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https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-09 04:38:03 +02:00
comments, clean-ups, added lots of const qualifiers
This commit is contained in:
parent
f48bfd66da
commit
cab83b8aa9
1 changed files with 54 additions and 47 deletions
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@ -1,8 +1,8 @@
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/* $Id: t_vb_lighttmp.h,v 1.21 2001/12/19 01:07:50 brianp Exp $ */
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/* $Id: t_vb_lighttmp.h,v 1.22 2002/01/05 14:03:33 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 3.5
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* Version: 4.1
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*
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* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
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*
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@ -80,7 +80,15 @@
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#endif
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/* define TRACE if to trace lighting code */
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/*
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* ctx is the current context
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* VB is the vertex buffer
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* stage is the lighting stage-private data
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* input is the vector of eye or object-space vertex coordinates
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*/
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static void TAG(light_rgba_spec)( GLcontext *ctx,
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struct vertex_buffer *VB,
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struct gl_pipeline_stage *stage,
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@ -91,9 +99,9 @@ static void TAG(light_rgba_spec)( GLcontext *ctx,
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GLchan sumA[2];
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GLuint j;
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GLuint vstride = input->stride;
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const GLuint vstride = input->stride;
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const GLfloat *vertex = (GLfloat *)input->data;
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GLuint nstride = VB->NormalPtr->stride;
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const GLuint nstride = VB->NormalPtr->stride;
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const GLfloat *normal = (GLfloat *)VB->NormalPtr->data;
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GLfloat *CMcolor;
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@ -104,16 +112,18 @@ static void TAG(light_rgba_spec)( GLcontext *ctx,
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GLchan (*Fspec)[4] = (GLchan (*)[4]) store->LitSecondary[0].Ptr;
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GLchan (*Bspec)[4] = (GLchan (*)[4]) store->LitSecondary[1].Ptr;
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GLuint nr = VB->Count;
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GLuint *flags = VB->Flag;
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const GLuint nr = VB->Count;
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const GLuint *flags = VB->Flag;
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struct gl_material (*new_material)[2] = VB->Material;
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GLuint *new_material_mask = VB->MaterialMask;
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const GLuint *new_material_mask = VB->MaterialMask;
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(void) flags;
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(void) nstride;
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(void) vstride;
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/* fprintf(stderr, "%s\n", __FUNCTION__ ); */
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#ifdef TRACE
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fprintf(stderr, "%s\n", __FUNCTION__ );
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#endif
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if (IDX & LIGHT_COLORMATERIAL) {
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if (VB->ColorPtr[0]->Type != GL_FLOAT ||
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@ -303,9 +313,9 @@ static void TAG(light_rgba)( GLcontext *ctx,
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GLfloat (*base)[3] = ctx->Light._BaseColor;
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GLchan sumA[2];
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GLuint vstride = input->stride;
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const GLuint vstride = input->stride;
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const GLfloat *vertex = (GLfloat *) input->data;
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GLuint nstride = VB->NormalPtr->stride;
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const GLuint nstride = VB->NormalPtr->stride;
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const GLfloat *normal = (GLfloat *)VB->NormalPtr->data;
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GLfloat *CMcolor;
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@ -314,13 +324,16 @@ static void TAG(light_rgba)( GLcontext *ctx,
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GLchan (*Fcolor)[4] = (GLchan (*)[4]) store->LitColor[0].Ptr;
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GLchan (*Bcolor)[4] = (GLchan (*)[4]) store->LitColor[1].Ptr;
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GLchan (*color[2])[4];
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GLuint *flags = VB->Flag;
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const GLuint *flags = VB->Flag;
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struct gl_material (*new_material)[2] = VB->Material;
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GLuint *new_material_mask = VB->MaterialMask;
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GLuint nr = VB->Count;
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const GLuint *new_material_mask = VB->MaterialMask;
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const GLuint nr = VB->Count;
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#ifdef TRACE
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fprintf(stderr, "%s\n", __FUNCTION__ );
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#endif
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/* fprintf(stderr, "%s\n", __FUNCTION__ ); */
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(void) flags;
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(void) nstride;
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(void) vstride;
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@ -513,22 +526,25 @@ static void TAG(light_fast_rgba_single)( GLcontext *ctx,
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{
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struct light_stage_data *store = LIGHT_STAGE_DATA(stage);
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GLuint nstride = VB->NormalPtr->stride;
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const GLuint nstride = VB->NormalPtr->stride;
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const GLfloat *normal = (GLfloat *)VB->NormalPtr->data;
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GLfloat *CMcolor;
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GLuint CMstride;
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GLchan (*Fcolor)[4] = (GLchan (*)[4]) store->LitColor[0].Ptr;
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GLchan (*Bcolor)[4] = (GLchan (*)[4]) store->LitColor[1].Ptr;
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struct gl_light *light = ctx->Light.EnabledList.next;
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GLuint *flags = VB->Flag;
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const struct gl_light *light = ctx->Light.EnabledList.next;
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const GLuint *flags = VB->Flag;
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GLchan basechan[2][4];
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GLuint j = 0;
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struct gl_material (*new_material)[2] = VB->Material;
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GLuint *new_material_mask = VB->MaterialMask;
