turnip: add some shader information in pipeline state

This information is needed by texture/uniform descriptors.

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Acked-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Jonathan Marek 2019-09-26 00:31:56 -04:00
parent ee4fa15a86
commit cb14f56b4f
2 changed files with 32 additions and 0 deletions

View file

@ -1546,6 +1546,22 @@ tu_pipeline_builder_parse_shader_stages(struct tu_pipeline_builder *builder,
tu6_emit_program(&prog_cs, builder, &pipeline->program.binary_bo, true);
pipeline->program.binning_state_ib =
tu_cs_end_sub_stream(&pipeline->cs, &prog_cs);
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
if (!builder->shaders[i])
continue;
struct tu_program_descriptor_linkage *link = &pipeline->program.link[i];
struct ir3_shader *shader = builder->shaders[i]->variants[0].shader;
link->ubo_state = shader->ubo_state;
link->constlen = builder->shaders[i]->variants[0].constlen;
link->offset_ubo = shader->const_state.offsets.ubo;
link->num_ubo = shader->const_state.num_ubos;
link->texture_map = builder->shaders[i]->texture_map;
link->sampler_map = builder->shaders[i]->sampler_map;
link->ubo_map = builder->shaders[i]->ubo_map;
}
}
static void

View file

@ -1072,6 +1072,20 @@ tu_shader_compile(struct tu_device *dev,
const struct tu_shader_compile_options *options,
const VkAllocationCallbacks *alloc);
struct tu_program_descriptor_linkage
{
struct ir3_ubo_analysis_state ubo_state;
uint32_t constlen;
uint32_t offset_ubo; /* ubo pointers const offset */
uint32_t num_ubo; /* number of ubo pointers */
struct tu_descriptor_map texture_map;
struct tu_descriptor_map sampler_map;
struct tu_descriptor_map ubo_map;
};
struct tu_pipeline
{
struct tu_cs cs;
@ -1088,6 +1102,8 @@ struct tu_pipeline
struct tu_bo binary_bo;
struct tu_cs_entry state_ib;
struct tu_cs_entry binning_state_ib;
struct tu_program_descriptor_linkage link[MESA_SHADER_STAGES];
} program;
struct