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zink: create views for samplers lazily
pipe_context::create_sampler_view can be called from different threads, so the vulkan object must not be accessed in order to avoid conflicts with driver thread operations Closes: https://gitlab.freedesktop.org/mesa/mesa/-/work_items/15337 cc: mesa-stable Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41759>
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319011d690
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1 changed files with 41 additions and 33 deletions
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@ -1163,6 +1163,42 @@ pipe_surface_templ_from_sampler_view(const struct pipe_sampler_view *state, stru
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return templ;
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}
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static void
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init_sampler_view(struct zink_context *ctx, struct zink_sampler_view *sv)
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{
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struct zink_screen *screen = zink_screen(ctx->base.screen);
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struct zink_resource *res = zink_resource(sv->base.texture);
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struct pipe_surface templ = pipe_surface_templ_from_sampler_view(&sv->base, &res->base.b, sv->base.target);
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sv->image_view = zink_get_surface(ctx, &templ, &sv->ivci);
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bool red_depth_sampler_view = false;
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if (sv->ivci.subresourceRange.aspectMask == VK_IMAGE_ASPECT_DEPTH_BIT ||
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screen->driver_compiler_workarounds.needs_zs_shader_swizzle) {
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VkComponentSwizzle *swizzle = (VkComponentSwizzle*)&sv->ivci.components;
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for (unsigned i = 0; i < 4; i++) {
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if (swizzle[i] == VK_COMPONENT_SWIZZLE_ONE ||
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(swizzle[i] == VK_COMPONENT_SWIZZLE_ZERO && sv->ivci.subresourceRange.aspectMask == VK_IMAGE_ASPECT_DEPTH_BIT))
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red_depth_sampler_view = true;
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}
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}
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if (!screen->info.have_EXT_non_seamless_cube_map && viewtype_is_cube(&sv->ivci)) {
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VkImageViewCreateInfo ivci = sv->ivci;
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ivci.viewType = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
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sv->cube_array = zink_get_surface(ctx, &templ, &ivci);
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} else if (red_depth_sampler_view) {
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VkImageViewCreateInfo ivci = sv->ivci;
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/* there is only one component, and real swizzling can't be done here,
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* so ensure the shader gets the sampled data
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*/
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ivci.components.r = VK_COMPONENT_SWIZZLE_R;
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ivci.components.g = VK_COMPONENT_SWIZZLE_R;
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ivci.components.b = VK_COMPONENT_SWIZZLE_R;
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ivci.components.a = VK_COMPONENT_SWIZZLE_R;
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sv->zs_view = zink_get_surface(ctx, &templ, &ivci);
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}
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}
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static struct pipe_sampler_view *
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zink_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *pres,
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const struct pipe_sampler_view *state)
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@ -1172,7 +1208,6 @@ zink_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *pres,
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struct zink_context *ctx = zink_context(pctx);
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struct zink_sampler_view *sampler_view = CALLOC_STRUCT_CL(zink_sampler_view);
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enum pipe_texture_target target = state->is_tex2d_from_buf ? PIPE_TEXTURE_2D : state->target;
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bool err;
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if (!sampler_view) {
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mesa_loge("ZINK: failed to allocate sampler_view!");
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@ -1208,7 +1243,6 @@ zink_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *pres,
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ivci = create_ivci(screen, res, &templ, target);
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ivci.subresourceRange.levelCount = state->is_tex2d_from_buf ? 1 : (state->u.tex.last_level - state->u.tex.first_level + 1);
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ivci.subresourceRange.aspectMask = util_format_is_depth_or_stencil(state->format) ? sampler_aspect_from_format(state->format) : res->aspect;
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bool red_depth_sampler_view = false;
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/* samplers for stencil aspects of packed formats need to always use stencil swizzle */
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if (ivci.subresourceRange.aspectMask & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) {
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ivci.components.r = zink_component_mapping(clamp_zs_swizzle(sampler_view->base.swizzle_r));
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@ -1225,12 +1259,6 @@ zink_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *pres,
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*/
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if (ivci.subresourceRange.aspectMask == VK_IMAGE_ASPECT_DEPTH_BIT ||
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zink_screen(ctx->base.screen)->driver_compiler_workarounds.needs_zs_shader_swizzle) {
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VkComponentSwizzle *swizzle = (VkComponentSwizzle*)&ivci.components;
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for (unsigned i = 0; i < 4; i++) {