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const GLuint *new_material_mask = VB->MaterialMask;
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GLfloat base[2][3];
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GLuint nr = VB->Count;
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const GLuint nr = VB->Count;
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#ifdef TRACE
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fprintf(stderr, "%s\n", __FUNCTION__ );
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#endif
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/* fprintf(stderr, "%s\n", __FUNCTION__ ); */
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(void) input; /* doesn't refer to Eye or Obj */
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(void) flags;
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(void) nr;
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@ -553,7 +569,6 @@ static void TAG(light_fast_rgba_single)( GLcontext *ctx,
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do {
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if ( CHECK_COLOR_MATERIAL(j) ) {
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/* fprintf(stderr, "colormaterial at %d (%p)\n", j, CMcolor); */
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_mesa_update_color_material( ctx, CMcolor );
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}
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@ -583,13 +598,6 @@ static void TAG(light_fast_rgba_single)( GLcontext *ctx,
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do {
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GLfloat n_dot_VP = DOT3(normal, light->_VP_inf_norm);
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/* if (j < 5) */
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/* fprintf(stderr, "light normal %d: %f %f %f\n", */
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/* j, */
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/* normal[0], */
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/* normal[1], */
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/* normal[2]); */
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if (n_dot_VP < 0.0F) {
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if (IDX & LIGHT_TWOSIDE) {
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GLfloat n_dot_h = -DOT3(normal, light->_h_inf_norm);
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@ -605,7 +613,8 @@ static void TAG(light_fast_rgba_single)( GLcontext *ctx,
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Bcolor[j][3] = basechan[1][3];
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}
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COPY_CHAN4(Fcolor[j], basechan[0]);
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} else {
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}
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else {
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GLfloat n_dot_h = DOT3(normal, light->_h_inf_norm);
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GLfloat sum[3];
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COPY_3V(sum, base[0]);
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@ -632,14 +641,6 @@ static void TAG(light_fast_rgba_single)( GLcontext *ctx,
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COPY_CHAN4(Fcolor[j], Fcolor[j-1]);
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if (IDX & LIGHT_TWOSIDE)
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COPY_CHAN4(Bcolor[j], Bcolor[j-1]);
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/* if (j < 5) */
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/* fprintf(stderr, "skip normal %d: %f %f %f\n", */
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/* j, */
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/* normal[0], */
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/* normal[1], */
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/* normal[2]); */
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}
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} while (!CHECK_END_VB(j));
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@ -655,20 +656,23 @@ static void TAG(light_fast_rgba)( GLcontext *ctx,
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{
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struct light_stage_data *store = LIGHT_STAGE_DATA(stage);
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GLchan sumA[2];
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GLuint nstride = VB->NormalPtr->stride;
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const GLuint nstride = VB->NormalPtr->stride;
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const GLfloat *normal = (GLfloat *)VB->NormalPtr->data;
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GLfloat *CMcolor;
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GLuint CMstride;
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GLchan (*Fcolor)[4] = (GLchan (*)[4]) store->LitColor[0].Ptr;
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GLchan (*Bcolor)[4] = (GLchan (*)[4]) store->LitColor[1].Ptr;
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GLuint *flags = VB->Flag;
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const GLuint *flags = VB->Flag;
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GLuint j = 0;
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struct gl_material (*new_material)[2] = VB->Material;
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GLuint *new_material_mask = VB->MaterialMask;
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GLuint nr = VB->Count;
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struct gl_light *light;
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const GLuint nr = VB->Count;
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const struct gl_light *light;
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#ifdef TRACE
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fprintf(stderr, "%s\n", __FUNCTION__ );
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#endif
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/* fprintf(stderr, "%s\n", __FUNCTION__ ); */
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(void) flags;
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(void) input;
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(void) nr;
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@ -793,19 +797,22 @@ static void TAG(light_ci)( GLcontext *ctx,
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{
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struct light_stage_data *store = LIGHT_STAGE_DATA(stage);
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GLuint j;
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GLuint vstride = input->stride;
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const GLuint vstride = input->stride;
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const GLfloat *vertex = (GLfloat *) input->data;
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GLuint nstride = VB->NormalPtr->stride;
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const GLuint nstride = VB->NormalPtr->stride;
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const GLfloat *normal = (GLfloat *)VB->NormalPtr->data;
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GLfloat *CMcolor;
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GLuint CMstride;
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GLuint *flags = VB->Flag;
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const GLuint *flags = VB->Flag;
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GLuint *indexResult[2];
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struct gl_material (*new_material)[2] = VB->Material;
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GLuint *new_material_mask = VB->MaterialMask;
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GLuint nr = VB->Count;
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const GLuint nr = VB->Count;
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#ifdef TRACE
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fprintf(stderr, "%s\n", __FUNCTION__ );
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#endif
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/* fprintf(stderr, "%s\n", __FUNCTION__ ); */
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(void) flags;
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(void) nstride;
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(void) vstride;
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