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[i965] This is to fix random crash in some maps of Ut2004 demo.
e.g. bridge of fate. If vs output is big, driver may fall back to use 8 urb entries for vs, unfortunally, for some unknown reason, if vs is working at 4x2 mode, 8 entries is not enough, may lead to gpu hang.
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@ -52,7 +52,7 @@ static const struct {
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GLuint min_entry_size;
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GLuint max_entry_size;
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} limits[CS+1] = {
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{ 8, 32, 1, 5 }, /* vs */
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{ 16, 32, 1, 5 }, /* vs */
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{ 4, 8, 1, 5 }, /* gs */
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{ 6, 8, 1, 5 }, /* clp */
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{ 1, 8, 1, 12 }, /* sf */
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