Merge {i915,i965}/intel_context.h as intel/intel_context.h

This commit is contained in:
Kristian Høgsberg 2008-02-22 00:51:52 -05:00
parent 1c718c0d78
commit c99fa92ff8
10 changed files with 944 additions and 1340 deletions

View file

@ -1,862 +0,0 @@
/**************************************************************************
*
* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "glheader.h"
#include "context.h"
#include "matrix.h"
#include "simple_list.h"
#include "extensions.h"
#include "framebuffer.h"
#include "imports.h"
#include "points.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/tnl.h"
#include "tnl/t_pipeline.h"
#include "tnl/t_vertex.h"
#include "drivers/common/driverfuncs.h"
#include "intel_screen.h"
#include "i830_dri.h"
#include "intel_chipset.h"
#include "intel_buffers.h"
#include "intel_tex.h"
#include "intel_span.h"
#include "intel_tris.h"
#include "intel_ioctl.h"
#include "intel_batchbuffer.h"
#include "intel_blit.h"
#include "intel_pixel.h"
#include "intel_regions.h"
#include "intel_buffer_objects.h"
#include "intel_fbo.h"
#include "intel_decode.h"
#include "intel_bufmgr_ttm.h"
#include "drirenderbuffer.h"
#include "vblank.h"
#include "utils.h"
#include "xmlpool.h" /* for symbolic values of enum-type options */
#ifndef INTEL_DEBUG
int INTEL_DEBUG = (0);
#endif
#define need_GL_ARB_multisample
#define need_GL_ARB_point_parameters
#define need_GL_ARB_texture_compression
#define need_GL_ARB_vertex_buffer_object
#define need_GL_ARB_vertex_program
#define need_GL_ARB_window_pos
#define need_GL_EXT_blend_color
#define need_GL_EXT_blend_equation_separate
#define need_GL_EXT_blend_func_separate
#define need_GL_EXT_blend_minmax
#define need_GL_EXT_cull_vertex
#define need_GL_EXT_fog_coord
#define need_GL_EXT_framebuffer_object
#define need_GL_EXT_multi_draw_arrays
#define need_GL_EXT_secondary_color
#define need_GL_NV_vertex_program
#include "extension_helper.h"
#define DRIVER_DATE "20061102"
_glthread_Mutex lockMutex;
static GLboolean lockMutexInit = GL_FALSE;
static const GLubyte *
intelGetString(GLcontext * ctx, GLenum name)
{
const char *chipset;
static char buffer[128];
switch (name) {
case GL_VENDOR:
return (GLubyte *) "Tungsten Graphics, Inc";
break;
case GL_RENDERER:
switch (intel_context(ctx)->intelScreen->deviceID) {
case PCI_CHIP_845_G:
chipset = "Intel(R) 845G";
break;
case PCI_CHIP_I830_M:
chipset = "Intel(R) 830M";
break;
case PCI_CHIP_I855_GM:
chipset = "Intel(R) 852GM/855GM";
break;
case PCI_CHIP_I865_G:
chipset = "Intel(R) 865G";
break;
case PCI_CHIP_I915_G:
chipset = "Intel(R) 915G";
break;
case PCI_CHIP_E7221_G:
chipset = "Intel (R) E7221G (i915)";
break;
case PCI_CHIP_I915_GM:
chipset = "Intel(R) 915GM";
break;
case PCI_CHIP_I945_G:
chipset = "Intel(R) 945G";
break;
case PCI_CHIP_I945_GM:
chipset = "Intel(R) 945GM";
break;
case PCI_CHIP_I945_GME:
chipset = "Intel(R) 945GME";
break;
case PCI_CHIP_G33_G:
chipset = "Intel(R) G33";
break;
case PCI_CHIP_Q35_G:
chipset = "Intel(R) Q35";
break;
case PCI_CHIP_Q33_G:
chipset = "Intel(R) Q33";
break;
default:
chipset = "Unknown Intel Chipset";
break;
}
(void) driGetRendererString(buffer, chipset, DRIVER_DATE, 0);
return (GLubyte *) buffer;
default:
return NULL;
}
}
/**
* Extension strings exported by the intel driver.
*/
const struct dri_extension card_extensions[] = {
{"GL_ARB_multisample", GL_ARB_multisample_functions},
{"GL_ARB_multitexture", NULL},
{"GL_ARB_point_parameters", GL_ARB_point_parameters_functions},
{"GL_ARB_texture_border_clamp", NULL},
{"GL_ARB_texture_compression", GL_ARB_texture_compression_functions},
{"GL_ARB_texture_cube_map", NULL},
{"GL_ARB_texture_env_add", NULL},
{"GL_ARB_texture_env_combine", NULL},
{"GL_ARB_texture_env_dot3", NULL},
{"GL_ARB_texture_mirrored_repeat", NULL},
{"GL_ARB_texture_rectangle", NULL},
{"GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions},
{"GL_ARB_vertex_program", GL_ARB_vertex_program_functions},
{"GL_ARB_window_pos", GL_ARB_window_pos_functions},
{"GL_EXT_blend_color", GL_EXT_blend_color_functions},
{"GL_EXT_blend_equation_separate",
GL_EXT_blend_equation_separate_functions},
{"GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions},
{"GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions},
{"GL_EXT_blend_subtract", NULL},
{"GL_EXT_cull_vertex", GL_EXT_cull_vertex_functions},
{"GL_EXT_fog_coord", GL_EXT_fog_coord_functions},
{"GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions},
#if 1 /* XXX FBO temporary? */
{"GL_EXT_packed_depth_stencil", NULL},
#endif
{"GL_EXT_secondary_color", GL_EXT_secondary_color_functions},
{"GL_EXT_stencil_wrap", NULL},
{"GL_EXT_texture_edge_clamp", NULL},
{"GL_EXT_texture_env_combine", NULL},
{"GL_EXT_texture_env_dot3", NULL},
{"GL_EXT_texture_filter_anisotropic", NULL},
{"GL_EXT_texture_lod_bias", NULL},
{"GL_3DFX_texture_compression_FXT1", NULL},
{"GL_APPLE_client_storage", NULL},
{"GL_MESA_pack_invert", NULL},
{"GL_MESA_ycbcr_texture", NULL},
{"GL_NV_blend_square", NULL},
{"GL_NV_vertex_program", GL_NV_vertex_program_functions},
{"GL_NV_vertex_program1_1", NULL},
{ "GL_SGIS_generate_mipmap", NULL },
{NULL, NULL}
};
const struct dri_extension ttm_extensions[] = {
{"GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions},
{"GL_ARB_pixel_buffer_object", NULL},
{NULL, NULL}
};
extern const struct tnl_pipeline_stage _intel_render_stage;
static const struct tnl_pipeline_stage *intel_pipeline[] = {
&_tnl_vertex_transform_stage,
&_tnl_vertex_cull_stage,
&_tnl_normal_transform_stage,
&_tnl_lighting_stage,
&_tnl_fog_coordinate_stage,
&_tnl_texgen_stage,
&_tnl_texture_transform_stage,
&_tnl_point_attenuation_stage,
&_tnl_vertex_program_stage,
#if 1
&_intel_render_stage, /* ADD: unclipped rastersetup-to-dma */
#endif
&_tnl_render_stage,
0,
};
static const struct dri_debug_control debug_control[] = {
{"tex", DEBUG_TEXTURE},
{"state", DEBUG_STATE},
{"ioctl", DEBUG_IOCTL},
{"blit", DEBUG_BLIT},
{"mip", DEBUG_MIPTREE},
{"fall", DEBUG_FALLBACKS},
{"verb", DEBUG_VERBOSE},
{"bat", DEBUG_BATCH},
{"pix", DEBUG_PIXEL},
{"buf", DEBUG_BUFMGR},
{"reg", DEBUG_REGION},
{"fbo", DEBUG_FBO},
{"lock", DEBUG_LOCK},
{"sync", DEBUG_SYNC},
{NULL, 0}
};
static void
intelInvalidateState(GLcontext * ctx, GLuint new_state)
{
_swrast_InvalidateState(ctx, new_state);
_swsetup_InvalidateState(ctx, new_state);
_vbo_InvalidateState(ctx, new_state);
_tnl_InvalidateState(ctx, new_state);
_tnl_invalidate_vertex_state(ctx, new_state);
intel_context(ctx)->NewGLState |= new_state;
}
void
intelFlush(GLcontext * ctx)
{
struct intel_context *intel = intel_context(ctx);
if (intel->Fallback)
_swrast_flush(ctx);
INTEL_FIREVERTICES(intel);
if (intel->batch->map != intel->batch->ptr)
intel_batchbuffer_flush(intel->batch);
/* XXX: Need to do an MI_FLUSH here.
*/
}
void
intelFinish(GLcontext * ctx)
{
struct intel_context *intel = intel_context(ctx);
intelFlush(ctx);
if (intel->batch->last_fence) {
dri_fence_wait(intel->batch->last_fence);
dri_fence_unreference(intel->batch->last_fence);
intel->batch->last_fence = NULL;
}
}
/** Driver-specific fence emit implementation for the fake memory manager. */
static unsigned int
intel_fence_emit(void *private)
{
struct intel_context *intel = (struct intel_context *)private;
unsigned int fence;
/* XXX: Need to emit a flush, if we haven't already (at least with the
* current batchbuffer implementation, we have).
*/
fence = intelEmitIrqLocked(intel);
return fence;
}
/** Driver-specific fence wait implementation for the fake memory manager. */
static int
intel_fence_wait(void *private, unsigned int cookie)
{
struct intel_context *intel = (struct intel_context *)private;
intelWaitIrq(intel, cookie);
return 0;
}
static GLboolean
intel_init_bufmgr(struct intel_context *intel)
{
intelScreenPrivate *intelScreen = intel->intelScreen;
GLboolean ttm_disable = getenv("INTEL_NO_TTM") != NULL;
/* If we've got a new enough DDX that's initializing TTM and giving us
* object handles for the shared buffers, use that.
*/
intel->ttm = GL_FALSE;
if (!ttm_disable &&
intel->intelScreen->driScrnPriv->ddx_version.minor >= 9 &&
intel->intelScreen->drmMinor >= 11 &&
intel->intelScreen->front.bo_handle != -1)
{
intel->bufmgr = intel_bufmgr_ttm_init(intel->driFd,
DRM_FENCE_TYPE_EXE,
DRM_FENCE_TYPE_EXE |
DRM_I915_FENCE_TYPE_RW,
BATCH_SZ);
if (intel->bufmgr != NULL)
intel->ttm = GL_TRUE;
}
/* Otherwise, use the classic buffer manager. */
if (intel->bufmgr == NULL) {
if (ttm_disable) {
fprintf(stderr, "TTM buffer manager disabled. Using classic.\n");
} else {
fprintf(stderr, "Failed to initialize TTM buffer manager. "
"Falling back to classic.\n");
}
if (intelScreen->tex.size == 0) {
fprintf(stderr, "[%s:%u] Error initializing buffer manager.\n",
__func__, __LINE__);
return GL_FALSE;
}
intel->bufmgr = dri_bufmgr_fake_init(intelScreen->tex.offset,
intelScreen->tex.map,
intelScreen->tex.size,
intel_fence_emit,
intel_fence_wait,
intel);
}
return GL_TRUE;
}
void
intelInitDriverFunctions(struct dd_function_table *functions)
{
_mesa_init_driver_functions(functions);
functions->Flush = intelFlush;
functions->Finish = intelFinish;
functions->GetString = intelGetString;
functions->UpdateState = intelInvalidateState;
functions->CopyColorTable = _swrast_CopyColorTable;
functions->CopyColorSubTable = _swrast_CopyColorSubTable;
functions->CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D;
functions->CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D;
intelInitTextureFuncs(functions);
intelInitPixelFuncs(functions);
intelInitStateFuncs(functions);
intelInitBufferFuncs(functions);
}
GLboolean
intelInitContext(struct intel_context *intel,
const __GLcontextModes * mesaVis,
__DRIcontextPrivate * driContextPriv,
void *sharedContextPrivate,
struct dd_function_table *functions)
{
GLcontext *ctx = &intel->ctx;
GLcontext *shareCtx = (GLcontext *) sharedContextPrivate;
__DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
intelScreenPrivate *intelScreen = (intelScreenPrivate *) sPriv->private;
struct drm_i915_sarea *saPriv = (struct drm_i915_sarea *)
(((GLubyte *) sPriv->pSAREA) + intelScreen->sarea_priv_offset);
int fthrottle_mode;
if (!_mesa_initialize_context(&intel->ctx,
mesaVis, shareCtx,
functions, (void *) intel))
return GL_FALSE;
driContextPriv->driverPrivate = intel;
intel->intelScreen = intelScreen;
intel->driScreen = sPriv;
intel->sarea = saPriv;
/* Dri stuff */
intel->hHWContext = driContextPriv->hHWContext;
intel->driFd = sPriv->fd;
intel->driHwLock = sPriv->lock;
intel->width = intelScreen->width;
intel->height = intelScreen->height;
if (intelScreen->deviceID == PCI_CHIP_I865_G)
intel->maxBatchSize = 4096;
