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radv/rt: skip shaders cache for pipelines created with the capture/replay flag
Otherwise, if a pipeline is found in cache it will use a different
shader arena for allocation and the capture replay shader group handles
won't match.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31188>
(cherry picked from commit f88cf56087)
This commit is contained in:
parent
54630d224c
commit
cab8b6df28
5 changed files with 5 additions and 6 deletions
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@ -114,7 +114,7 @@
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"description": "radv/rt: skip shaders cache for pipelines created with the capture/replay flag",
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"nominated": true,
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"nomination_type": 0,
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"resolution": 0,
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"resolution": 1,
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"main_sha": null,
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"because_sha": null,
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"notes": null
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@ -1,6 +1,5 @@
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dEQP-VK.query_pool.statistics_query.host_query_reset.geometry_shader_(invocations|primitives).secondary.(32|64)bits_.*
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dEQP-VK.ray_tracing_pipeline.pipeline_library.configurations.(single|multi)threaded_compilation.*
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dEQP-VK.ray_tracing_pipeline.pipeline_no_null_shaders_flag.*
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dEQP-VK.shader_object.binding.mesh_swap_task
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@ -13,7 +12,6 @@ dEQP-VK.pipeline.monolithic.sampler.separate_stencil_usage.view_type.cube_array.
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dEQP-VK.pipeline.shader_object_linked_binary.image.suballocation.sampling_type.separate.view_type.1d_array.format.r8_srgb.count_1.size.443x1_array_of_3
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dEQP-VK.pipeline.shader_object_unlinked_binary.image.suballocation.sampling_type.combined.view_type.1d.format.r8_unorm.count_8.size.443x1
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dEQP-VK.pipeline.shader_object_unlinked_binary.image.suballocation.sampling_type.separate.view_type.1d_array.format.a1b5g5r5_unorm_pack16_khr.count_8.size.443x1_array_of_6
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dEQP-VK.ray_tracing_pipeline.pipeline_library.configurations.misc.maintenance5
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dEQP-VK.ray_tracing_pipeline.pipeline_no_null_shaders_flag.gpu.boxes.stride_3.offset_7.use_libs.isect_or_miss
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dEQP-VK.ray_tracing_pipeline.pipeline_no_null_shaders_flag.gpu.boxes.stride_5.offset_7.use_libs.any_or_miss
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dEQP-VK.ray_tracing_pipeline.pipeline_no_null_shaders_flag.gpu.triangles.stride_3.offset_7.use_libs.any
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@ -1,6 +1,5 @@
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dEQP-VK.memory.mapping.suballocation.sub.1048577.offset_0.size_1048575.subinvalidate_overlapping
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dEQP-VK.ray_tracing_pipeline.pipeline_library.configurations.(single|multi)threaded_compilation.*
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dEQP-VK.ray_tracing_pipeline.pipeline_no_null_shaders_flag.*
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# New CTS flakes in 1.3.8.0
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@ -1,6 +1,5 @@
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dEQP-VK.fragment_shading_barycentric.fast_linked_library.data.provoking_last.dynamic.triangle_list.array2.dvec2
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dEQP-VK.ray_tracing_pipeline.pipeline_library.configurations.(single|multi)threaded_compilation.*
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dEQP-VK.ray_tracing_pipeline.pipeline_no_null_shaders_flag.*
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# Nightly run expectations update
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@ -887,8 +887,11 @@ radv_rt_pipeline_compile(struct radv_device *device, const VkRayTracingPipelineC
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/* Skip the shaders cache when any of the below are true:
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* - shaders are captured because it's for debugging purposes
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* - ray history is enabled
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* - group handles are saved and reused on a subsequent run (ie. capture/replay)
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*/
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if (keep_executable_info || emit_ray_history) {
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if (keep_executable_info || emit_ray_history ||
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(pipeline->base.base.create_flags &
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VK_PIPELINE_CREATE_2_RAY_TRACING_SHADER_GROUP_HANDLE_CAPTURE_REPLAY_BIT_KHR)) {
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skip_shaders_cache = true;
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}
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