GL_ARB_window_pos fog fix

This commit is contained in:
Brian Paul 2002-02-15 16:27:13 +00:00
parent a8f2efd147
commit c9ceef41fe

View file

@ -1,4 +1,4 @@
/* $Id: s_span.c,v 1.33 2002/02/14 00:39:53 brianp Exp $ */
/* $Id: s_span.c,v 1.34 2002/02/15 16:27:13 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -74,10 +74,7 @@ _mesa_span_default_z( GLcontext *ctx, struct sw_span *span )
void
_mesa_span_default_fog( GLcontext *ctx, struct sw_span *span )
{
if (ctx->Fog.FogCoordinateSource == GL_FOG_COORDINATE_EXT)
span->fog = _mesa_z_to_fogfactor(ctx, ctx->Current.RasterFogCoord);
else
span->fog = _mesa_z_to_fogfactor(ctx, ctx->Current.RasterDistance);
span->fog = _mesa_z_to_fogfactor(ctx, ctx->Current.RasterDistance);
span->fogStep = 0;
span->interpMask |= SPAN_FOG;
}