nvc0: don't bother trying to set up compute for gk110+

The nouveau fw currently prints a bunch of errors. No point in seeing
those all the time, esp since compute doesn't really work in the first
place.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Ben Skeggs <bskeggs@redhat.com>
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
This commit is contained in:
Ilia Mirkin 2014-06-06 15:36:27 -04:00
parent b9ec766bd0
commit ca65fc418f

View file

@ -171,7 +171,7 @@ nvc0_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
return 0;
case PIPE_CAP_COMPUTE:
return (class_3d >= NVE4_3D_CLASS) ? 1 : 0;
return (class_3d == NVE4_3D_CLASS) ? 1 : 0;
case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
return 1;
case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
@ -214,7 +214,7 @@ nvc0_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
case PIPE_SHADER_FRAGMENT:
break;
case PIPE_SHADER_COMPUTE:
if (class_3d < NVE4_3D_CLASS)
if (class_3d != NVE4_3D_CLASS)
return 0;
break;
default:
@ -528,9 +528,9 @@ nvc0_screen_init_compute(struct nvc0_screen *screen)
return nvc0_screen_compute_setup(screen, screen->base.pushbuf);
return 0;
case 0xe0:
return nve4_screen_compute_setup(screen, screen->base.pushbuf);
case 0xf0:
case 0x100:
return nve4_screen_compute_setup(screen, screen->base.pushbuf);
case 0x110:
return 0;
default: