comments, clean-ups, added lots of const qualifiers

This commit is contained in:
Brian Paul 2002-01-05 14:03:33 +00:00
parent f48bfd66da
commit cab83b8aa9

View file

@ -1,8 +1,8 @@
/* $Id: t_vb_lighttmp.h,v 1.21 2001/12/19 01:07:50 brianp Exp $ */
/* $Id: t_vb_lighttmp.h,v 1.22 2002/01/05 14:03:33 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
* Version: 4.1
*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
@ -80,7 +80,15 @@
#endif
/* define TRACE if to trace lighting code */
/*
* ctx is the current context
* VB is the vertex buffer
* stage is the lighting stage-private data
* input is the vector of eye or object-space vertex coordinates
*/
static void TAG(light_rgba_spec)( GLcontext *ctx,
struct vertex_buffer *VB,
struct gl_pipeline_stage *stage,
@ -91,9 +99,9 @@ static void TAG(light_rgba_spec)( GLcontext *ctx,
GLchan sumA[2];
GLuint j;
GLuint vstride = input->stride;
const GLuint vstride = input->stride;
const GLfloat *vertex = (GLfloat *)input->data;
GLuint nstride = VB->NormalPtr->stride;
const GLuint nstride = VB->NormalPtr->stride;
const GLfloat *normal = (GLfloat *)VB->NormalPtr->data;
GLfloat *CMcolor;
@ -104,16 +112,18 @@ static void TAG(light_rgba_spec)( GLcontext *ctx,
GLchan (*Fspec)[4] = (GLchan (*)[4]) store->LitSecondary[0].Ptr;
GLchan (*Bspec)[4] = (GLchan (*)[4]) store->LitSecondary[1].Ptr;
GLuint nr = VB->Count;
GLuint *flags = VB->Flag;
const GLuint nr = VB->Count;
const GLuint *flags = VB->Flag;
struct gl_material (*new_material)[2] = VB->Material;
GLuint *new_material_mask = VB->MaterialMask;
const GLuint *new_material_mask = VB->MaterialMask;
(void) flags;
(void) nstride;
(void) vstride;
/* fprintf(stderr, "%s\n", __FUNCTION__ ); */
#ifdef TRACE
fprintf(stderr, "%s\n", __FUNCTION__ );
#endif
if (IDX & LIGHT_COLORMATERIAL) {
if (VB->ColorPtr[0]->Type != GL_FLOAT ||
@ -303,9 +313,9 @@ static void TAG(light_rgba)( GLcontext *ctx,
GLfloat (*base)[3] = ctx->Light._BaseColor;
GLchan sumA[2];
GLuint vstride = input->stride;
const GLuint vstride = input->stride;
const GLfloat *vertex = (GLfloat *) input->data;
GLuint nstride = VB->NormalPtr->stride;
const GLuint nstride = VB->NormalPtr->stride;
const GLfloat *normal = (GLfloat *)VB->NormalPtr->data;
GLfloat *CMcolor;
@ -314,13 +324,16 @@ static void TAG(light_rgba)( GLcontext *ctx,
GLchan (*Fcolor)[4] = (GLchan (*)[4]) store->LitColor[0].Ptr;
GLchan (*Bcolor)[4] = (GLchan (*)[4]) store->LitColor[1].Ptr;
GLchan (*color[2])[4];
GLuint *flags = VB->Flag;
const GLuint *flags = VB->Flag;
struct gl_material (*new_material)[2] = VB->Material;
GLuint *new_material_mask = VB->MaterialMask;
GLuint nr = VB->Count;
const GLuint *new_material_mask = VB->MaterialMask;
const GLuint nr = VB->Count;
#ifdef TRACE
fprintf(stderr, "%s\n", __FUNCTION__ );
#endif
/* fprintf(stderr, "%s\n", __FUNCTION__ ); */
(void) flags;
(void) nstride;
(void) vstride;
@ -513,22 +526,25 @@ static void TAG(light_fast_rgba_single)( GLcontext *ctx,
{
struct light_stage_data *store = LIGHT_STAGE_DATA(stage);
GLuint nstride = VB->NormalPtr->stride;
const GLuint nstride = VB->NormalPtr->stride;
const GLfloat *normal = (GLfloat *)VB->NormalPtr->data;
GLfloat *CMcolor;
GLuint CMstride;
GLchan (*Fcolor)[4] = (GLchan (*)[4]) store->LitColor[0].Ptr;
GLchan (*Bcolor)[4] = (GLchan (*)[4]) store->LitColor[1].Ptr;
struct gl_light *light = ctx->Light.EnabledList.next;
GLuint *flags = VB->Flag;
