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mesa: use GLenum16 in a few more places
Reviewed-by: Brian Paul <brianp@vmware.com>
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1 changed files with 3 additions and 3 deletions
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@ -966,7 +966,7 @@ typedef enum
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struct gl_texture_image
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{
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GLint InternalFormat; /**< Internal format as given by the user */
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GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
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GLenum16 _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
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* GL_LUMINANCE, GL_LUMINANCE_ALPHA,
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* GL_INTENSITY, GL_DEPTH_COMPONENT or
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* GL_DEPTH_STENCIL_EXT only. Used for
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@ -1070,7 +1070,7 @@ struct gl_texture_object
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GLint _MaxLevel; /**< actual max mipmap level (q in the spec) */
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GLfloat _MaxLambda; /**< = _MaxLevel - BaseLevel (q - p in spec) */
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GLint CropRect[4]; /**< GL_OES_draw_texture */
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GLenum Swizzle[4]; /**< GL_EXT_texture_swizzle */
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GLenum16 Swizzle[4]; /**< GL_EXT_texture_swizzle */
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GLuint _Swizzle; /**< same as Swizzle, but SWIZZLE_* format */
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GLboolean GenerateMipmap; /**< GL_SGIS_generate_mipmap */
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GLboolean _BaseComplete; /**< Is the base texture level valid? */
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@ -3229,7 +3229,7 @@ struct gl_shader_compiler_options
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*/
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struct gl_query_object
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{
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GLenum Target; /**< The query target, when active */
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GLenum16 Target; /**< The query target, when active */
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GLuint Id; /**< hash table ID/name */
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GLchar *Label; /**< GL_KHR_debug */
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GLuint64EXT Result; /**< the counter */
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