From c9b2c79d16d0e7d79712483bf979a8eff2b42ea9 Mon Sep 17 00:00:00 2001 From: Boris Brezillon Date: Wed, 15 Jun 2022 08:17:08 -0700 Subject: [PATCH] d3d12: Keep access masks up-to-date when removing vars in d3d12_disable_multisampling() Fixes: e5cf19fced6 ("d3d12: Modify shaders when MSAA is disabled") Reviewed-by: Jesse Natalie Part-of: --- src/gallium/drivers/d3d12/d3d12_nir_passes.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/gallium/drivers/d3d12/d3d12_nir_passes.c b/src/gallium/drivers/d3d12/d3d12_nir_passes.c index b2a28834a4f..2ecef979d55 100644 --- a/src/gallium/drivers/d3d12/d3d12_nir_passes.c +++ b/src/gallium/drivers/d3d12/d3d12_nir_passes.c @@ -1004,6 +1004,7 @@ d3d12_disable_multisampling(nir_shader *s) nir_foreach_variable_with_modes_safe(var, s, nir_var_shader_out) { if (var->data.location == FRAG_RESULT_SAMPLE_MASK) { exec_node_remove(&var->node); + s->info.outputs_written &= ~(1ull << FRAG_RESULT_SAMPLE_MASK); progress = true; } }