else
intel->maxBatchSize = BATCH_SZ;
if (!intel_init_bufmgr(intel))
return GL_FALSE;
if (!lockMutexInit) {
lockMutexInit = GL_TRUE;
_glthread_INIT_MUTEX(lockMutex);
}
driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache,
intel->driScreen->myNum, "i915");
ctx->Const.MaxTextureMaxAnisotropy = 2.0;
/* This doesn't yet catch all non-conformant rendering, but it's a
* start.
*/
if (getenv("INTEL_STRICT_CONFORMANCE")) {
intel->strict_conformance = 1;
}
ctx->Const.MinLineWidth = 1.0;
ctx->Const.MinLineWidthAA = 1.0;
ctx->Const.MaxLineWidth = 3.0;
ctx->Const.MaxLineWidthAA = 3.0;
ctx->Const.LineWidthGranularity = 1.0;
ctx->Const.MinPointSize = 1.0;
ctx->Const.MinPointSizeAA = 1.0;
ctx->Const.MaxPointSize = 255.0;
ctx->Const.MaxPointSizeAA = 3.0;
ctx->Const.PointSizeGranularity = 1.0;
/* reinitialize the context point state.
* It depend on constants in __GLcontextRec::Const
*/
_mesa_init_point(ctx);
ctx->Const.MaxColorAttachments = 4; /* XXX FBO: review this */
/* Initialize the software rasterizer and helper modules. */
_swrast_CreateContext(ctx);
_vbo_CreateContext(ctx);
_tnl_CreateContext(ctx);
_swsetup_CreateContext(ctx);
/* Install the customized pipeline: */
_tnl_destroy_pipeline(ctx);
_tnl_install_pipeline(ctx, intel_pipeline);
/* Configure swrast to match hardware characteristics: */
_swrast_allow_pixel_fog(ctx, GL_FALSE);
_swrast_allow_vertex_fog(ctx, GL_TRUE);
intel->hw_stipple = 1;
/* XXX FBO: this doesn't seem to be used anywhere */
switch (mesaVis->depthBits) {
case 0: /* what to do in this case? */
case 16:
intel->polygon_offset_scale = 1.0;
break;
case 24:
intel->polygon_offset_scale = 2.0; /* req'd to pass glean */
break;
default:
assert(0);
break;
}
/* Initialize swrast, tnl driver tables: */
intelInitSpanFuncs(ctx);
intelInitTriFuncs(ctx);
intel->RenderIndex = ~0;
fthrottle_mode = driQueryOptioni(&intel->optionCache, "fthrottle_mode");
intel->irqsEmitted = 0;
intel->do_irqs = (intel->intelScreen->irq_active &&
fthrottle_mode == DRI_CONF_FTHROTTLE_IRQS);
intel->do_usleeps = (fthrottle_mode == DRI_CONF_FTHROTTLE_USLEEPS);
_math_matrix_ctr(&intel->ViewportMatrix);
/* Disable imaging extension until convolution is working in
* teximage paths:
*/
driInitExtensions(ctx, card_extensions,
/* GL_TRUE, */
GL_FALSE);
if (intel->ttm)
driInitExtensions(ctx, ttm_extensions, GL_FALSE);
if (!sPriv->dri2.enabled)
intel_recreate_static_regions(intel);
intel->batch = intel_batchbuffer_alloc(intel);
intel->last_swap_fence = NULL;
intel->first_swap_fence = NULL;
intel_bufferobj_init(intel);
intel_fbo_init(intel);
if (intel->ctx.Mesa_DXTn) {
_mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
_mesa_enable_extension(ctx, "GL_S3_s3tc");
}
else if (driQueryOptionb(&intel->optionCache, "force_s3tc_enable")) {
_mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
}
intel->prim.primitive = ~0;
#if DO_DEBUG
INTEL_DEBUG = driParseDebugString(getenv("INTEL_DEBUG"), debug_control);
if (INTEL_DEBUG & DEBUG_BUFMGR)
dri_bufmgr_set_debug(intel->bufmgr, GL_TRUE);
#endif
if (driQueryOptionb(&intel->optionCache, "no_rast")) {
fprintf(stderr, "disabling 3D rasterization\n");
FALLBACK(intel, INTEL_FALLBACK_USER, 1);
}
/* Disable all hardware rendering (skip emitting batches and fences/waits
* to the kernel)
*/
intel->no_hw = getenv("INTEL_NO_HW") != NULL;
return GL_TRUE;
}
void
intelDestroyContext(__DRIcontextPrivate * driContextPriv)
{
struct intel_context *intel =
(struct intel_context *) driContextPriv->driverPrivate;
assert(intel); /* should never be null */
if (intel) {
GLboolean release_texture_heaps;
INTEL_FIREVERTICES(intel);
intel->vtbl.destroy(intel);
release_texture_heaps = (intel->ctx.Shared->RefCount == 1);
_swsetup_DestroyContext(&intel->ctx);
_tnl_DestroyContext(&intel->ctx);
_vbo_DestroyContext(&intel->ctx);
_swrast_DestroyContext(&intel->ctx);
intel->Fallback = 0; /* don't call _swrast_Flush later */
intel_batchbuffer_free(intel->batch);
if (intel->last_swap_fence) {
dri_fence_wait(intel->last_swap_fence);
dri_fence_unreference(intel->last_swap_fence);
intel->last_swap_fence = NULL;
}
if (intel->first_swap_fence) {
dri_fence_wait(intel->first_swap_fence);
dri_fence_unreference(intel->first_swap_fence);
intel->first_swap_fence = NULL;
}
if (release_texture_heaps) {
/* This share group is about to go away, free our private
* texture object data.
*/
if (INTEL_DEBUG & DEBUG_TEXTURE)
fprintf(stderr, "do something to free texture heaps\n");
}
/* free the Mesa context */
_mesa_free_context_data(&intel->ctx);
dri_bufmgr_destroy(intel->bufmgr);
}
}
GLboolean
intelUnbindContext(__DRIcontextPrivate * driContextPriv)
{
return GL_TRUE;
}
GLboolean
intelMakeCurrent(__DRIcontextPrivate * driContextPriv,
__DRIdrawablePrivate * driDrawPriv,
__DRIdrawablePrivate * driReadPriv)
{
if (driContextPriv) {
struct intel_context *intel =
(struct intel_context *) driContextPriv->driverPrivate;
struct intel_framebuffer *intel_fb =
(struct intel_framebuffer *) driDrawPriv->driverPrivate;
GLframebuffer *readFb = (GLframebuffer *) driReadPriv->driverPrivate;
/* XXX FBO temporary fix-ups! */
/* if the renderbuffers don't have regions, init them from the context */
if (!driContextPriv->driScreenPriv->dri2.enabled) {
struct intel_renderbuffer *irbDepth
= intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
struct intel_renderbuffer *irbStencil
= intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
if (intel_fb->color_rb[0]) {
intel_renderbuffer_set_region(intel_fb->color_rb[0],
intel->front_region);
}
if (intel_fb->color_rb[1]) {
intel_renderbuffer_set_region(intel_fb->color_rb[1],
intel->back_region);
}
if (intel_fb->color_rb[2]) {
intel_renderbuffer_set_region(intel_fb->color_rb[2],
intel->third_region);
}
if (irbDepth) {
intel_renderbuffer_set_region(irbDepth, intel->depth_region);
}
if (irbStencil) {
intel_renderbuffer_set_region(irbStencil, intel->depth_region);
}
}
/* set GLframebuffer size to match window, if needed */
driUpdateFramebufferSize(&intel->ctx, driDrawPriv);
if (driReadPriv != driDrawPriv) {
driUpdateFramebufferSize(&intel->ctx, driReadPriv);
}
_mesa_make_current(&intel->ctx, &intel_fb->Base, readFb);
/* The drawbuffer won't always be updated by _mesa_make_current:
*/
if (intel->ctx.DrawBuffer == &intel_fb->Base) {
if (intel->driDrawable != driDrawPriv) {
if (driDrawPriv->swap_interval == (unsigned)-1) {
int i;
driDrawPriv->vblFlags = (intel->intelScreen->irq_active != 0)
? driGetDefaultVBlankFlags(&intel->optionCache)
: VBLANK_FLAG_NO_IRQ;
(*dri_interface->getUST) (&intel_fb->swap_ust);
driDrawableInitVBlank(driDrawPriv);
intel_fb->vbl_waited = driDrawPriv->vblSeq;
for (i = 0; i < (intel->intelScreen->third.handle ? 3 : 2); i++) {
if (intel_fb->color_rb[i])
intel_fb->color_rb[i]->vbl_pending = driDrawPriv->vblSeq;
}
}
intel->driDrawable = driDrawPriv;
intelWindowMoved(intel);
}
intel_draw_buffer(&intel->ctx, &intel_fb->Base);
}
}
else {
_mesa_make_current(NULL, NULL, NULL);
}
return GL_TRUE;
}
static void
intelContendedLock(struct intel_context *intel, GLuint flags)
{
__DRIdrawablePrivate *dPriv = intel->driDrawable;
__DRIscreenPrivate *sPriv = intel->driScreen;
struct drm_i915_sarea *sarea = intel->sarea;
int drawable_changed = 0;
drmGetLock(intel->driFd, intel->hHWContext, flags);
if (INTEL_DEBUG & DEBUG_LOCK)
_mesa_printf("%s - got contended lock\n", __progname);
/* If the window moved, may need to set a new cliprect now.
*
* NOTE: This releases and regains the hw lock, so all state
* checking must be done *after* this call:
*/
if (dPriv) {
if (sPriv->dri2.enabled)
drawable_changed = __driParseEvents(sPriv, dPriv);
else
DRI_VALIDATE_DRAWABLE_INFO(sPriv, dPriv);
}
/* If the last consumer of the texture memory wasn't us, notify the fake
* bufmgr and record the new owner. We should have the memory shared
* between contexts of a single fake bufmgr, but this will at least make
* things correct for now.
*/
if (!intel->ttm && sarea->texAge != intel->hHWContext) {
sarea->texAge = intel->hHWContext;
dri_bufmgr_fake_contended_lock_take(intel->bufmgr);
if (INTEL_DEBUG & DEBUG_BATCH)
intel_decode_context_reset();
}
if (!sPriv->dri2.enabled) {
if (sarea->width != intel->width ||
sarea->height != intel->height) {
int numClipRects = intel->numClipRects;
/*
* FIXME: Really only need to do this when drawing to a
* common back- or front buffer.
*/
/*
* This will essentially drop the outstanding batchbuffer on the floor.
*/
intel->numClipRects = 0;
if (intel->Fallback)
_swrast_flush(&intel->ctx);
INTEL_FIREVERTICES(intel);
if (intel->batch->map != intel->batch->ptr)
intel_batchbuffer_flush(intel->batch);
intel->numClipRects = numClipRects;
/* force window update */
intel->lastStamp = 0;
intel->width = sarea->width;
intel->height = sarea->height;
}
/* Drawable changed?
*/
if (dPriv && intel->lastStamp != dPriv->lastStamp) {
intelWindowMoved(intel);
intel->lastStamp = dPriv->lastStamp;
}
} else if (drawable_changed) {
intelWindowMoved(intel);
intel_draw_buffer(&intel->ctx, intel->ctx.DrawBuffer);
}
}
/* Lock the hardware and validate our state.
*/
void LOCK_HARDWARE( struct intel_context *intel )
{
__DRIdrawablePrivate *dPriv = intel->driDrawable;
char __ret=0;
struct intel_framebuffer *intel_fb = NULL;
struct intel_renderbuffer *intel_rb = NULL;
_glthread_LOCK_MUTEX(lockMutex);
assert(!intel->locked);
if (intel->driDrawable) {
intel_fb = intel->driDrawable->driverPrivate;
if (intel_fb)
intel_rb =
intel_get_renderbuffer(&intel_fb->Base,
intel_fb->Base._ColorDrawBufferIndexes[0]);
}
if (intel_rb && dPriv->vblFlags &&
!(dPriv->vblFlags & VBLANK_FLAG_NO_IRQ) &&
(intel_fb->vbl_waited - intel_rb->vbl_pending) > (1<<23)) {
drmVBlank vbl;
vbl.request.type = DRM_VBLANK_ABSOLUTE;
if ( dPriv->vblFlags & VBLANK_FLAG_SECONDARY ) {
vbl.request.type |= DRM_VBLANK_SECONDARY;
}
vbl.request.sequence = intel_rb->vbl_pending;
drmWaitVBlank(intel->driFd, &vbl);
intel_fb->vbl_waited = vbl.reply.sequence;
}
DRM_CAS(intel->driHwLock, intel->hHWContext,
(DRM_LOCK_HELD|intel->hHWContext), __ret);
intel->locked = 1;
if (__ret)
intelContendedLock( intel, 0 );
if (INTEL_DEBUG & DEBUG_LOCK)
_mesa_printf("%s - locked\n", __progname);
}
/* Unlock the hardware using the global current context
*/
void UNLOCK_HARDWARE( struct intel_context *intel )
{
intel->locked = 0;
DRM_UNLOCK(intel->driFd, intel->driHwLock, intel->hHWContext);
_glthread_UNLOCK_MUTEX(lockMutex);
if (INTEL_DEBUG & DEBUG_LOCK)
_mesa_printf("%s - unlocked\n", __progname);
/**
* Nothing should be left in batch outside of LOCK/UNLOCK which references
* cliprects.
*/
assert(intel->batch->cliprect_mode != REFERENCES_CLIPRECTS);
}

