[i965] This is to fix random crash in some maps of Ut2004 demo.

e.g. bridge of fate.
 	If vs output is big, driver may fall back to use 8 urb entries for vs,
	unfortunally, for some unknown reason, if vs is working at 4x2 mode,
	8 entries is not enough, may lead to gpu hang.
This commit is contained in:
Zou Nan hai 2008-04-22 15:50:40 +08:00
parent f61e51ee98
commit c9c64a100d

View file

@ -52,7 +52,7 @@ static const struct {
GLuint min_entry_size;
GLuint max_entry_size;
} limits[CS+1] = {
{ 8, 32, 1, 5 }, /* vs */
{ 16, 32, 1, 5 }, /* vs */
{ 4, 8, 1, 5 }, /* gs */
{ 6, 8, 1, 5 }, /* clp */
{ 1, 8, 1, 12 }, /* sf */