remove unneeded RasterPosValid check

This commit is contained in:
Brian Paul 2005-11-14 18:23:56 +00:00
parent 7b98b40e47
commit cb6b47b795

View file

@ -58,10 +58,6 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA);
if (!ctx->Current.RasterPosValid) {
return GL_TRUE; /* no-op */
}
if (swrast->_RasterMask & MULTI_DRAW_BIT)
return GL_FALSE;