mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2025-12-23 04:40:09 +01:00
ilo: let shaders determine sampler counts
When a shader needs N samplers, we should upload N samplers and not depend on how many are bound. Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
This commit is contained in:
parent
0c4bc1e292
commit
ca824e6940
13 changed files with 98 additions and 87 deletions
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@ -69,12 +69,12 @@ ilo_blitter_pipe_begin(struct ilo_blitter *blitter,
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case ILO_BLITTER_PIPE_BLIT:
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case ILO_BLITTER_PIPE_COPY:
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/*
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* we are about to call util_blitter_blit() or
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* util_blitter_copy_texture()
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* We are about to call util_blitter_blit() or
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* util_blitter_copy_texture(). Note that util_blitter uses at most two
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* textures.
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*/
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util_blitter_save_fragment_sampler_states(b,
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vec->sampler[PIPE_SHADER_FRAGMENT].count,
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(void **) vec->sampler[PIPE_SHADER_FRAGMENT].cso);
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2, (void **) vec->sampler[PIPE_SHADER_FRAGMENT].cso);
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util_blitter_save_fragment_sampler_views(b,
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vec->view[PIPE_SHADER_FRAGMENT].count,
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@ -312,6 +312,23 @@ ilo_builder_dynamic_write(struct ilo_builder *builder,
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return offset;
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}
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/**
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* Reserve some space from the top (for prefetches).
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*/
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static inline void
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ilo_builder_dynamic_pad_top(struct ilo_builder *builder, unsigned len)
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{
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const enum ilo_builder_writer_type which = ILO_BUILDER_WRITER_BATCH;
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const unsigned size = len << 2;
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struct ilo_builder_writer *writer = &builder->writers[which];
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if (writer->stolen < size) {
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ilo_builder_writer_reserve_top(builder, which,
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1, size - writer->stolen);
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writer->stolen = size;
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}
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}
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static inline unsigned
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ilo_builder_dynamic_used(const struct ilo_builder *builder)
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{
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@ -273,7 +273,6 @@ gen7_3DSTATE_SBE(struct ilo_builder *builder,
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static inline void
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gen6_3DSTATE_WM(struct ilo_builder *builder,
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const struct ilo_shader_state *fs,
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int num_samplers,
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const struct ilo_rasterizer_state *rasterizer,
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bool dual_blend, bool cc_may_kill,
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uint32_t hiz_op)
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@ -311,8 +310,6 @@ gen6_3DSTATE_WM(struct ilo_builder *builder,
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dw5 = fs_cso->payload[2];
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dw6 = fs_cso->payload[3];
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dw2 |= (num_samplers + 3) / 4 << GEN6_THREADDISP_SAMPLER_COUNT__SHIFT;
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/*
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* From the Sandy Bridge PRM, volume 2 part 1, page 248:
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*
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@ -399,7 +396,7 @@ gen7_3DSTATE_WM(struct ilo_builder *builder,
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static inline void
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gen7_3DSTATE_PS(struct ilo_builder *builder,
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const struct ilo_shader_state *fs,
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int num_samplers, bool dual_blend)
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bool dual_blend)
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{
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const uint8_t cmd_len = 8;
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const uint32_t dw0 = GEN7_RENDER_CMD(3D, 3DSTATE_PS) | (cmd_len - 2);
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@ -446,8 +443,6 @@ gen7_3DSTATE_PS(struct ilo_builder *builder,
