mesa: Unbind ARB_copy_buffer and transform feedback buffers on delete.

According to the GL 3.1 spec, section 2.9 ("Buffer Objects"):
"If a buffer object is deleted while it is bound, all bindings to that
 object in the current context (i.e. in the thread that called
 DeleteBuffers) are reset to zero."

The code already checked for a number of cases, but neglected these
newer binding points.

+21 oglconforms.

NOTE: This is a candidate for stable release branches.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Kenneth Graunke 2012-06-03 22:34:32 -07:00
parent 25edfbfccf
commit cb8ed93dd0

View file

@ -821,6 +821,19 @@ _mesa_DeleteBuffersARB(GLsizei n, const GLuint *ids)
_mesa_BindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, 0 );
}
/* unbind ARB_copy_buffer binding points */
if (ctx->CopyReadBuffer == bufObj) {
_mesa_BindBufferARB( GL_COPY_READ_BUFFER, 0 );
}
if (ctx->CopyWriteBuffer == bufObj) {
_mesa_BindBufferARB( GL_COPY_WRITE_BUFFER, 0 );
}
/* unbind transform feedback binding point */
if (ctx->TransformFeedback.CurrentBuffer == bufObj) {
_mesa_BindBufferARB( GL_TRANSFORM_FEEDBACK_BUFFER, 0 );
}
/* unbind any pixel pack/unpack pointers bound to this buffer */
if (ctx->Pack.BufferObj == bufObj) {
_mesa_BindBufferARB( GL_PIXEL_PACK_BUFFER_EXT, 0 );