View file

@ -0,0 +1 @@
../intel/intel_context.c

View file

@ -41,6 +41,7 @@
#include "intel_screen.h"
#include "intel_batchbuffer.h"
#include "intel_regions.h"
#include "intel_buffers.h"
#include "brw_context.h"
#include "brw_defines.h"

View file

@ -295,6 +295,8 @@ static void upload_polygon_stipple_offset(struct brw_context *brw)
BRW_CACHED_BATCH_STRUCT(brw, &bpso);
}
#define _NEW_WINDOW_POS 0x40000000
const struct brw_tracked_state brw_polygon_stipple_offset = {
.dirty = {
.mesa = _NEW_WINDOW_POS,

View file

@ -61,6 +61,7 @@
#include "intel_decode.h"
#include "intel_fbo.h"
#include "intel_bufmgr_ttm.h"
#include "intel_pixel.h"
#include "drirenderbuffer.h"
#include "i915_drm.h"
@ -235,7 +236,7 @@ const struct dri_extension arb_oc_extensions[] = {
* Initializes potential list of extensions if ctx == NULL, or actually enables
* extensions for a context.
*/
void intelInitExtensions(GLcontext *ctx, GLboolean enable_imaging)
static void intelInitExtensions(GLcontext *ctx, GLboolean enable_imaging)
{
struct intel_context *intel = ctx?intel_context(ctx):NULL;