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dw4 = cso->payload[1];
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dw5 = cso->payload[2];
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dw2 |= (num_samplers + 3) / 4 << GEN6_THREADDISP_SAMPLER_COUNT__SHIFT;
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if (dual_blend)
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dw4 |= GEN7_PS_DW4_DUAL_SOURCE_BLEND;
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@ -544,8 +544,7 @@ gen6_3DSTATE_INDEX_BUFFER(struct ilo_builder *builder,
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static inline void
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gen6_3DSTATE_VS(struct ilo_builder *builder,
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const struct ilo_shader_state *vs,
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int num_samplers)
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const struct ilo_shader_state *vs)
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{
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const uint8_t cmd_len = 6;
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const uint32_t dw0 = GEN6_RENDER_CMD(3D, 3DSTATE_VS) | (cmd_len - 2);
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@ -571,8 +570,6 @@ gen6_3DSTATE_VS(struct ilo_builder *builder,
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dw4 = cso->payload[1];
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dw5 = cso->payload[2];
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dw2 |= ((num_samplers + 3) / 4) << GEN6_THREADDISP_SAMPLER_COUNT__SHIFT;
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ilo_builder_batch_pointer(builder, cmd_len, &dw);
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dw[0] = dw0;
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dw[1] = ilo_shader_get_kernel_offset(vs);
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@ -584,8 +581,7 @@ gen6_3DSTATE_VS(struct ilo_builder *builder,
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static inline void
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gen7_3DSTATE_HS(struct ilo_builder *builder,
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const struct ilo_shader_state *hs,
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int num_samplers)
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const struct ilo_shader_state *hs)
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{
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const uint8_t cmd_len = 7;
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uint32_t *dw;
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@ -623,8 +619,7 @@ gen7_3DSTATE_TE(struct ilo_builder *builder)
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static inline void
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gen7_3DSTATE_DS(struct ilo_builder *builder,
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const struct ilo_shader_state *ds,
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int num_samplers)
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const struct ilo_shader_state *ds)
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{
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const uint8_t cmd_len = 6;
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uint32_t *dw;
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@ -736,8 +731,7 @@ gen6_3DSTATE_GS_SVB_INDEX(struct ilo_builder *builder,
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static inline void
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gen7_3DSTATE_GS(struct ilo_builder *builder,
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const struct ilo_shader_state *gs,
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int num_samplers)
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const struct ilo_shader_state *gs)
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{
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const uint8_t cmd_len = 7;
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const uint32_t dw0 = GEN6_RENDER_CMD(3D, 3DSTATE_GS) | (cmd_len - 2);
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@ -763,8 +757,6 @@ gen7_3DSTATE_GS(struct ilo_builder *builder,
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dw4 = cso->payload[1];
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dw5 = cso->payload[2];
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dw2 |= ((num_samplers + 3) / 4) << GEN6_THREADDISP_SAMPLER_COUNT__SHIFT;
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ilo_builder_batch_pointer(builder, cmd_len, &dw);
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dw[0] = dw0;
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@ -1423,6 +1415,17 @@ gen6_SAMPLER_STATE(struct ilo_builder *builder,
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if (!num_samplers)
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return 0;
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/*
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* From the Sandy Bridge PRM, volume 2 part 1, page 132:
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*
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* "(Sampler Count of 3DSTATE_VS) Specifies how many samplers (in
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* multiples of 4) the vertex shader 0 kernel uses. Used only for
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* prefetching the associated sampler state entries.
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*
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* It also applies to other shader stages.
