i965/vec4: Use nir info instead of pulling things out of [shader_]prog

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Jason Ekstrand 2015-10-01 15:22:23 -07:00
parent 756613ed35
commit ca6a436f12
3 changed files with 9 additions and 10 deletions

View file

@ -1838,8 +1838,8 @@ vec4_visitor::run()
\
if (unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER) && this_progress) { \
char filename[64]; \
snprintf(filename, 64, "%s-%04d-%02d-%02d-" #pass, \
stage_abbrev, shader_prog ? shader_prog->Name : 0, iteration, pass_num); \
snprintf(filename, 64, "%s-%s-%02d-%02d-" #pass, \
stage_abbrev, nir->info.name, iteration, pass_num); \
\
backend_shader::dump_instructions(filename); \
} \
@ -1851,8 +1851,8 @@ vec4_visitor::run()
if (unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER)) {
char filename[64];
snprintf(filename, 64, "%s-%04d-00-start",
stage_abbrev, shader_prog ? shader_prog->Name : 0);
snprintf(filename, 64, "%s-%s-00-start",
stage_abbrev, nir->info.name);
backend_shader::dump_instructions(filename);
}

View file

@ -470,7 +470,7 @@ vec4_visitor::nir_emit_intrinsic(nir_intrinsic_instr *instr)
brw_mark_surface_used(&prog_data->base,
prog_data->base.binding_table.ubo_start +
shader_prog->NumBufferInterfaceBlocks - 1);
nir->info.num_ssbos - 1);
}
/* Offset */
@ -617,7 +617,7 @@ vec4_visitor::nir_emit_intrinsic(nir_intrinsic_instr *instr)
*/
brw_mark_surface_used(&prog_data->base,
prog_data->base.binding_table.ubo_start +
shader_prog->NumBufferInterfaceBlocks - 1);
nir->info.num_ssbos - 1);
}
src_reg offset_reg = src_reg(this, glsl_type::uint_type);
@ -767,7 +767,7 @@ vec4_visitor::nir_emit_intrinsic(nir_intrinsic_instr *instr)
*/
brw_mark_surface_used(&prog_data->base,
prog_data->base.binding_table.ubo_start +
shader_prog->NumBufferInterfaceBlocks - 1);
nir->info.num_ssbos - 1);
}
unsigned const_offset = instr->const_index[0];
@ -837,7 +837,7 @@ vec4_visitor::nir_emit_ssbo_atomic(int op, nir_intrinsic_instr *instr)
*/
brw_mark_surface_used(&prog_data->base,
prog_data->base.binding_table.ubo_start +
shader_prog->NumBufferInterfaceBlocks - 1);
nir->info.num_ssbos - 1);
}
src_reg offset = get_nir_src(instr->src[1], 1);

View file

@ -124,12 +124,11 @@ void fs_visitor::setup_payload_gen4()
{
assert(stage == MESA_SHADER_FRAGMENT);
brw_wm_prog_key *key = (brw_wm_prog_key*) this->key;
gl_fragment_program *fp = (gl_fragment_program*) prog;
GLuint reg = 2;
bool kill_stats_promoted_workaround = false;
int lookup = key->iz_lookup;
bool uses_depth =
(fp->Base.InputsRead & (1 << VARYING_SLOT_POS)) != 0;
(nir->info.inputs_read & (1 << VARYING_SLOT_POS)) != 0;
assert(lookup < IZ_BIT_MAX);