const struct gl_light *light = ctx->Light.EnabledList.next;
const GLuint *flags = VB->Flag;
GLchan basechan[2][4];
GLuint j = 0;
struct gl_material (*new_material)[2] = VB->Material;
GLuint *new_material_mask = VB->MaterialMask;
const GLuint *new_material_mask = VB->MaterialMask;
GLfloat base[2][3];
GLuint nr = VB->Count;
const GLuint nr = VB->Count;
#ifdef TRACE
fprintf(stderr, "%s\n", __FUNCTION__ );
#endif
/* fprintf(stderr, "%s\n", __FUNCTION__ ); */
(void) input; /* doesn't refer to Eye or Obj */
(void) flags;
(void) nr;
@ -553,7 +569,6 @@ static void TAG(light_fast_rgba_single)( GLcontext *ctx,
do {
if ( CHECK_COLOR_MATERIAL(j) ) {
/* fprintf(stderr, "colormaterial at %d (%p)\n", j, CMcolor); */
_mesa_update_color_material( ctx, CMcolor );
}
@ -583,13 +598,6 @@ static void TAG(light_fast_rgba_single)( GLcontext *ctx,
do {
GLfloat n_dot_VP = DOT3(normal, light->_VP_inf_norm);
/* if (j < 5) */
/* fprintf(stderr, "light normal %d: %f %f %f\n", */
/* j, */
/* normal[0], */
/* normal[1], */
/* normal[2]); */
if (n_dot_VP < 0.0F) {
if (IDX & LIGHT_TWOSIDE) {
GLfloat n_dot_h = -DOT3(normal, light->_h_inf_norm);
@ -605,7 +613,8 @@ static void TAG(light_fast_rgba_single)( GLcontext *ctx,
Bcolor[j][3] = basechan[1][3];
}
COPY_CHAN4(Fcolor[j], basechan[0]);
} else {
}
else {
GLfloat n_dot_h = DOT3(normal, light->_h_inf_norm);
GLfloat sum[3];
COPY_3V(sum, base[0]);
@ -632,14 +641,6 @@ static void TAG(light_fast_rgba_single)( GLcontext *ctx,
COPY_CHAN4(Fcolor[j], Fcolor[j-1]);
if (IDX & LIGHT_TWOSIDE)
COPY_CHAN4(Bcolor[j], Bcolor[j-1]);
/* if (j < 5) */
/* fprintf(stderr, "skip normal %d: %f %f %f\n", */
/* j, */
/* normal[0], */
/* normal[1], */
/* normal[2]); */
}
} while (!CHECK_END_VB(j));
@ -655,20 +656,23 @@ static void TAG(light_fast_rgba)( GLcontext *ctx,
{
struct light_stage_data *store = LIGHT_STAGE_DATA(stage);
GLchan sumA[2];
GLuint nstride = VB->NormalPtr->stride;
const GLuint nstride = VB->NormalPtr->stride;
const GLfloat *normal = (GLfloat *)VB->NormalPtr->data;
GLfloat *CMcolor;
GLuint CMstride;
GLchan (*Fcolor)[4] = (GLchan (*)[4]) store->LitColor[0].Ptr;
GLchan (*Bcolor)[4] = (GLchan (*)[4]) store->LitColor[1].Ptr;
GLuint *flags = VB->Flag;
const GLuint *flags = VB->Flag;
GLuint j = 0;
struct gl_material (*new_material)[2] = VB->Material;
GLuint *new_material_mask = VB->MaterialMask;
GLuint nr = VB->Count;
struct gl_light *light;
const GLuint nr = VB->Count;
const struct gl_light *light;
#ifdef TRACE
fprintf(stderr, "%s\n", __FUNCTION__ );
#endif
/* fprintf(stderr, "%s\n", __FUNCTION__ ); */
(void) flags;
(void) input;
(void) nr;
@ -793,19 +797,22 @@ static void TAG(light_ci)( GLcontext *ctx,
{
struct light_stage_data *store = LIGHT_STAGE_DATA(stage);
GLuint j;
GLuint vstride = input->stride;
const GLuint vstride = input->stride;
const GLfloat *vertex = (GLfloat *) input->data;
GLuint nstride = VB->NormalPtr->stride;
const GLuint nstride = VB->NormalPtr->stride;
const GLfloat *normal = (GLfloat *)VB->NormalPtr->data;
GLfloat *CMcolor;
GLuint CMstride;
GLuint *flags = VB->Flag;
const GLuint *flags = VB->Flag;
GLuint *indexResult[2];
struct gl_material (*new_material)[2] = VB->Material;
GLuint *new_material_mask = VB->MaterialMask;
GLuint nr = VB->Count;
const GLuint nr = VB->Count;
#ifdef TRACE
fprintf(stderr, "%s\n", __FUNCTION__ );
#endif
/* fprintf(stderr, "%s\n", __FUNCTION__ ); */
(void) flags;
(void) nstride;
(void) vstride;