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*/
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ilo_builder_dynamic_pad_top(builder, 4 * (4 - (num_samplers % 4)));
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state_offset = ilo_builder_dynamic_pointer(builder,
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ILO_BUILDER_ITEM_SAMPLER, state_align, state_len, &dw);
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@ -134,9 +134,8 @@ gen6_emit_draw_dynamic_samplers(struct ilo_render *r,
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vec->sampler[shader_type].cso;
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const struct pipe_sampler_view * const *views =
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(const struct pipe_sampler_view **) vec->view[shader_type].states;
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const int num_samplers = vec->sampler[shader_type].count;
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const int num_views = vec->view[shader_type].count;
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uint32_t *sampler_state, *border_color_state;
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int sampler_count;
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bool emit_border_color = false;
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bool skip = false;
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@ -145,26 +144,32 @@ gen6_emit_draw_dynamic_samplers(struct ilo_render *r,
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/* SAMPLER_BORDER_COLOR_STATE and SAMPLER_STATE */
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switch (shader_type) {
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case PIPE_SHADER_VERTEX:
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if (DIRTY(SAMPLER_VS) || DIRTY(VIEW_VS)) {
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if (DIRTY(VS) || DIRTY(SAMPLER_VS) || DIRTY(VIEW_VS)) {
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sampler_state = &r->state.vs.SAMPLER_STATE;
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border_color_state = r->state.vs.SAMPLER_BORDER_COLOR_STATE;
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if (DIRTY(SAMPLER_VS))
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if (DIRTY(VS) || DIRTY(SAMPLER_VS))
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emit_border_color = true;
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sampler_count = (vec->vs) ? ilo_shader_get_kernel_param(vec->vs,
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ILO_KERNEL_SAMPLER_COUNT) : 0;
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session->sampler_vs_changed = true;
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} else {
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skip = true;
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}
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break;
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case PIPE_SHADER_FRAGMENT:
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if (DIRTY(SAMPLER_FS) || DIRTY(VIEW_FS)) {
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if (DIRTY(FS) || DIRTY(SAMPLER_FS) || DIRTY(VIEW_FS)) {
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sampler_state = &r->state.wm.SAMPLER_STATE;
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border_color_state = r->state.wm.SAMPLER_BORDER_COLOR_STATE;
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if (DIRTY(SAMPLER_FS))
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if (DIRTY(VS) || DIRTY(SAMPLER_FS))
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emit_border_color = true;
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sampler_count = (vec->fs) ? ilo_shader_get_kernel_param(vec->fs,
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ILO_KERNEL_SAMPLER_COUNT) : 0;
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session->sampler_fs_changed = true;
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} else {
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skip = true;
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@ -178,20 +183,20 @@ gen6_emit_draw_dynamic_samplers(struct ilo_render *r,
