From ca3d696f80fe9a772350bca897a2e95391e18c5c Mon Sep 17 00:00:00 2001 From: Mike Blumenkrantz Date: Thu, 14 Jul 2022 18:04:46 -0400 Subject: [PATCH] zink: don't flag renderpass change on depth write change as often this is only "sometimes" required and only if dynamic render isn't being used Reviewed-by: Dave Airlie Part-of: --- src/gallium/drivers/zink/zink_state.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gallium/drivers/zink/zink_state.c b/src/gallium/drivers/zink/zink_state.c index 941b281d0f6..11f45761925 100644 --- a/src/gallium/drivers/zink/zink_state.c +++ b/src/gallium/drivers/zink/zink_state.c @@ -533,8 +533,8 @@ zink_bind_depth_stencil_alpha_state(struct pipe_context *pctx, void *cso) } } if (prev_zwrite != (ctx->dsa_state ? ctx->dsa_state->hw_state.depth_write : false)) { + /* flag renderpass for re-check on next draw */ ctx->rp_changed = true; - zink_batch_no_rp(ctx); } }