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if (swizzle[i] == VK_COMPONENT_SWIZZLE_ONE ||
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(swizzle[i] == VK_COMPONENT_SWIZZLE_ZERO && ivci.subresourceRange.aspectMask == VK_IMAGE_ASPECT_DEPTH_BIT))
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red_depth_sampler_view = true;
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}
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/* this is the data that will be used in shader rewrites */
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sampler_view->swizzle.s[0] = clamp_zs_swizzle(sampler_view->base.swizzle_r);
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sampler_view->swizzle.s[1] = clamp_zs_swizzle(sampler_view->base.swizzle_g);
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@ -1293,21 +1321,6 @@ zink_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *pres,
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assert(ivci.format);
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sampler_view->ivci = ivci;
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sampler_view->image_view = zink_get_surface(ctx, &templ, &ivci);
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if (!screen->info.have_EXT_non_seamless_cube_map && viewtype_is_cube(&ivci)) {
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ivci.viewType = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
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sampler_view->cube_array = zink_get_surface(ctx, &templ, &ivci);
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} else if (red_depth_sampler_view) {
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/* there is only one component, and real swizzling can't be done here,
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* so ensure the shader gets the sampled data
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*/
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ivci.components.r = VK_COMPONENT_SWIZZLE_R;
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ivci.components.g = VK_COMPONENT_SWIZZLE_R;
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ivci.components.b = VK_COMPONENT_SWIZZLE_R;
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ivci.components.a = VK_COMPONENT_SWIZZLE_R;
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sampler_view->zs_view = zink_get_surface(ctx, &templ, &ivci);
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}
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err = !sampler_view->image_view;
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} else {
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if (zink_descriptor_mode == ZINK_DESCRIPTOR_MODE_DB) {
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/* always enforce limit clamping */
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@ -1316,12 +1329,6 @@ zink_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *pres,
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return &sampler_view->base;
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}
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sampler_view->rebind_count = res->rebind_count;
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sampler_view->buffer_view = get_buffer_view(ctx, res, state->format, state->u.buf.offset, state->u.buf.size);
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err = !sampler_view->buffer_view;
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}
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if (err) {
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FREE_CL(sampler_view);
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return NULL;
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}
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return &sampler_view->base;
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}
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@ -2383,7 +2390,7 @@ zink_set_sampler_views(struct pipe_context *pctx,
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if (!a || a->base.texture != b->base.texture || zink_resource(a->base.texture)->obj != res->obj ||
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memcmp(&a->base.u.buf, &b->base.u.buf, sizeof(b->base.u.buf)))
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update = true;
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} else if (b->rebind_count != res->rebind_count) {
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} else if (b->rebind_count != res->rebind_count || !b->buffer_view) {
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/* if this resource has been rebound while it wasn't set here,
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* its backing resource will have changed and thus we need to update
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* the bufferview
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@ -2399,10 +2406,9 @@ zink_set_sampler_views(struct pipe_context *pctx,
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if (!ctx->unordered_blitting)
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res->obj->unordered_read = false;
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} else {
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if (res->rebind_count != b->rebind_count) {
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if (res->rebind_count != b->rebind_count || !b->image_view) {
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b->rebind_count = res->rebind_count;
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struct pipe_surface tmpl = pipe_surface_templ_from_sampler_view(&b->base, &res->base.b, b->base.target);
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b->image_view = zink_get_surface(ctx, &tmpl, &b->ivci);
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init_sampler_view(ctx, b);
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update = true;
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} else if (a != b)
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update = true;
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@ -2493,6 +2499,8 @@ zink_create_texture_handle(struct pipe_context *pctx, struct pipe_sampler_view *
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bd->ds.db.offset = view->u.buf.offset;
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bd->ds.db.size = view->u.buf.size;
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} else {
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if (!sv->image_view)
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init_sampler_view(ctx, sv);
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bd->ds.surface = sv->image_view;
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bd->first_layer = view->u.tex.first_layer;
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bd->last_layer = view->u.tex.last_layer;
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