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if (skip)
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return;
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assert(sampler_count <= Elements(vec->view[shader_type].states) &&
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sampler_count <= Elements(vec->sampler[shader_type].cso));
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if (emit_border_color) {
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int i;
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for (i = 0; i < num_samplers; i++) {
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for (i = 0; i < sampler_count; i++) {
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border_color_state[i] = (samplers[i]) ?
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gen6_SAMPLER_BORDER_COLOR_STATE(r->builder, samplers[i]) : 0;
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}
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}
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/* should we take the minimum of num_samplers and num_views? */
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*sampler_state = gen6_SAMPLER_STATE(r->builder,
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samplers, views,
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border_color_state,
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MIN2(num_samplers, num_views));
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samplers, views, border_color_state, sampler_count);
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}
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static void
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@ -322,14 +327,13 @@ ilo_render_get_draw_dynamic_states_len(const struct ilo_render *render,
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for (sh_type = 0; sh_type < PIPE_SHADER_TYPES; sh_type++) {
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const int alignment = 32 / 4;
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int num_samplers, pcb_len;
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num_samplers = vec->sampler[sh_type].count;
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pcb_len = 0;
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int num_samplers = 0, pcb_len = 0;
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switch (sh_type) {
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case PIPE_SHADER_VERTEX:
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if (vec->vs) {
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num_samplers = ilo_shader_get_kernel_param(vec->vs,
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ILO_KERNEL_SAMPLER_COUNT);
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pcb_len = ilo_shader_get_kernel_param(vec->vs,
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ILO_KERNEL_PCB_CBUF0_SIZE);
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pcb_len += ilo_shader_get_kernel_param(vec->vs,
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@ -340,6 +344,8 @@ ilo_render_get_draw_dynamic_states_len(const struct ilo_render *render,
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break;
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case PIPE_SHADER_FRAGMENT:
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if (vec->fs) {
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num_samplers = ilo_shader_get_kernel_param(vec->fs,
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ILO_KERNEL_SAMPLER_COUNT);
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pcb_len = ilo_shader_get_kernel_param(vec->fs,
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ILO_KERNEL_PCB_CBUF0_SIZE);
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}
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@ -350,6 +356,9 @@ ilo_render_get_draw_dynamic_states_len(const struct ilo_render *render,
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/* SAMPLER_STATE array and SAMPLER_BORDER_COLORs */
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if (num_samplers) {
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/* prefetches are done in multiples of 4 */