View file

@ -1,453 +0,0 @@
/**************************************************************************
*
* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef INTELCONTEXT_INC
#define INTELCONTEXT_INC
#include "mtypes.h"
#include "drm.h"
#include "texmem.h"
#include "dri_bufmgr.h"
#include "intel_screen.h"
#include "intel_tex_obj.h"
#include "i915_drm.h"
#include "tnl/t_vertex.h"
#define TAG(x) intel##x
#include "tnl_dd/t_dd_vertex.h"
#undef TAG
#define DV_PF_555 (1<<8)
#define DV_PF_565 (2<<8)
#define DV_PF_8888 (3<<8)
struct intel_region;
struct intel_context;
typedef void (*intel_tri_func)(struct intel_context *, intelVertex *, intelVertex *,
intelVertex *);
typedef void (*intel_line_func)(struct intel_context *, intelVertex *, intelVertex *);
typedef void (*intel_point_func)(struct intel_context *, intelVertex *);
#define INTEL_FALLBACK_DRAW_BUFFER 0x1
#define INTEL_FALLBACK_READ_BUFFER 0x2
#define INTEL_FALLBACK_USER 0x4
#define INTEL_FALLBACK_RENDERMODE 0x8
#define INTEL_FALLBACK_TEXTURE 0x10
#define INTEL_FALLBACK_DEPTH_BUFFER 0x20
#define INTEL_FALLBACK_STENCIL_BUFFER 0x40
extern void intelFallback( struct intel_context *intel, GLuint bit, GLboolean mode );
#define FALLBACK( intel, bit, mode ) intelFallback( intel, bit, mode )
#define INTEL_WRITE_PART 0x1
#define INTEL_WRITE_FULL 0x2
#define INTEL_READ 0x4
struct intel_context
{
GLcontext ctx; /* the parent class */
struct {
void (*destroy)( struct intel_context *intel );
void (*emit_state)( struct intel_context *intel );
void (*emit_invarient_state)( struct intel_context *intel );
void (*new_batch)( struct intel_context *intel );
void (*note_fence)( struct intel_context *intel, GLuint fence );
void (*note_unlock)( struct intel_context *intel );
void (*update_texture_state)( struct intel_context *intel );
void (*render_start)( struct intel_context *intel );
void (*set_draw_region)( struct intel_context *intel,
struct intel_region *draw_region,
struct intel_region *depth_region );
GLuint (*flush_cmd)( void );
void (*emit_flush)( struct intel_context *intel,
GLuint unused );
void (*reduced_primitive_state)( struct intel_context *intel, GLenum rprim );
GLboolean (*check_vertex_size)( struct intel_context *intel, GLuint expected );
void (*invalidate_state)( struct intel_context *intel, GLuint new_state );
/* Metaops:
*/
void (*install_meta_state)( struct intel_context *intel );
void (*leave_meta_state)( struct intel_context *intel );
void (*meta_draw_region)( struct intel_context *intel,
struct intel_region *draw_region,
struct intel_region *depth_region );
void (*meta_color_mask)( struct intel_context *intel,
GLboolean );
void (*meta_stencil_replace)( struct intel_context *intel,
GLuint mask,
GLuint clear );
void (*meta_depth_replace)( struct intel_context *intel );
void (*meta_texture_blend_replace) (struct intel_context * intel);
void (*meta_no_stencil_write)( struct intel_context *intel );
void (*meta_no_depth_write)( struct intel_context *intel );
void (*meta_no_texture)( struct intel_context *intel );
void (*meta_import_pixel_state) (struct intel_context * intel);
void (*meta_frame_buffer_texture)( struct intel_context *intel,
GLint xoff, GLint yoff );
void (*meta_draw_quad)(struct intel_context *intel,
GLfloat x0, GLfloat x1,
GLfloat y0, GLfloat y1,
GLfloat z,
GLuint color, /* ARGB32 */
GLfloat s0, GLfloat s1,
GLfloat t0, GLfloat t1);
void (*debug_batch)(struct intel_context *intel);
} vtbl;
GLint refcount;
GLuint Fallback;
GLuint NewGLState;
dri_bufmgr *bufmgr;
unsigned int maxBatchSize;
struct intel_region *front_region;
struct intel_region *back_region;
struct intel_region *third_region;
struct intel_region *depth_region;
/**
* This value indicates that the kernel memory manager is being used
* instead of the fake client-side memory manager.
*/
GLboolean ttm;
dri_fence *first_swap_fence;
dri_fence *last_swap_fence;
GLuint stats_wm;
struct intel_batchbuffer *batch;
unsigned batch_id;
GLubyte clear_chan[4];
GLuint ClearColor565;
GLuint ClearColor8888;
GLfloat polygon_offset_scale; /* dependent on depth_scale, bpp */
GLboolean hw_stencil;
GLboolean hw_stipple;
GLboolean depth_buffer_is_float;
GLboolean no_rast;
GLboolean locked;
GLboolean strict_conformance;
/* State for intelvb.c and inteltris.c.
*/
GLenum render_primitive;
GLenum reduced_primitive;
struct intel_region *draw_region;
/* These refer to the current draw (front vs. back) buffer:
*/
int drawX; /* origin of drawable in draw buffer */
int drawY;
GLuint numClipRects; /* cliprects for that buffer */
drm_clip_rect_t *pClipRects;
struct gl_texture_object *frame_buffer_texobj;
drm_clip_rect_t fboRect; /**< cliprect for FBO rendering */
GLboolean scissor;
drm_clip_rect_t draw_rect;
drm_clip_rect_t scissor_rect;
drm_context_t hHWContext;
drmLock *driHwLock;
int driFd;
__DRIdrawablePrivate *driDrawable;
__DRIdrawablePrivate *driReadDrawable;
__DRIscreenPrivate *driScreen;
intelScreenPrivate *intelScreen;
volatile struct drm_i915_sarea *sarea;
GLuint lastStamp;
GLboolean no_hw;
/**
* Configuration cache
*/
driOptionCache optionCache;
int64_t swap_ust;
int64_t swap_missed_ust;
GLuint swap_count;
GLuint swap_missed_count;
};
/* These are functions now:
*/
void LOCK_HARDWARE( struct intel_context *intel );
void UNLOCK_HARDWARE( struct intel_context *intel );
#define SUBPIXEL_X 0.125
#define SUBPIXEL_Y 0.125
#define ALIGN(value, alignment) ((value + alignment - 1) & ~(alignment - 1))
/* ================================================================
* Color packing:
*/
#define INTEL_PACKCOLOR4444(r,g,b,a) \
((((a) & 0xf0) << 8) | (((r) & 0xf0) << 4) | ((g) & 0xf0) | ((b) >> 4))
#define INTEL_PACKCOLOR1555(r,g,b,a) \
((((r) & 0xf8) << 7) | (((g) & 0xf8) << 2) | (((b) & 0xf8) >> 3) | \
((a) ? 0x8000 : 0))
#define INTEL_PACKCOLOR565(r,g,b) \
((((r) & 0xf8) << 8) | (((g) & 0xfc) << 3) | (((b) & 0xf8) >> 3))
#define INTEL_PACKCOLOR8888(r,g,b,a) \
((a<<24) | (r<<16) | (g<<8) | b)
#define INTEL_PACKCOLOR(format, r, g, b, a) \
(format == DV_PF_555 ? INTEL_PACKCOLOR1555(r,g,b,a) : \
(format == DV_PF_565 ? INTEL_PACKCOLOR565(r,g,b) : \
(format == DV_PF_8888 ? INTEL_PACKCOLOR8888(r,g,b,a) : \
0)))
/* ================================================================
* From linux kernel i386 header files, copes with odd sizes better
* than COPY_DWORDS would:
*/
#if defined(i386) || defined(__i386__)
static inline void * __memcpy(void * to, const void * from, size_t n)
{
int d0, d1, d2;
__asm__ __volatile__(
"rep ; movsl\n\t"
"testb $2,%b4\n\t"
"je 1f\n\t"
"movsw\n"
"1:\ttestb $1,%b4\n\t"
"je 2f\n\t"
"movsb\n"
"2:"
: "=&c" (d0), "=&D" (d1), "=&S" (d2)
:"0" (n/4), "q" (n),"1" ((long) to),"2" ((long) from)
: "memory");
return (to);
}
#else
#define __memcpy(a,b,c) memcpy(a,b,c)
#endif
/* ================================================================
* Debugging:
*/
extern int INTEL_DEBUG;
#define DEBUG_TEXTURE 0x1
#define DEBUG_STATE 0x2
#define DEBUG_IOCTL 0x4
#define DEBUG_PRIMS 0x8
#define DEBUG_VERTS 0x10
#define DEBUG_FALLBACKS 0x20
#define DEBUG_VERBOSE 0x40
#define DEBUG_DRI 0x80
#define DEBUG_DMA 0x100
#define DEBUG_SANITY 0x200
#define DEBUG_SYNC 0x400
#define DEBUG_SLEEP 0x800
#define DEBUG_PIXEL 0x1000
#define DEBUG_STATS 0x2000
#define DEBUG_TILE 0x4000
#define DEBUG_SINGLE_THREAD 0x8000
#define DEBUG_WM 0x10000
#define DEBUG_URB 0x20000
#define DEBUG_VS 0x40000
#define DEBUG_BATCH 0x80000
#define DEBUG_BUFMGR 0x100000
#define DEBUG_BLIT 0x200000
#define DEBUG_REGION 0x400000
#define DEBUG_MIPTREE 0x800000
#define DEBUG_FBO 0x1000000
#define DBG(...) do { \
if (INTEL_DEBUG & FILE_DEBUG_FLAG) \
_mesa_printf(__VA_ARGS__); \
} while(0)
/* ================================================================
* intel_context.c:
*/
extern GLboolean intelInitContext( struct intel_context *intel,
const __GLcontextModes *mesaVis,
__DRIcontextPrivate *driContextPriv,
void *sharedContextPrivate,
struct dd_function_table *functions );
extern void intelGetLock(struct intel_context *intel, GLuint flags);
extern void intelFinish( GLcontext *ctx );
extern void intelFlush( GLcontext *ctx );
extern void intelInitDriverFunctions( struct dd_function_table *functions );
/* ================================================================
* intel_state.c:
*/
extern void intelInitStateFuncs( struct dd_function_table *functions );
#define COMPAREFUNC_ALWAYS 0
#define COMPAREFUNC_NEVER 0x1
#define COMPAREFUNC_LESS 0x2
#define COMPAREFUNC_EQUAL 0x3
#define COMPAREFUNC_LEQUAL 0x4
#define COMPAREFUNC_GREATER 0x5
#define COMPAREFUNC_NOTEQUAL 0x6
#define COMPAREFUNC_GEQUAL 0x7
#define STENCILOP_KEEP 0
#define STENCILOP_ZERO 0x1
#define STENCILOP_REPLACE 0x2
#define STENCILOP_INCRSAT 0x3
#define STENCILOP_DECRSAT 0x4
#define STENCILOP_INCR 0x5
#define STENCILOP_DECR 0x6
#define STENCILOP_INVERT 0x7
#define LOGICOP_CLEAR 0
#define LOGICOP_NOR 0x1
#define LOGICOP_AND_INV 0x2
#define LOGICOP_COPY_INV 0x3
#define LOGICOP_AND_RVRSE 0x4
#define LOGICOP_INV 0x5
#define LOGICOP_XOR 0x6
#define LOGICOP_NAND 0x7
#define LOGICOP_AND 0x8
#define LOGICOP_EQUIV 0x9
#define LOGICOP_NOOP 0xa
#define LOGICOP_OR_INV 0xb
#define LOGICOP_COPY 0xc
#define LOGICOP_OR_RVRSE 0xd
#define LOGICOP_OR 0xe
#define LOGICOP_SET 0xf
#define BLENDFACT_ZERO 0x01
#define BLENDFACT_ONE 0x02
#define BLENDFACT_SRC_COLR 0x03
#define BLENDFACT_INV_SRC_COLR 0x04
#define BLENDFACT_SRC_ALPHA 0x05
#define BLENDFACT_INV_SRC_ALPHA 0x06
#define BLENDFACT_DST_ALPHA 0x07
#define BLENDFACT_INV_DST_ALPHA 0x08
#define BLENDFACT_DST_COLR 0x09
#define BLENDFACT_INV_DST_COLR 0x0a
#define BLENDFACT_SRC_ALPHA_SATURATE 0x0b
#define BLENDFACT_CONST_COLOR 0x0c
#define BLENDFACT_INV_CONST_COLOR 0x0d
#define BLENDFACT_CONST_ALPHA 0x0e
#define BLENDFACT_INV_CONST_ALPHA 0x0f
#define BLENDFACT_MASK 0x0f
extern int intel_translate_shadow_compare_func( GLenum func );
extern int intel_translate_compare_func( GLenum func );
extern int intel_translate_stencil_op( GLenum op );
extern int intel_translate_blend_factor( GLenum factor );
extern int intel_translate_logic_op( GLenum opcode );
/* ================================================================
* intel_buffers.c:
*/
void intelInitBufferFuncs( struct dd_function_table *functions );
struct intel_region *intel_readbuf_region( struct intel_context *intel );
struct intel_region *intel_drawbuf_region( struct intel_context *intel );
extern void intelWindowMoved( struct intel_context *intel );
extern GLboolean intel_intersect_cliprects( drm_clip_rect_t *dest,
const drm_clip_rect_t *a,
const drm_clip_rect_t *b );
/* ================================================================
* intel_pixel_copy.c:
*/
void intelCopyPixels(GLcontext * ctx,
GLint srcx, GLint srcy,
GLsizei width, GLsizei height,
GLint destx, GLint desty, GLenum type);
GLboolean intel_check_blit_fragment_ops(GLcontext * ctx);
void intelBitmap(GLcontext * ctx,
GLint x, GLint y,
GLsizei width, GLsizei height,
const struct gl_pixelstore_attrib *unpack,
const GLubyte * pixels);
void intelInitExtensions(GLcontext *ctx, GLboolean enable_imaging);
#define _NEW_WINDOW_POS 0x40000000
/*======================================================================
* Inline conversion functions.
* These are better-typed than the macros used previously:
*/
static inline struct intel_context *intel_context( GLcontext *ctx )
{
return (struct intel_context *)ctx;
}
#endif

