Ensure that shader_in and shader_out are correctly set in declarations

This commit is contained in:
Ian Romanick 2010-06-18 18:57:31 -07:00
parent 93dad36844
commit c96822cf31

View file

@ -1471,11 +1471,27 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
if (qual->uniform)
var->shader_in = true;
if (qual->varying) {
if (qual->in)
/* Any 'in' or 'inout' variables at global scope must be marked as being
* shader inputs. Likewise, any 'out' or 'inout' variables at global scope
* must be marked as being shader outputs.
*/
if (state->current_function == NULL) {
switch (var->mode) {
case ir_var_in:
case ir_var_uniform:
var->shader_in = true;
if (qual->out)
break;
case ir_var_out:
var->shader_out = true;
break;
case ir_var_inout:
var->shader_in = true;
var->shader_out = true;
break;
default:
break;
}
}
if (qual->flat)