[g3dvl] use four elements in matrix texture fetch

This commit is contained in:
Christian König 2010-11-24 23:54:21 +01:00
parent de623b96ab
commit c9e10c666a

View file

@ -147,10 +147,10 @@ static void
matrix_mul(struct ureg_program *shader, struct ureg_dst dst,
struct ureg_src tc[2], struct ureg_src sampler[2],
struct ureg_src start[2], struct ureg_src step[2],
float scale)
bool fetch4[2], float scale)
{
struct ureg_dst t_tc[2], m[2][2], tmp[2];
unsigned i, j;
unsigned side, i, j;
for(i = 0; i < 2; ++i) {
t_tc[i] = ureg_DECL_temporary(shader);
@ -170,17 +170,19 @@ matrix_mul(struct ureg_program *shader, struct ureg_dst dst,
ureg_MOV(shader, ureg_writemask(t_tc[1], TGSI_WRITEMASK_X), tc[1]);
ureg_MOV(shader, ureg_writemask(t_tc[1], TGSI_WRITEMASK_Y), start[1]);
for(i = 0; i < 2; ++i) {
for(j = 0; j < 4; ++j) {
/* Nouveau and r600g can't writemask tex dst regs (yet?), do in two steps */
ureg_TEX(shader, tmp[0], TGSI_TEXTURE_2D, ureg_src(t_tc[0]), sampler[0]);
ureg_MOV(shader, ureg_writemask(m[i][0], TGSI_WRITEMASK_X << j), ureg_scalar(ureg_src(tmp[0]), TGSI_SWIZZLE_X));
for(side = 0; side < 2; ++side) {
for(i = 0; i < 2; ++i) {
if(fetch4[side]) {
ureg_TEX(shader, m[i][side], TGSI_TEXTURE_2D, ureg_src(t_tc[side]), sampler[side]);
ureg_ADD(shader, ureg_writemask(t_tc[side], TGSI_WRITEMASK_X), ureg_src(t_tc[side]), step[side]);
ureg_TEX(shader, tmp[1], TGSI_TEXTURE_2D, ureg_src(t_tc[1]), sampler[1]);
ureg_MOV(shader, ureg_writemask(m[i][1], TGSI_WRITEMASK_X << j), ureg_scalar(ureg_src(tmp[1]), TGSI_SWIZZLE_X));
} else for(j = 0; j < 4; ++j) {
/* Nouveau and r600g can't writemask tex dst regs (yet?), do in two steps */
ureg_TEX(shader, tmp[side], TGSI_TEXTURE_2D, ureg_src(t_tc[side]), sampler[side]);
ureg_MOV(shader, ureg_writemask(m[i][side], TGSI_WRITEMASK_X << j), ureg_scalar(ureg_src(tmp[side]), TGSI_SWIZZLE_X));
ureg_ADD(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_X), ureg_src(t_tc[0]), step[0]);
ureg_ADD(shader, ureg_writemask(t_tc[1], TGSI_WRITEMASK_Y), ureg_src(t_tc[1]), step[1]);
ureg_ADD(shader, ureg_writemask(t_tc[side], TGSI_WRITEMASK_X << side), ureg_src(t_tc[side]), step[side]);
}
}
}
@ -204,6 +206,7 @@ create_transpose_frag_shader(struct vl_idct *idct)
struct ureg_src tc[2], sampler[2];
struct ureg_src start[2], step[2];
struct ureg_dst fragment;
bool fetch4[2];
shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
if (!shader)
@ -215,15 +218,18 @@ create_transpose_frag_shader(struct vl_idct *idct)
start[0] = ureg_imm1f(shader, 0.0f);
start[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_START, TGSI_INTERPOLATE_CONSTANT);
step[0] = ureg_imm1f(shader, 1.0f / BLOCK_HEIGHT);
step[0] = ureg_imm1f(shader, 4.0f / BLOCK_HEIGHT);
step[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_STEP, TGSI_INTERPOLATE_CONSTANT);
sampler[0] = ureg_DECL_sampler(shader, 0);
sampler[1] = ureg_DECL_sampler(shader, 1);
fetch4[0] = true;
fetch4[1] = false;
fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
matrix_mul(shader, fragment, tc, sampler, start, step, STAGE1_SCALE);
matrix_mul(shader, fragment, tc, sampler, start, step, fetch4, STAGE1_SCALE);
ureg_END(shader);
@ -237,6 +243,7 @@ create_matrix_frag_shader(struct vl_idct *idct)
struct ureg_src tc[2], sampler[2];
struct ureg_src start[2], step[2];
struct ureg_dst fragment;
bool fetch4[2];
shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
if (!shader)
@ -254,9 +261,12 @@ create_matrix_frag_shader(struct vl_idct *idct)
sampler[0] = ureg_DECL_sampler(shader, 1);
sampler[1] = ureg_DECL_sampler(shader, 0);
fetch4[0] = false;
fetch4[1] = false;
fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
matrix_mul(shader, fragment, tc, sampler, start, step, STAGE2_SCALE);
matrix_mul(shader, fragment, tc, sampler, start, step, fetch4, STAGE2_SCALE);
ureg_END(shader);
@ -360,18 +370,20 @@ init_buffers(struct vl_idct *idct)
memset(&template, 0, sizeof(struct pipe_resource));
template.target = PIPE_TEXTURE_2D;
template.format = PIPE_FORMAT_R32_FLOAT;
template.format = PIPE_FORMAT_R32G32B32A32_FLOAT;
template.last_level = 0;
template.width0 = 8;
template.width0 = 2;
template.height0 = 8;
template.depth0 = 1;
template.usage = PIPE_USAGE_IMMUTABLE;
template.bind = PIPE_BIND_SAMPLER_VIEW;
template.flags = 0;
idct->textures.individual.matrix = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
idct->textures.individual.transpose = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
template.width0 = 8;
idct->textures.individual.matrix = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
template.format = idct->destination->format;
template.width0 = idct->destination->width0;
template.height0 = idct->destination->height0;
@ -505,7 +517,7 @@ init_constants(struct vl_idct *idct)
f = idct->pipe->transfer_map(idct->pipe, buf_transfer);
for(i = 0; i < BLOCK_HEIGHT; ++i)
for(j = 0; j < BLOCK_WIDTH; ++j)
f[i * pitch + j] = const_matrix[j][i]; // transpose
f[i * pitch * 4 + j] = const_matrix[j][i]; // transpose
idct->pipe->transfer_unmap(idct->pipe, buf_transfer);
idct->pipe->transfer_destroy(idct->pipe, buf_transfer);
@ -523,7 +535,7 @@ init_constants(struct vl_idct *idct)
f = idct->pipe->transfer_map(idct->pipe, buf_transfer);
for(i = 0; i < BLOCK_HEIGHT; ++i)
for(j = 0; j < BLOCK_WIDTH; ++j)
f[i * pitch + j] = const_matrix[i][j];
f[i * pitch * 4 + j * 4] = const_matrix[i][j];
idct->pipe->transfer_unmap(idct->pipe, buf_transfer);
idct->pipe->transfer_destroy(idct->pipe, buf_transfer);