mesa: add buffer_sub_data() helper

This will allow us to share code between the dsa, non-dsa and
no_error variants.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Timothy Arceri 2017-05-12 21:21:38 +10:00
parent 5d29e6aab8
commit cab148c282

View file

@ -1854,36 +1854,43 @@ _mesa_buffer_sub_data(struct gl_context *ctx, struct gl_buffer_object *bufObj,
ctx->Driver.BufferSubData(ctx, offset, size, data, bufObj);
}
static ALWAYS_INLINE void
buffer_sub_data(GLenum target, GLuint buffer, GLintptr offset,
GLsizeiptr size, const GLvoid *data,
bool dsa, const char *func)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_buffer_object *bufObj;
if (dsa) {
bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, func);
if (!bufObj)
return;
} else {
bufObj = get_buffer(ctx, func, target, GL_INVALID_OPERATION);
if (!bufObj)
return;
}
if (validate_buffer_sub_data(ctx, bufObj, offset, size, func))
_mesa_buffer_sub_data(ctx, bufObj, offset, size, data);
}
void GLAPIENTRY
_mesa_BufferSubData(GLenum target, GLintptr offset,
GLsizeiptr size, const GLvoid *data)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_buffer_object *bufObj;
const char *func = "glBufferSubData";
bufObj = get_buffer(ctx, func, target, GL_INVALID_OPERATION);
if (!bufObj)
return;
if (validate_buffer_sub_data(ctx, bufObj, offset, size, func))
_mesa_buffer_sub_data(ctx, bufObj, offset, size, data);
buffer_sub_data(target, 0, offset, size, data, false, "glBufferSubData");
}
void GLAPIENTRY
_mesa_NamedBufferSubData(GLuint buffer, GLintptr offset,
GLsizeiptr size, const GLvoid *data)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_buffer_object *bufObj;
const char *func = "glNamedBufferSubData";
bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, func);
if (!bufObj)
return;
if (validate_buffer_sub_data(ctx, bufObj, offset, size, func))
_mesa_buffer_sub_data(ctx, bufObj, offset, size, data);
buffer_sub_data(0, buffer, offset, size, data, true,
"glNamedBufferSubData");
}