intel: Add debug output to intel_map_texture_image.

This commit is contained in:
Eric Anholt 2011-09-29 14:01:42 -07:00
parent fd99cd0e10
commit cb86560ddb

View file

@ -170,6 +170,10 @@ intel_map_texture_image(struct gl_context *ctx,
*stride = mt->region->pitch * mt->cpp;
*map = base + y * *stride + x * mt->cpp;
DBG("%s: %d,%d %dx%d from mt %p %d,%d = %p/%d\n", __FUNCTION__,
x - image_x, y - image_y, w, h,
mt, x, y, *map, *stride);
} else {
/* texture data is in malloc'd memory */
GLuint width = tex_image->Width;
@ -181,7 +185,9 @@ intel_map_texture_image(struct gl_context *ctx,
*stride = _mesa_format_row_stride(tex_image->TexFormat, width);
*map = tex_image->Data + (slice * height + y) * *stride + x * texelSize;
return;
DBG("%s: %d,%d %dx%d from data %p = %p/%d\n", __FUNCTION__,
x, y, w, h,
tex_image->Data, *map, *stride);
}
}