mesa/glthread: add async support to ARB_viewport_array functions

v2: fix attribute name, it is count_scale not scale_count

Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Bartosz Tomczyk 2017-04-13 20:10:24 +02:00 committed by Nicolai Hähnle
parent a63919f848
commit ca41ecf838

View file

@ -32,7 +32,7 @@
<function name="ViewportArrayv"> <function name="ViewportArrayv">
<param name="first" type="GLuint"/> <param name="first" type="GLuint"/>
<param name="count" type="GLsizei"/> <param name="count" type="GLsizei"/>
<param name="v" type="const GLfloat *"/> <param name="v" type="const GLfloat *" count="count" count_scale="4"/>
</function> </function>
<function name="ViewportIndexedf"> <function name="ViewportIndexedf">
<param name="index" type="GLuint"/> <param name="index" type="GLuint"/>
@ -43,12 +43,12 @@
</function> </function>
<function name="ViewportIndexedfv"> <function name="ViewportIndexedfv">
<param name="index" type="GLuint"/> <param name="index" type="GLuint"/>
<param name="v" type="const GLfloat *"/> <param name="v" type="const GLfloat *" count="4"/>
</function> </function>
<function name="ScissorArrayv"> <function name="ScissorArrayv">
<param name="first" type="GLuint"/> <param name="first" type="GLuint"/>
<param name="count" type="GLsizei"/> <param name="count" type="GLsizei"/>
<param name="v" type="const int *"/> <param name="v" type="const int *" count="count" count_scale="4"/>
</function> </function>
<function name="ScissorIndexed"> <function name="ScissorIndexed">
<param name="index" type="GLuint"/> <param name="index" type="GLuint"/>
@ -59,12 +59,12 @@
</function> </function>
<function name="ScissorIndexedv"> <function name="ScissorIndexedv">
<param name="index" type="GLuint"/> <param name="index" type="GLuint"/>
<param name="v" type="const GLint *"/> <param name="v" type="const GLint *" count="4"/>
</function> </function>
<function name="DepthRangeArrayv"> <function name="DepthRangeArrayv">
<param name="first" type="GLuint"/> <param name="first" type="GLuint"/>
<param name="count" type="GLsizei"/> <param name="count" type="GLsizei"/>
<param name="v" type="const GLclampd *"/> <param name="v" type="const GLclampd *" count="count" count_scale="2"/>
</function> </function>
<function name="DepthRangeIndexed"> <function name="DepthRangeIndexed">
<param name="index" type="GLuint"/> <param name="index" type="GLuint"/>