mesa: Use static buffer for uniform name

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Ian Romanick 2011-11-14 16:52:05 -08:00
parent f409a710e3
commit ca5b30bf81

View file

@ -1509,7 +1509,12 @@ create_new_program(struct gl_context *ctx, struct state_key *key)
_mesa_associate_uniform_storage(ctx, p.shader_program, fp->Parameters);
for (unsigned int i = 0; i < MAX_TEXTURE_UNITS; i++) {
char *name = ralloc_asprintf(p.mem_ctx, "sampler_%d", i);
/* Enough space for 'sampler_999\0'.
*/
char name[12];
snprintf(name, sizeof(name), "sampler_%d", i);
int loc = _mesa_get_uniform_location(ctx, p.shader_program, name);
if (loc != -1) {
unsigned base;