This commit is contained in:
Ben Skeggs 2005-02-17 14:34:51 +00:00
parent 0846e52d46
commit ca4116bfce

View file

@ -493,7 +493,7 @@ static GLboolean r300_run_immediate_render(GLcontext *ctx,
/* Why do we need this for immediate mode?? Vertex processor needs it to know proper regs */
// r300EmitLOAD_VBPNTR(rmesa, 0);
/* Okay, it seems I misunderstood something, EmitAOS does the same thing */
r300EmitAOS(rmesa, 0);
r300EmitAOS(rmesa, rmesa->state.aos_count, 0);
for(i=0; i < VB->PrimitiveCount; i++){
GLuint prim = VB->Primitive[i].mode;