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num_samplers = align(num_samplers, 4);
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len += align(GEN6_SAMPLER_STATE__SIZE * num_samplers, alignment) +
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align(GEN6_SAMPLER_BORDER_COLOR__SIZE, alignment) * num_samplers;
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}
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@ -496,8 +496,7 @@ gen6_draw_vs(struct ilo_render *r,
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const struct ilo_state_vector *vec,
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struct ilo_render_draw_session *session)
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{
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const bool emit_3dstate_vs = (DIRTY(VS) || DIRTY(SAMPLER_VS) ||
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r->instruction_bo_changed);
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const bool emit_3dstate_vs = (DIRTY(VS) || r->instruction_bo_changed);
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const bool emit_3dstate_constant_vs = session->pcb_vs_changed;
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/*
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@ -516,11 +515,8 @@ gen6_draw_vs(struct ilo_render *r,
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}
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/* 3DSTATE_VS */
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if (emit_3dstate_vs) {
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const int num_samplers = vec->sampler[PIPE_SHADER_VERTEX].count;
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gen6_3DSTATE_VS(r->builder, vec->vs, num_samplers);
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}
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if (emit_3dstate_vs)
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gen6_3DSTATE_VS(r->builder, vec->vs);
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if (emit_3dstate_constant_vs && ilo_dev_gen(r->dev) == ILO_GEN(6))
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gen6_wa_post_3dstate_constant_vs(r);
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@ -692,9 +688,8 @@ gen6_draw_wm(struct ilo_render *r,
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}
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/* 3DSTATE_WM */
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if (DIRTY(FS) || DIRTY(SAMPLER_FS) || DIRTY(BLEND) || DIRTY(DSA) ||
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if (DIRTY(FS) || DIRTY(BLEND) || DIRTY(DSA) ||
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DIRTY(RASTERIZER) || r->instruction_bo_changed) {
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const int num_samplers = vec->sampler[PIPE_SHADER_FRAGMENT].count;
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const bool dual_blend = vec->blend->dual_blend;
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const bool cc_may_kill = (vec->dsa->dw_alpha ||
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vec->blend->alpha_to_coverage);
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@ -702,7 +697,7 @@ gen6_draw_wm(struct ilo_render *r,
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if (ilo_dev_gen(r->dev) == ILO_GEN(6) && r->hw_ctx_changed)
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gen6_wa_pre_3dstate_wm_max_threads(r);
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gen6_3DSTATE_WM(r->builder, vec->fs, num_samplers,
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gen6_3DSTATE_WM(r->builder, vec->fs,
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vec->rasterizer, dual_blend, cc_may_kill, 0);
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}
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}
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@ -849,7 +844,7 @@ gen6_rectlist_vs_to_sf(struct ilo_render *r,
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const struct ilo_blitter *blitter)
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{