View file

@ -39,6 +39,8 @@
#include "intel_batchbuffer.h"
#include "intel_blit.h"
#include "intel_regions.h"
#include "intel_buffers.h"
#include "intel_pixel.h"
#define FILE_DEBUG_FLAG DEBUG_PIXEL

View file

@ -0,0 +1,862 @@
/**************************************************************************
*
* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "glheader.h"
#include "context.h"
#include "matrix.h"
#include "simple_list.h"
#include "extensions.h"
#include "framebuffer.h"
#include "imports.h"
#include "points.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/tnl.h"
#include "tnl/t_pipeline.h"
#include "tnl/t_vertex.h"
#include "drivers/common/driverfuncs.h"
#include "intel_screen.h"
#include "i830_dri.h"
#include "intel_chipset.h"
#include "intel_buffers.h"
#include "intel_tex.h"
#include "intel_span.h"
#include "intel_tris.h"
#include "intel_ioctl.h"
#include "intel_batchbuffer.h"
#include "intel_blit.h"
#include "intel_pixel.h"
#include "intel_regions.h"
#include "intel_buffer_objects.h"
#include "intel_fbo.h"
#include "intel_decode.h"
#include "intel_bufmgr_ttm.h"
#include "drirenderbuffer.h"
#include "vblank.h"
#include "utils.h"
#include "xmlpool.h" /* for symbolic values of enum-type options */
#ifndef INTEL_DEBUG
int INTEL_DEBUG = (0);
#endif
#define need_GL_ARB_multisample
#define need_GL_ARB_point_parameters
#define need_GL_ARB_texture_compression
#define need_GL_ARB_vertex_buffer_object
#define need_GL_ARB_vertex_program
#define need_GL_ARB_window_pos
#define need_GL_EXT_blend_color
#define need_GL_EXT_blend_equation_separate
#define need_GL_EXT_blend_func_separate
#define need_GL_EXT_blend_minmax
#define need_GL_EXT_cull_vertex
#define need_GL_EXT_fog_coord
#define need_GL_EXT_framebuffer_object
#define need_GL_EXT_multi_draw_arrays
#define need_GL_EXT_secondary_color
#define need_GL_NV_vertex_program
#include "extension_helper.h"
#define DRIVER_DATE "20061102"
_glthread_Mutex lockMutex;
static GLboolean lockMutexInit = GL_FALSE;
static const GLubyte *
intelGetString(GLcontext * ctx, GLenum name)
{
const char *chipset;
static char buffer[128];
switch (name) {
case GL_VENDOR:
return (GLubyte *) "Tungsten Graphics, Inc";
break;
case GL_RENDERER:
switch (intel_context(ctx)->intelScreen->deviceID) {
case PCI_CHIP_845_G:
chipset = "Intel(R) 845G";
break;
case PCI_CHIP_I830_M:
chipset = "Intel(R) 830M";
break;
case PCI_CHIP_I855_GM:
chipset = "Intel(R) 852GM/855GM";
break;
case PCI_CHIP_I865_G:
chipset = "Intel(R) 865G";
break;
case PCI_CHIP_I915_G:
chipset = "Intel(R) 915G";
break;
case PCI_CHIP_E7221_G:
chipset = "Intel (R) E7221G (i915)";
break;
case PCI_CHIP_I915_GM:
chipset = "Intel(R) 915GM";
break;
case PCI_CHIP_I945_G:
chipset = "Intel(R) 945G";
break;
case PCI_CHIP_I945_GM:
chipset = "Intel(R) 945GM";
break;
case PCI_CHIP_I945_GME:
chipset = "Intel(R) 945GME";
break;
case PCI_CHIP_G33_G:
chipset = "Intel(R) G33";
break;
case PCI_CHIP_Q35_G:
chipset = "Intel(R) Q35";
break;
case PCI_CHIP_Q33_G:
chipset = "Intel(R) Q33";
break;
default:
chipset = "Unknown Intel Chipset";
break;
}
(void) driGetRendererString(buffer, chipset, DRIVER_DATE, 0);
return (GLubyte *) buffer;
default:
return NULL;
}
}
/**
* Extension strings exported by the intel driver.
*/
const struct dri_extension card_extensions[] = {
{"GL_ARB_multisample", GL_ARB_multisample_functions},
{"GL_ARB_multitexture", NULL},
{"GL_ARB_point_parameters", GL_ARB_point_parameters_functions},
{"GL_ARB_texture_border_clamp", NULL},
{"GL_ARB_texture_compression", GL_ARB_texture_compression_functions},
{"GL_ARB_texture_cube_map", NULL},
{"GL_ARB_texture_env_add", NULL},
{"GL_ARB_texture_env_combine", NULL},
{"GL_ARB_texture_env_dot3", NULL},
{"GL_ARB_texture_mirrored_repeat", NULL},
{"GL_ARB_texture_rectangle", NULL},
{"GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions},
{"GL_ARB_vertex_program", GL_ARB_vertex_program_functions},
{"GL_ARB_window_pos", GL_ARB_window_pos_functions},
{"GL_EXT_blend_color", GL_EXT_blend_color_functions},
{"GL_EXT_blend_equation_separate",
GL_EXT_blend_equation_separate_functions},
{"GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions},
{"GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions},
{"GL_EXT_blend_subtract", NULL},
{"GL_EXT_cull_vertex", GL_EXT_cull_vertex_functions},
{"GL_EXT_fog_coord", GL_EXT_fog_coord_functions},
{"GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions},
#if 1 /* XXX FBO temporary? */
{"GL_EXT_packed_depth_stencil", NULL},
#endif
{"GL_EXT_secondary_color", GL_EXT_secondary_color_functions},
{"GL_EXT_stencil_wrap", NULL},
{"GL_EXT_texture_edge_clamp", NULL},
{"GL_EXT_texture_env_combine", NULL},
{"GL_EXT_texture_env_dot3", NULL},
{"GL_EXT_texture_filter_anisotropic", NULL},
{"GL_EXT_texture_lod_bias", NULL},
{"GL_3DFX_texture_compression_FXT1", NULL},
{"GL_APPLE_client_storage", NULL},
{"GL_MESA_pack_invert", NULL},
{"GL_MESA_ycbcr_texture", NULL},
{"GL_NV_blend_square", NULL},
{"GL_NV_vertex_program", GL_NV_vertex_program_functions},
{"GL_NV_vertex_program1_1", NULL},
{ "GL_SGIS_generate_mipmap", NULL },
{NULL, NULL}
};
const struct dri_extension ttm_extensions[] = {
{"GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions},
{"GL_ARB_pixel_buffer_object", NULL},
{NULL, NULL}
};
extern const struct tnl_pipeline_stage _intel_render_stage;
static const struct tnl_pipeline_stage *intel_pipeline[] = {
&_tnl_vertex_transform_stage,
&_tnl_vertex_cull_stage,
&_tnl_normal_transform_stage,
&_tnl_lighting_stage,
&_tnl_fog_coordinate_stage,
&_tnl_texgen_stage,
&_tnl_texture_transform_stage,
&_tnl_point_attenuation_stage,
&_tnl_vertex_program_stage,
#if 1
&_intel_render_stage, /* ADD: unclipped rastersetup-to-dma */
#endif
&_tnl_render_stage,
0,
};
static const struct dri_debug_control debug_control[] = {
{"tex", DEBUG_TEXTURE},
{"state", DEBUG_STATE},
{"ioctl", DEBUG_IOCTL},
{"blit", DEBUG_BLIT},
{"mip", DEBUG_MIPTREE},
{"fall", DEBUG_FALLBACKS},
{"verb", DEBUG_VERBOSE},
{"bat", DEBUG_BATCH},
{"pix", DEBUG_PIXEL},
{"buf", DEBUG_BUFMGR},
{"reg", DEBUG_REGION},
{"fbo", DEBUG_FBO},
{"lock", DEBUG_LOCK},
{"sync", DEBUG_SYNC},
{NULL, 0}
};
static void
intelInvalidateState(GLcontext * ctx, GLuint new_state)
{
_swrast_InvalidateState(ctx, new_state);
_swsetup_InvalidateState(ctx, new_state);
_vbo_InvalidateState(ctx, new_state);
_tnl_InvalidateState(ctx, new_state);
_tnl_invalidate_vertex_state(ctx, new_state);
intel_context(ctx)->NewGLState |= new_state;
}
void
intelFlush(GLcontext * ctx)
{
struct intel_context *intel = intel_context(ctx);
if (intel->Fallback)
_swrast_flush(ctx);
INTEL_FIREVERTICES(intel);
if (intel->batch->map != intel->batch->ptr)
intel_batchbuffer_flush(intel->batch);
/* XXX: Need to do an MI_FLUSH here.
*/
}
void
intelFinish(GLcontext * ctx)
{
struct intel_context *intel = intel_context(ctx);
intelFlush(ctx);
if (intel->batch->last_fence) {
dri_fence_wait(intel->batch->last_fence);
dri_fence_unreference(intel->batch->last_fence);
intel->batch->last_fence = NULL;
}
}
/** Driver-specific fence emit implementation for the fake memory manager. */
