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glsl: Stop force-enabling compute shaders
This isn't needed since we no longer use the GLSL compiler in Vulkan.
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1 changed files with 0 additions and 2 deletions
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@ -86,8 +86,6 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
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this->extensions = &ctx->Extensions;
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this->extensions = &ctx->Extensions;
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this->ARB_compute_shader_enable = true;
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this->Const.MaxLights = ctx->Const.MaxLights;
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this->Const.MaxLights = ctx->Const.MaxLights;
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this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
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this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
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this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
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this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
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