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gen6_3DSTATE_CONSTANT_VS(r->builder, NULL, NULL, 0);
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gen6_3DSTATE_VS(r->builder, NULL, 0);
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gen6_3DSTATE_VS(r->builder, NULL);
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gen6_wa_post_3dstate_constant_vs(r);
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@ -884,7 +879,7 @@ gen6_rectlist_wm(struct ilo_render *r,
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gen6_3DSTATE_CONSTANT_PS(r->builder, NULL, NULL, 0);
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gen6_wa_pre_3dstate_wm_max_threads(r);
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gen6_3DSTATE_WM(r->builder, NULL, 0, NULL, false, false, hiz_op);
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gen6_3DSTATE_WM(r->builder, NULL, NULL, false, false, hiz_op);
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}
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static void
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@ -338,8 +338,7 @@ gen7_draw_vs(struct ilo_render *r,
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session->sampler_vs_changed;
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/* see gen6_draw_vs() */
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const bool emit_3dstate_constant_vs = session->pcb_vs_changed;
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const bool emit_3dstate_vs = (DIRTY(VS) || DIRTY(SAMPLER_VS) ||
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r->instruction_bo_changed);
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const bool emit_3dstate_vs = (DIRTY(VS) || r->instruction_bo_changed);
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/* emit depth stall before any of the VS commands */
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if (emit_3dstate_binding_table || emit_3dstate_sampler_state ||
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@ -367,11 +366,8 @@ gen7_draw_vs(struct ilo_render *r,
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}
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/* 3DSTATE_VS */
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if (emit_3dstate_vs) {
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const int num_samplers = vec->sampler[PIPE_SHADER_VERTEX].count;
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gen6_3DSTATE_VS(r->builder, vec->vs, num_samplers);
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}
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if (emit_3dstate_vs)
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gen6_3DSTATE_VS(r->builder, vec->vs);
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}
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static void
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@ -382,7 +378,7 @@ gen7_draw_hs(struct ilo_render *r,
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/* 3DSTATE_CONSTANT_HS and 3DSTATE_HS */
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if (r->hw_ctx_changed) {
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gen7_3DSTATE_CONSTANT_HS(r->builder, 0, 0, 0);
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gen7_3DSTATE_HS(r->builder, NULL, 0);
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gen7_3DSTATE_HS(r->builder, NULL);
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}
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/* 3DSTATE_BINDING_TABLE_POINTERS_HS */
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@ -408,7 +404,7 @@ gen7_draw_ds(struct ilo_render *r,
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/* 3DSTATE_CONSTANT_DS and 3DSTATE_DS */
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if (r->hw_ctx_changed) {
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gen7_3DSTATE_CONSTANT_DS(r->builder, 0, 0, 0);
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gen7_3DSTATE_DS(r->builder, NULL, 0);
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gen7_3DSTATE_DS(r->builder, NULL);
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}
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/* 3DSTATE_BINDING_TABLE_POINTERS_DS */
