d3d12: Always respect offsets when mapping a bo, not just when there's a range

Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14933>
This commit is contained in:
Jesse Natalie 2022-02-08 05:49:38 -08:00 committed by Marge Bot
parent b48aea0ec8
commit caae9b0e1f

View file

@ -170,9 +170,7 @@ d3d12_bo_map(struct d3d12_bo *bo, D3D12_RANGE *range)
base_bo = d3d12_bo_get_base(bo, &offset);
if (!range || offset == 0) {
/* Nothing to do */
} else if (range->Begin >= range->End) {
if (!range || range->Begin >= range->End) {
offset_range.Begin = offset;
offset_range.End = offset + d3d12_bo_get_size(bo);
range = &offset_range;
@ -197,10 +195,7 @@ d3d12_bo_unmap(struct d3d12_bo *bo, D3D12_RANGE *range)
base_bo = d3d12_bo_get_base(bo, &offset);
if (!range || bo == base_bo)
{
/* Nothing to do */
} else if (range->Begin >= range->End) {
if (!range || range->Begin >= range->End) {
offset_range.Begin = offset;
offset_range.End = offset + d3d12_bo_get_size(bo);
range = &offset_range;