static unsigned int
intel_fence_emit(void *private)
{
struct intel_context *intel = (struct intel_context *)private;
unsigned int fence;
/* XXX: Need to emit a flush, if we haven't already (at least with the
* current batchbuffer implementation, we have).
*/
fence = intelEmitIrqLocked(intel);
return fence;
}
/** Driver-specific fence wait implementation for the fake memory manager. */
static int
intel_fence_wait(void *private, unsigned int cookie)
{
struct intel_context *intel = (struct intel_context *)private;
intelWaitIrq(intel, cookie);
return 0;
}
static GLboolean
intel_init_bufmgr(struct intel_context *intel)
{
intelScreenPrivate *intelScreen = intel->intelScreen;
GLboolean ttm_disable = getenv("INTEL_NO_TTM") != NULL;
/* If we've got a new enough DDX that's initializing TTM and giving us
* object handles for the shared buffers, use that.
*/
intel->ttm = GL_FALSE;
if (!ttm_disable &&
intel->intelScreen->driScrnPriv->ddx_version.minor >= 9 &&
intel->intelScreen->drmMinor >= 11 &&
intel->intelScreen->front.bo_handle != -1)
{
intel->bufmgr = intel_bufmgr_ttm_init(intel->driFd,
DRM_FENCE_TYPE_EXE,
DRM_FENCE_TYPE_EXE |
DRM_I915_FENCE_TYPE_RW,
BATCH_SZ);
if (intel->bufmgr != NULL)
intel->ttm = GL_TRUE;
}
/* Otherwise, use the classic buffer manager. */
if (intel->bufmgr == NULL) {
if (ttm_disable) {
fprintf(stderr, "TTM buffer manager disabled. Using classic.\n");
} else {
fprintf(stderr, "Failed to initialize TTM buffer manager. "
"Falling back to classic.\n");
}
if (intelScreen->tex.size == 0) {
fprintf(stderr, "[%s:%u] Error initializing buffer manager.\n",
__func__, __LINE__);
return GL_FALSE;
}
intel->bufmgr = dri_bufmgr_fake_init(intelScreen->tex.offset,
intelScreen->tex.map,
intelScreen->tex.size,
intel_fence_emit,
intel_fence_wait,
intel);
}
return GL_TRUE;
}
void
intelInitDriverFunctions(struct dd_function_table *functions)
{
_mesa_init_driver_functions(functions);
functions->Flush = intelFlush;
functions->Finish = intelFinish;
functions->GetString = intelGetString;
functions->UpdateState = intelInvalidateState;
functions->CopyColorTable = _swrast_CopyColorTable;
functions->CopyColorSubTable = _swrast_CopyColorSubTable;
functions->CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D;
functions->CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D;
intelInitTextureFuncs(functions);
intelInitPixelFuncs(functions);
intelInitStateFuncs(functions);
intelInitBufferFuncs(functions);
}
GLboolean
intelInitContext(struct intel_context *intel,
const __GLcontextModes * mesaVis,
__DRIcontextPrivate * driContextPriv,
void *sharedContextPrivate,
struct dd_function_table *functions)
{
GLcontext *ctx = &intel->ctx;
GLcontext *shareCtx = (GLcontext *) sharedContextPrivate;
__DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
intelScreenPrivate *intelScreen = (intelScreenPrivate *) sPriv->private;
struct drm_i915_sarea *saPriv = (struct drm_i915_sarea *)
(((GLubyte *) sPriv->pSAREA) + intelScreen->sarea_priv_offset);
int fthrottle_mode;
if (!_mesa_initialize_context(&intel->ctx,
mesaVis, shareCtx,
functions, (void *) intel))
return GL_FALSE;
driContextPriv->driverPrivate = intel;
intel->intelScreen = intelScreen;
intel->driScreen = sPriv;
intel->sarea = saPriv;
/* Dri stuff */
intel->hHWContext = driContextPriv->hHWContext;
intel->driFd = sPriv->fd;
intel->driHwLock = sPriv->lock;
intel->width = intelScreen->width;
intel->height = intelScreen->height;
if (intelScreen->deviceID == PCI_CHIP_I865_G)
intel->maxBatchSize = 4096;
else
intel->maxBatchSize = BATCH_SZ;
if (!intel_init_bufmgr(intel))
return GL_FALSE;
if (!lockMutexInit) {
lockMutexInit = GL_TRUE;
_glthread_INIT_MUTEX(lockMutex);
}
driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache,
intel->driScreen->myNum, "i915");
ctx->Const.MaxTextureMaxAnisotropy = 2.0;
/* This doesn't yet catch all non-conformant rendering, but it's a
* start.
*/
if (getenv("INTEL_STRICT_CONFORMANCE")) {
intel->strict_conformance = 1;
}
ctx->Const.MinLineWidth = 1.0;
ctx->Const.MinLineWidthAA = 1.0;
ctx->Const.MaxLineWidth = 3.0;
ctx->Const.MaxLineWidthAA = 3.0;
ctx->Const.LineWidthGranularity = 1.0;
ctx->Const.MinPointSize = 1.0;
ctx->Const.MinPointSizeAA = 1.0;
ctx->Const.MaxPointSize = 255.0;
ctx->Const.MaxPointSizeAA = 3.0;
ctx->Const.PointSizeGranularity = 1.0;
/* reinitialize the context point state.
* It depend on constants in __GLcontextRec::Const
*/
_mesa_init_point(ctx);
ctx->Const.MaxColorAttachments = 4; /* XXX FBO: review this */
/* Initialize the software rasterizer and helper modules. */
_swrast_CreateContext(ctx);
_vbo_CreateContext(ctx);
_tnl_CreateContext(ctx);
_swsetup_CreateContext(ctx);
/* Install the customized pipeline: */
_tnl_destroy_pipeline(ctx);
_tnl_install_pipeline(ctx, intel_pipeline);
/* Configure swrast to match hardware characteristics: */
_swrast_allow_pixel_fog(ctx, GL_FALSE);
_swrast_allow_vertex_fog(ctx, GL_TRUE);
intel->hw_stipple = 1;
/* XXX FBO: this doesn't seem to be used anywhere */
switch (mesaVis->depthBits) {
case 0: /* what to do in this case? */
case 16:
intel->polygon_offset_scale = 1.0;
break;
case 24:
intel->polygon_offset_scale = 2.0; /* req'd to pass glean */
break;
default:
assert(0);
break;
}
/* Initialize swrast, tnl driver tables: */
intelInitSpanFuncs(ctx);
intelInitTriFuncs(ctx);
intel->RenderIndex = ~0;
fthrottle_mode = driQueryOptioni(&intel->optionCache, "fthrottle_mode");
intel->irqsEmitted = 0;
intel->do_irqs = (intel->intelScreen->irq_active &&
fthrottle_mode == DRI_CONF_FTHROTTLE_IRQS);
intel->do_usleeps = (fthrottle_mode == DRI_CONF_FTHROTTLE_USLEEPS);
_math_matrix_ctr(&intel->ViewportMatrix);
/* Disable imaging extension until convolution is working in
* teximage paths:
*/
driInitExtensions(ctx, card_extensions,
/* GL_TRUE, */
GL_FALSE);
if (intel->ttm)
driInitExtensions(ctx, ttm_extensions, GL_FALSE);
if (!sPriv->dri2.enabled)
intel_recreate_static_regions(intel);
intel->batch = intel_batchbuffer_alloc(intel);
intel->last_swap_fence = NULL;
intel->first_swap_fence = NULL;
intel_bufferobj_init(intel);
intel_fbo_init(intel);
if (intel->ctx.Mesa_DXTn) {
_mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
_mesa_enable_extension(ctx, "GL_S3_s3tc");
}
else if (driQueryOptionb(&intel->optionCache, "force_s3tc_enable")) {
_mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
}
intel->prim.primitive = ~0;
#if DO_DEBUG
INTEL_DEBUG = driParseDebugString(getenv("INTEL_DEBUG"), debug_control);
if (INTEL_DEBUG & DEBUG_BUFMGR)
dri_bufmgr_set_debug(intel->bufmgr, GL_TRUE);
#endif
if (driQueryOptionb(&intel->optionCache, "no_rast")) {
fprintf(stderr, "disabling 3D rasterization\n");
FALLBACK(intel, INTEL_FALLBACK_USER, 1);
}
/* Disable all hardware rendering (skip emitting batches and fences/waits
* to the kernel)
*/
intel->no_hw = getenv("INTEL_NO_HW") != NULL;
return GL_TRUE;
}
void
intelDestroyContext(__DRIcontextPrivate * driContextPriv)
{
struct intel_context *intel =
(struct intel_context *) driContextPriv->driverPrivate;
assert(intel); /* should never be null */
if (intel) {
