draw: keep record of number of active vertex buffers

This commit is contained in:
Keith Whitwell 2008-04-17 13:14:22 +01:00
parent 8abfcea690
commit c96d565643
2 changed files with 4 additions and 0 deletions

View file

@ -249,6 +249,7 @@ draw_set_vertex_buffers(struct draw_context *draw,
draw_do_flush( draw, DRAW_FLUSH_VERTEX_CACHE/*STATE_CHANGE*/ );
memcpy(draw->vertex_buffer, buffers, count * sizeof(buffers[0]));
draw->nr_vertex_buffers = count;
}

View file

@ -245,7 +245,10 @@ struct draw_context
/* pipe state that we need: */
const struct pipe_rasterizer_state *rasterizer;
struct pipe_viewport_state viewport;
struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
unsigned nr_vertex_buffers;
struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
struct draw_vertex_shader *vertex_shader;