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@ -425,7 +421,7 @@ gen7_draw_gs(struct ilo_render *r,
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/* 3DSTATE_CONSTANT_GS and 3DSTATE_GS */
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if (r->hw_ctx_changed) {
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gen7_3DSTATE_CONSTANT_GS(r->builder, 0, 0, 0);
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gen7_3DSTATE_GS(r->builder, NULL, 0);
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||||
gen7_3DSTATE_GS(r->builder, NULL);
|
||||
}
|
||||
|
||||
/* 3DSTATE_BINDING_TABLE_POINTERS_GS */
|
||||
|
|
@ -541,9 +537,7 @@ gen7_draw_wm(struct ilo_render *r,
|
|||
}
|
||||
|
||||
/* 3DSTATE_PS */
|
||||
if (DIRTY(FS) || DIRTY(SAMPLER_FS) || DIRTY(BLEND) ||
|
||||
r->instruction_bo_changed) {
|
||||
const int num_samplers = vec->sampler[PIPE_SHADER_FRAGMENT].count;
|
||||
if (DIRTY(FS) || DIRTY(BLEND) || r->instruction_bo_changed) {
|
||||
const bool dual_blend = vec->blend->dual_blend;
|
||||
|
||||
if ((ilo_dev_gen(r->dev) == ILO_GEN(7) ||
|
||||
|
|
@ -551,7 +545,7 @@ gen7_draw_wm(struct ilo_render *r,
|
|||
r->hw_ctx_changed)
|
||||
gen7_wa_pre_3dstate_ps_max_threads(r);
|
||||
|
||||
gen7_3DSTATE_PS(r->builder, vec->fs, num_samplers, dual_blend);
|
||||
gen7_3DSTATE_PS(r->builder, vec->fs, dual_blend);
|
||||
}
|
||||
|
||||
/* 3DSTATE_SCISSOR_STATE_POINTERS */
|
||||
|
|
@ -562,8 +556,7 @@ gen7_draw_wm(struct ilo_render *r,
|
|||
|
||||
/* XXX what is the best way to know if this workaround is needed? */
|
||||
{
|
||||
const bool emit_3dstate_ps =
|
||||
(DIRTY(FS) || DIRTY(SAMPLER_FS) || DIRTY(BLEND));
|
||||
const bool emit_3dstate_ps = (DIRTY(FS) || DIRTY(BLEND));
|
||||
const bool emit_3dstate_depth_buffer =
|
||||
(DIRTY(FB) || DIRTY(DSA) || r->state_bo_changed);
|
||||
|
||||
|
|
@ -729,18 +722,18 @@ gen7_rectlist_vs_to_sf(struct ilo_render *r,
|
|||
const struct ilo_blitter *blitter)
|
||||
{
|
||||
gen7_3DSTATE_CONSTANT_VS(r->builder, NULL, NULL, 0);
|
||||
gen6_3DSTATE_VS(r->builder, NULL, 0);
|
||||
gen6_3DSTATE_VS(r->builder, NULL);
|
||||
|
||||
gen7_3DSTATE_CONSTANT_HS(r->builder, NULL, NULL, 0);
|
||||
gen7_3DSTATE_HS(r->builder, NULL, 0);
|
||||
gen7_3DSTATE_HS(r->builder, NULL);
|
||||
|
||||
gen7_3DSTATE_TE(r->builder);
|
||||
|
||||
gen7_3DSTATE_CONSTANT_DS(r->builder, NULL, NULL, 0);
|
||||
gen7_3DSTATE_DS(r->builder, NULL, 0);
|
||||
gen7_3DSTATE_DS(r->builder, NULL);
|
||||
|
||||
gen7_3DSTATE_CONSTANT_GS(r->builder, NULL, NULL, 0);
|
||||
gen7_3DSTATE_GS(r->builder, NULL, 0);
|
||||
gen7_3DSTATE_GS(r->builder, NULL);
|
||||
|
||||
gen7_3DSTATE_STREAMOUT(r->builder, 0x0, 0, false);
|
||||
|
||||
|
|
@ -778,7 +771,7 @@ gen7_rectlist_wm(struct ilo_render *r,
|
|||
gen7_3DSTATE_CONSTANT_PS(r->builder, NULL, NULL, 0);
|
||||
|
||||
gen7_wa_pre_3dstate_ps_max_threads(r);
|
||||
gen7_3DSTATE_PS(r->builder, NULL, 0, false);
|
||||
gen7_3DSTATE_PS(r->builder, NULL, false);
|
||||
}
|
||||
|
||||
static void
|
||||
|
|
|
|||
|
|
@ -1000,6 +1000,9 @@ ilo_shader_get_kernel_param(const struct ilo_shader_state *shader,
|
|||
case ILO_KERNEL_OUTPUT_COUNT:
|
||||
val = kernel->out.count;
|
||||
break;
|
||||
case ILO_KERNEL_SAMPLER_COUNT:
|
||||
val = shader->info.num_samplers;
|
||||
break;
|
||||
case ILO_KERNEL_URB_DATA_START_REG:
|
||||
val = kernel->in.start_grf;
|
||||
break;
|
||||
|
|
|
|||
|
|
@ -33,6 +33,7 @@
|
|||
enum ilo_kernel_param {
|
||||
ILO_KERNEL_INPUT_COUNT,
|
||||
ILO_KERNEL_OUTPUT_COUNT,
|
||||
ILO_KERNEL_SAMPLER_COUNT,
|
||||
ILO_KERNEL_URB_DATA_START_REG,
|
||||
ILO_KERNEL_SKIP_CBUF0_UPLOAD,
|
||||
ILO_KERNEL_PCB_CBUF0_SIZE,
|
||||
|
|
|
|||
|
|
@ -338,18 +338,6 @@ ilo_bind_sampler_states(struct pipe_context *pipe, unsigned shader,
|
|||
dst->cso[start + i] = NULL;
|
||||
}
|
||||
|
||||
if (dst->count <= start + count) {
|
||||
if (samplers)
|
||||
count += start;
|
||||
else
|
||||
count = start;
|
||||
|
||||
while (count > 0 && !dst->cso[count - 1])
|
||||
count--;
|
||||
|
||||
dst->count = count;
|
||||
}
|
||||
|
||||
if (changed) {
|
||||
switch (shader) {
|
||||
case PIPE_SHADER_VERTEX:
|
||||
|
|
|
|||
|
|
@ -292,7 +292,6 @@ struct ilo_sampler_cso {