GLboolean release_texture_heaps;
INTEL_FIREVERTICES(intel);
intel->vtbl.destroy(intel);
release_texture_heaps = (intel->ctx.Shared->RefCount == 1);
_swsetup_DestroyContext(&intel->ctx);
_tnl_DestroyContext(&intel->ctx);
_vbo_DestroyContext(&intel->ctx);
_swrast_DestroyContext(&intel->ctx);
intel->Fallback = 0; /* don't call _swrast_Flush later */
intel_batchbuffer_free(intel->batch);
if (intel->last_swap_fence) {
dri_fence_wait(intel->last_swap_fence);
dri_fence_unreference(intel->last_swap_fence);
intel->last_swap_fence = NULL;
}
if (intel->first_swap_fence) {
dri_fence_wait(intel->first_swap_fence);
dri_fence_unreference(intel->first_swap_fence);
intel->first_swap_fence = NULL;
}
if (release_texture_heaps) {
/* This share group is about to go away, free our private
* texture object data.
*/
if (INTEL_DEBUG & DEBUG_TEXTURE)
fprintf(stderr, "do something to free texture heaps\n");
}
/* free the Mesa context */
_mesa_free_context_data(&intel->ctx);
dri_bufmgr_destroy(intel->bufmgr);
}
}
GLboolean
intelUnbindContext(__DRIcontextPrivate * driContextPriv)
{
return GL_TRUE;
}
GLboolean
intelMakeCurrent(__DRIcontextPrivate * driContextPriv,
__DRIdrawablePrivate * driDrawPriv,
__DRIdrawablePrivate * driReadPriv)
{
if (driContextPriv) {
struct intel_context *intel =
(struct intel_context *) driContextPriv->driverPrivate;
struct intel_framebuffer *intel_fb =
(struct intel_framebuffer *) driDrawPriv->driverPrivate;
GLframebuffer *readFb = (GLframebuffer *) driReadPriv->driverPrivate;
/* XXX FBO temporary fix-ups! */
/* if the renderbuffers don't have regions, init them from the context */
if (!driContextPriv->driScreenPriv->dri2.enabled) {
struct intel_renderbuffer *irbDepth
= intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
struct intel_renderbuffer *irbStencil
= intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
if (intel_fb->color_rb[0]) {
intel_renderbuffer_set_region(intel_fb->color_rb[0],
intel->front_region);
}
if (intel_fb->color_rb[1]) {
intel_renderbuffer_set_region(intel_fb->color_rb[1],
intel->back_region);
}
if (intel_fb->color_rb[2]) {
intel_renderbuffer_set_region(intel_fb->color_rb[2],
intel->third_region);
}
if (irbDepth) {
intel_renderbuffer_set_region(irbDepth, intel->depth_region);
}
if (irbStencil) {
intel_renderbuffer_set_region(irbStencil, intel->depth_region);
}
}
/* set GLframebuffer size to match window, if needed */
driUpdateFramebufferSize(&intel->ctx, driDrawPriv);
if (driReadPriv != driDrawPriv) {
driUpdateFramebufferSize(&intel->ctx, driReadPriv);
}
_mesa_make_current(&intel->ctx, &intel_fb->Base, readFb);
/* The drawbuffer won't always be updated by _mesa_make_current:
*/
if (intel->ctx.DrawBuffer == &intel_fb->Base) {
if (intel->driDrawable != driDrawPriv) {
if (driDrawPriv->swap_interval == (unsigned)-1) {
int i;
driDrawPriv->vblFlags = (intel->intelScreen->irq_active != 0)
? driGetDefaultVBlankFlags(&intel->optionCache)
: VBLANK_FLAG_NO_IRQ;
(*dri_interface->getUST) (&intel_fb->swap_ust);
driDrawableInitVBlank(driDrawPriv);
intel_fb->vbl_waited = driDrawPriv->vblSeq;
for (i = 0; i < (intel->intelScreen->third.handle ? 3 : 2); i++) {
if (intel_fb->color_rb[i])
intel_fb->color_rb[i]->vbl_pending = driDrawPriv->vblSeq;
}
}
intel->driDrawable = driDrawPriv;
intelWindowMoved(intel);
}
intel_draw_buffer(&intel->ctx, &intel_fb->Base);
}
}
else {
_mesa_make_current(NULL, NULL, NULL);
}
return GL_TRUE;
}
static void
intelContendedLock(struct intel_context *intel, GLuint flags)
{
__DRIdrawablePrivate *dPriv = intel->driDrawable;
__DRIscreenPrivate *sPriv = intel->driScreen;
struct drm_i915_sarea *sarea = intel->sarea;
int drawable_changed = 0;
drmGetLock(intel->driFd, intel->hHWContext, flags);
if (INTEL_DEBUG & DEBUG_LOCK)
_mesa_printf("%s - got contended lock\n", __progname);
/* If the window moved, may need to set a new cliprect now.
*
* NOTE: This releases and regains the hw lock, so all state
* checking must be done *after* this call:
*/
if (dPriv) {
if (sPriv->dri2.enabled)
drawable_changed = __driParseEvents(sPriv, dPriv);
else
DRI_VALIDATE_DRAWABLE_INFO(sPriv, dPriv);
}
/* If the last consumer of the texture memory wasn't us, notify the fake
* bufmgr and record the new owner. We should have the memory shared
* between contexts of a single fake bufmgr, but this will at least make
* things correct for now.
*/
if (!intel->ttm && sarea->texAge != intel->hHWContext) {
sarea->texAge = intel->hHWContext;
dri_bufmgr_fake_contended_lock_take(intel->bufmgr);
if (INTEL_DEBUG & DEBUG_BATCH)
intel_decode_context_reset();
}
if (!sPriv->dri2.enabled) {
if (sarea->width != intel->width ||
sarea->height != intel->height) {
int numClipRects = intel->numClipRects;
/*
* FIXME: Really only need to do this when drawing to a
* common back- or front buffer.
*/
/*
* This will essentially drop the outstanding batchbuffer on the floor.
*/
intel->numClipRects = 0;
if (intel->Fallback)
_swrast_flush(&intel->ctx);
INTEL_FIREVERTICES(intel);
if (intel->batch->map != intel->batch->ptr)
intel_batchbuffer_flush(intel->batch);
intel->numClipRects = numClipRects;
/* force window update */
intel->lastStamp = 0;
intel->width = sarea->width;
intel->height = sarea->height;
}
/* Drawable changed?
*/
if (dPriv && intel->lastStamp != dPriv->lastStamp) {
intelWindowMoved(intel);
intel->lastStamp = dPriv->lastStamp;
}
} else if (drawable_changed) {
intelWindowMoved(intel);
intel_draw_buffer(&intel->ctx, intel->ctx.DrawBuffer);
}
}
/* Lock the hardware and validate our state.
*/
void LOCK_HARDWARE( struct intel_context *intel )
{
__DRIdrawablePrivate *dPriv = intel->driDrawable;
char __ret=0;
struct intel_framebuffer *intel_fb = NULL;
struct intel_renderbuffer *intel_rb = NULL;
_glthread_LOCK_MUTEX(lockMutex);
assert(!intel->locked);
if (intel->driDrawable) {
intel_fb = intel->driDrawable->driverPrivate;
if (intel_fb)
intel_rb =
intel_get_renderbuffer(&intel_fb->Base,
intel_fb->Base._ColorDrawBufferIndexes[0]);
}
if (intel_rb && dPriv->vblFlags &&
!(dPriv->vblFlags & VBLANK_FLAG_NO_IRQ) &&
(intel_fb->vbl_waited - intel_rb->vbl_pending) > (1<<23)) {
drmVBlank vbl;
vbl.request.type = DRM_VBLANK_ABSOLUTE;
if ( dPriv->vblFlags & VBLANK_FLAG_SECONDARY ) {
vbl.request.type |= DRM_VBLANK_SECONDARY;
}
vbl.request.sequence = intel_rb->vbl_pending;
drmWaitVBlank(intel->driFd, &vbl);
intel_fb->vbl_waited = vbl.reply.sequence;
}
DRM_CAS(intel->driHwLock, intel->hHWContext,
(DRM_LOCK_HELD|intel->hHWContext), __ret);
intel->locked = 1;
if (__ret)
intelContendedLock( intel, 0 );
if (INTEL_DEBUG & DEBUG_LOCK)
_mesa_printf("%s - locked\n", __progname);
}
/* Unlock the hardware using the global current context
*/
void UNLOCK_HARDWARE( struct intel_context *intel )
{
intel->locked = 0;
DRM_UNLOCK(intel->driFd, intel->driHwLock, intel->hHWContext);
_glthread_UNLOCK_MUTEX(lockMutex);
if (INTEL_DEBUG & DEBUG_LOCK)
_mesa_printf("%s - unlocked\n", __progname);
/**
* Nothing should be left in batch outside of LOCK/UNLOCK which references
* cliprects.
*/
assert(intel->batch->cliprect_mode != REFERENCES_CLIPRECTS);
}

View file

@ -64,6 +64,7 @@ typedef void (*intel_point_func) (struct intel_context *, intelVertex *);
#define INTEL_FALLBACK_STENCIL_BUFFER 0x8
#define INTEL_FALLBACK_USER 0x10
#define INTEL_FALLBACK_RENDERMODE 0x20
#define INTEL_FALLBACK_TEXTURE 0x40
extern void intelFallback(struct intel_context *intel, GLuint bit,
GLboolean mode);
@ -85,6 +86,9 @@ struct intel_context
void (*destroy) (struct intel_context * intel);
void (*emit_state) (struct intel_context * intel);
void (*new_batch) (struct intel_context * intel);
void (*emit_invarient_state) (struct intel_context * intel);
void (*note_fence) (struct intel_context *intel, GLuint fence);
void (*note_unlock) (struct intel_context *intel);
void (*update_texture_state) (struct intel_context * intel);
void (*render_start) (struct intel_context * intel);
@ -93,13 +97,16 @@ struct intel_context
struct intel_region * draw_region,
struct intel_region * depth_region);
GLuint(*flush_cmd) (void);
GLuint (*flush_cmd) (void);
void (*emit_flush) (struct intel_context *intel, GLuint unused);
void (*reduced_primitive_state) (struct intel_context * intel,
GLenum rprim);
GLboolean(*check_vertex_size) (struct intel_context * intel,
GLuint expected);
GLboolean (*check_vertex_size) (struct intel_context * intel,
GLuint expected);
void (*invalidate_state) (struct intel_context *intel,
GLuint new_state);
/* Metaops:
@ -133,6 +140,8 @@ struct intel_context
void (*meta_no_texture) (struct intel_context * intel);
void (*meta_import_pixel_state) (struct intel_context * intel);
void (*meta_frame_buffer_texture) (struct intel_context *intel,
GLint xoff, GLint yoff);
GLboolean(*meta_tex_rect_source) (struct intel_context * intel,
dri_bo * buffer,
@ -169,6 +178,7 @@ struct intel_context
struct intel_batchbuffer *batch;
GLboolean no_batch_wrap;
unsigned batch_id;
struct
{
@ -178,10 +188,12 @@ struct intel_context
void (*flush) (struct intel_context *);
} prim;
GLuint stats_wm;
GLboolean locked;
char *prevLockFile;
int prevLockLine;
GLubyte clear_chan[4];
GLuint ClearColor565;
GLuint ClearColor8888;
@ -197,7 +209,10 @@ struct intel_context
GLfloat polygon_offset_scale; /* dependent on depth_scale, bpp */
GLboolean hw_stencil;
GLboolean hw_stipple;
GLboolean depth_buffer_is_float;
GLboolean no_rast;
GLboolean strict_conformance;
/* State for intelvb.c and inteltris.c.
@ -208,6 +223,7 @@ struct intel_context
GLenum reduced_primitive;
GLuint vertex_size;
GLubyte *verts; /* points to tnl->clipspace.vertex_buf */
struct intel_region *draw_region;
/* Fallback rasterization functions
*/
@ -220,6 +236,7 @@ struct intel_context
int drawX, drawY; /**< origin of drawing area within region */
GLuint numClipRects; /**< cliprects for drawing */
drm_clip_rect_t *pClipRects;
struct gl_texture_object *frame_buffer_texobj;
drm_clip_rect_t fboRect; /**< cliprect for FBO rendering */
int perf_boxes;
@ -228,14 +245,19 @@ struct intel_context
int do_irqs;
GLuint irqsEmitted;
GLboolean scissor;
drm_clip_rect_t draw_rect;
drm_clip_rect_t scissor_rect;
drm_context_t hHWContext;
drmLock *driHwLock;
int driFd;
__DRIdrawablePrivate *driDrawable;
__DRIdrawablePrivate *driReadDrawable;
__DRIscreenPrivate *driScreen;
intelScreenPrivate *intelScreen;
struct drm_i915_sarea *sarea;
volatile struct drm_i915_sarea *sarea;
GLuint lastStamp;
@ -249,6 +271,12 @@ struct intel_context
/* Last seen width/height of the screen */
int width;
int height;
int64_t swap_ust;
int64_t swap_missed_ust;
GLuint swap_count;
GLuint swap_missed_count;
};
/* These are functions now:
@ -287,7 +315,11 @@ do { \
#define INTEL_PACKCOLOR8888(r,g,b,a) \
((a<<24) | (r<<16) | (g<<8) | b)
#define INTEL_PACKCOLOR(format, r, g, b, a) \
(format == DV_PF_555 ? INTEL_PACKCOLOR1555(r,g,b,a) : \
(format == DV_PF_565 ? INTEL_PACKCOLOR565(r,g,b) : \
(format == DV_PF_8888 ? INTEL_PACKCOLOR8888(r,g,b,a) : \
0)))
/* ================================================================
* From linux kernel i386 header files, copes with odd sizes better
@ -295,19 +327,21 @@ do { \
* XXX Put this in src/mesa/main/imports.h ???
*/
#if defined(i386) || defined(__i386__)
static INLINE void *
__memcpy(void *to, const void *from, size_t n)
static inline void * __memcpy(void * to, const void * from, size_t n)
{
int d0, d1, d2;
__asm__ __volatile__("rep ; movsl\n\t"
"testb $2,%b4\n\t"
"je 1f\n\t"
"movsw\n"
"1:\ttestb $1,%b4\n\t"
"je 2f\n\t"
"movsb\n" "2:":"=&c"(d0), "=&D"(d1), "=&S"(d2)
:"0"(n / 4), "q"(n), "1"((long) to), "2"((long) from)
:"memory");
__asm__ __volatile__(
"rep ; movsl\n\t"
"testb $2,%b4\n\t"
"je 1f\n\t"
"movsw\n"
"1:\ttestb $1,%b4\n\t"
"je 2f\n\t"
"movsb\n"
"2:"
: "=&c" (d0), "=&D" (d1), "=&S" (d2)
:"0" (n/4), "q" (n),"1" ((long) to),"2" ((long) from)
: "memory");
return (to);
}
#else
@ -315,16 +349,10 @@ __memcpy(void *to, const void *from, size_t n)
#endif
/* ================================================================
* Debugging:
*/
#define DO_DEBUG 1
#if DO_DEBUG
extern int INTEL_DEBUG;
#else
#define INTEL_DEBUG 0
#endif
#define DEBUG_TEXTURE 0x1
#define DEBUG_STATE 0x2
@ -340,9 +368,23 @@ extern int INTEL_DEBUG;
#define DEBUG_FBO 0x800
#define DEBUG_LOCK 0x1000
#define DEBUG_SYNC 0x2000
#define DEBUG_PRIMS 0x4000
#define DEBUG_VERTS 0x8000
#define DEBUG_DRI 0x10000
#define DEBUG_DMA 0x20000
#define DEBUG_SANITY 0x40000
#define DEBUG_SLEEP 0x80000
#define DEBUG_STATS 0x100000
#define DEBUG_TILE 0x200000
#define DEBUG_SINGLE_THREAD 0x400000
#define DEBUG_WM 0x800000
#define DEBUG_URB 0x1000000
#define DEBUG_VS 0x2000000
#define DBG(...) do { if (INTEL_DEBUG & FILE_DEBUG_FLAG) _mesa_printf(__VA_ARGS__); } while(0)
#define DBG(...) do { \
if (INTEL_DEBUG & FILE_DEBUG_FLAG) \
_mesa_printf(__VA_ARGS__); \
} while(0)
#define PCI_CHIP_845_G 0x2562
#define PCI_CHIP_I830_M 0x3577

View file

@ -60,4 +60,10 @@ void intelCopyPixels(GLcontext * ctx,
GLsizei width, GLsizei height,
GLint destx, GLint desty, GLenum type);
void intelBitmap(GLcontext * ctx,
GLint x, GLint y,
GLsizei width, GLsizei height,
const struct gl_pixelstore_attrib *unpack,
const GLubyte * pixels);
#endif

View file

@ -41,6 +41,8 @@
#include "intel_blit.h"
#include "intel_regions.h"
#include "intel_buffer_objects.h"
#include "intel_buffers.h"
#include "intel_pixel.h"