glsl: Stop force-enabling compute shaders

This isn't needed since we no longer use the GLSL compiler in Vulkan.
This commit is contained in:
Jason Ekstrand 2016-04-04 12:09:10 -07:00
parent 4d040a4ad3
commit cb317b8d07

View file

@ -86,8 +86,6 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
this->extensions = &ctx->Extensions; this->extensions = &ctx->Extensions;
this->ARB_compute_shader_enable = true;
this->Const.MaxLights = ctx->Const.MaxLights; this->Const.MaxLights = ctx->Const.MaxLights;
this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes; this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits; this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;