|
|||
|
||||
struct ilo_sampler_state {
|
||||
const struct ilo_sampler_cso *cso[ILO_MAX_SAMPLERS];
|
||||
unsigned count;
|
||||
};
|
||||
|
||||
struct ilo_view_surface {
|
||||
|
|
|
|||
|
|
@ -411,13 +411,14 @@ ilo_gpe_init_vs_cso(const struct ilo_dev_info *dev,
|
|||
const struct ilo_shader_state *vs,
|
||||
struct ilo_shader_cso *cso)
|
||||
{
|
||||
int start_grf, vue_read_len, max_threads;
|
||||
int start_grf, vue_read_len, sampler_count, max_threads;
|
||||
uint32_t dw2, dw4, dw5;
|
||||
|
||||
ILO_DEV_ASSERT(dev, 6, 7.5);
|
||||
|
||||
start_grf = ilo_shader_get_kernel_param(vs, ILO_KERNEL_URB_DATA_START_REG);
|
||||
vue_read_len = ilo_shader_get_kernel_param(vs, ILO_KERNEL_INPUT_COUNT);
|
||||
sampler_count = ilo_shader_get_kernel_param(vs, ILO_KERNEL_SAMPLER_COUNT);
|
||||
|
||||
/*
|
||||
* From the Sandy Bridge PRM, volume 2 part 1, page 135:
|
||||
|
|
@ -464,6 +465,7 @@ ilo_gpe_init_vs_cso(const struct ilo_dev_info *dev,
|
|||
}
|
||||
|
||||
dw2 = (true) ? 0 : GEN6_THREADDISP_FP_MODE_ALT;
|
||||
dw2 |= ((sampler_count + 3) / 4) << GEN6_THREADDISP_SAMPLER_COUNT__SHIFT;
|
||||
|
||||
dw4 = start_grf << GEN6_VS_DW4_URB_GRF_START__SHIFT |
|
||||
vue_read_len << GEN6_VS_DW4_URB_READ_LEN__SHIFT |
|
||||
|
|
@ -933,13 +935,14 @@ ilo_gpe_init_fs_cso_gen6(const struct ilo_dev_info *dev,
|
|||
const struct ilo_shader_state *fs,
|
||||
struct ilo_shader_cso *cso)
|
||||
{
|
||||
int start_grf, input_count, interps, max_threads;
|
||||
int start_grf, input_count, sampler_count, interps, max_threads;
|
||||
uint32_t dw2, dw4, dw5, dw6;
|
||||
|
||||
ILO_DEV_ASSERT(dev, 6, 6);
|
||||
|
||||
start_grf = ilo_shader_get_kernel_param(fs, ILO_KERNEL_URB_DATA_START_REG);
|
||||
input_count = ilo_shader_get_kernel_param(fs, ILO_KERNEL_INPUT_COUNT);
|
||||
sampler_count = ilo_shader_get_kernel_param(fs, ILO_KERNEL_SAMPLER_COUNT);
|
||||
interps = ilo_shader_get_kernel_param(fs,
|
||||
ILO_KERNEL_FS_BARYCENTRIC_INTERPOLATIONS);
|
||||
|
||||
|
|
@ -947,6 +950,7 @@ ilo_gpe_init_fs_cso_gen6(const struct ilo_dev_info *dev,
|
|||
max_threads = (dev->gt == 2) ? 80 : 40;
|
||||
|
||||
dw2 = (true) ? 0 : GEN6_THREADDISP_FP_MODE_ALT;
|
||||
dw2 |= ((sampler_count + 3) / 4) << GEN6_THREADDISP_SAMPLER_COUNT__SHIFT;
|
||||
|
||||
dw4 = start_grf << GEN6_WM_DW4_URB_GRF_START0__SHIFT |
|
||||
0 << GEN6_WM_DW4_URB_GRF_START1__SHIFT |
|
||||
|
|
|
|||
|
|
@ -39,13 +39,14 @@ ilo_gpe_init_gs_cso_gen7(const struct ilo_dev_info *dev,
|
|||
const struct ilo_shader_state *gs,
|
||||
struct ilo_shader_cso *cso)
|
||||
{
|
||||
int start_grf, vue_read_len, max_threads;
|
||||
int start_grf, vue_read_len, sampler_count, max_threads;
|
||||
uint32_t dw2, dw4, dw5;
|
||||
|
||||
ILO_DEV_ASSERT(dev, 7, 7.5);
|
||||
|
||||
start_grf = ilo_shader_get_kernel_param(gs, ILO_KERNEL_URB_DATA_START_REG);
|
||||
vue_read_len = ilo_shader_get_kernel_param(gs, ILO_KERNEL_INPUT_COUNT);
|
||||
sampler_count = ilo_shader_get_kernel_param(gs, ILO_KERNEL_SAMPLER_COUNT);
|
||||
|
||||
/* in pairs */
|
||||
vue_read_len = (vue_read_len + 1) / 2;
|
||||
|
|
@ -63,6 +64,7 @@ ilo_gpe_init_gs_cso_gen7(const struct ilo_dev_info *dev,
|
|||
}
|
||||
|
||||
dw2 = (true) ? 0 : GEN6_THREADDISP_FP_MODE_ALT;
|
||||
dw2 |= ((sampler_count + 3) / 4) << GEN6_THREADDISP_SAMPLER_COUNT__SHIFT;
|
||||
|
||||
dw4 = vue_read_len << GEN7_GS_DW4_URB_READ_LEN__SHIFT |
|
||||
GEN7_GS_DW4_INCLUDE_VERTEX_HANDLES |
|
||||
|
|
@ -131,15 +133,17 @@ ilo_gpe_init_fs_cso_gen7(const struct ilo_dev_info *dev,
|
|||
const struct ilo_shader_state *fs,
|
||||
struct ilo_shader_cso *cso)
|
||||
{
|
||||
int start_grf, max_threads;
|
||||
int start_grf, sampler_count, max_threads;
|
||||
uint32_t dw2, dw4, dw5;
|
||||
uint32_t wm_interps, wm_dw1;
|
||||
|
||||
ILO_DEV_ASSERT(dev, 7, 7.5);
|
||||
|
||||
start_grf = ilo_shader_get_kernel_param(fs, ILO_KERNEL_URB_DATA_START_REG);
|
||||
sampler_count = ilo_shader_get_kernel_param(fs, ILO_KERNEL_SAMPLER_COUNT);
|
||||
|
||||
dw2 = (true) ? 0 : GEN6_THREADDISP_FP_MODE_ALT;
|
||||
dw2 |= ((sampler_count + 3) / 4) << GEN6_THREADDISP_SAMPLER_COUNT__SHIFT;
|
||||
|
||||
dw4 = GEN7_PS_DW4_POSOFFSET_NONE;
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue