.shader_channel_select_g = HSW_SCS_GREEN;
surf->ss7.shader_channel_select_b = HSW_SCS_BLUE;
surf->ss7.shader_channel_select_a = HSW_SCS_ALPHA;
}
/* Emit relocation to surface contents. Section 5.1.1 of the gen4
@ -532,10 +532,10 @@ gen7_update_renderbuffer_surface(struct brw_context *brw,
}
if (intel->is_haswell) {
surf->ss7.shader_chanel_select_r = HSW_SCS_RED;
surf->ss7.shader_chanel_select_g = HSW_SCS_GREEN;
surf->ss7.shader_chanel_select_b = HSW_SCS_BLUE;
surf->ss7.shader_chanel_select_a = HSW_SCS_ALPHA;
surf->ss7.shader_channel_select_r = HSW_SCS_RED;
surf->ss7.shader_channel_select_g = HSW_SCS_GREEN;
surf->ss7.shader_channel_select_b = HSW_SCS_BLUE;
surf->ss7.shader_channel_select_a = HSW_SCS_ALPHA;
}
drm_intel_bo_emit_reloc(brw->intel.batch.bo,