progs/tests: re-indent mipmap_limits.c

This commit is contained in:
Brian Paul 2009-09-25 16:37:15 -06:00
parent 9871521b30
commit c8de476189

View file

@ -77,15 +77,16 @@ InitValues(void)
} }
static void MakeImage(int level, int width, int height, const GLubyte color[4]) static void
MakeImage(int level, int width, int height, const GLubyte color[4])
{ {
const int makeStripes = 0; const int makeStripes = 0;
GLubyte img[512*512*3]; GLubyte img[512 * 512 * 3];
int i, j; int i, j;
for (i = 0; i < height; i++) { for (i = 0; i < height; i++) {
for (j = 0; j < width; j++) { for (j = 0; j < width; j++) {
int k = (i * width + j) * 3; int k = (i * width + j) * 3;
int p = (i/8) & makeStripes; int p = (i / 8) & makeStripes;
if (p == 0) { if (p == 0) {
img[k + 0] = color[0]; img[k + 0] = color[0];
img[k + 1] = color[1]; img[k + 1] = color[1];
@ -104,7 +105,8 @@ static void MakeImage(int level, int width, int height, const GLubyte color[4])
} }
static void makeImages(int image) static void
makeImages(int image)
{ {
#define WIDTH 512 #define WIDTH 512
#define HEIGHT 512 #define HEIGHT 512
@ -121,19 +123,20 @@ static void makeImages(int image)
if (width != WIDTH || height != HEIGHT) { if (width != WIDTH || height != HEIGHT) {
GLubyte *newImage = malloc(WIDTH * HEIGHT * 4); GLubyte *newImage = malloc(WIDTH * HEIGHT * 4);
gluScaleImage(format, width, height, GL_UNSIGNED_BYTE, image, gluScaleImage(format, width, height, GL_UNSIGNED_BYTE, image,
WIDTH, HEIGHT, GL_UNSIGNED_BYTE, newImage); WIDTH, HEIGHT, GL_UNSIGNED_BYTE, newImage);
free(image); free(image);
image = newImage; image = newImage;
} }
printf("Using GL_SGIS_generate_mipmap\n"); printf("Using GL_SGIS_generate_mipmap\n");
glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_TRUE); glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_TRUE);
glTexImage2D(GL_TEXTURE_2D, 0, format, WIDTH, HEIGHT, 0, glTexImage2D(GL_TEXTURE_2D, 0, format, WIDTH, HEIGHT, 0,
format, GL_UNSIGNED_BYTE, image); format, GL_UNSIGNED_BYTE, image);
glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_FALSE); glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_FALSE);
free(image); free(image);
/* make sure mipmap was really generated correctly */ /* make sure mipmap was really generated correctly */
width = WIDTH; height = HEIGHT; width = WIDTH;
height = HEIGHT;
for (i = 0; i < 10; i++) { for (i = 0; i < 10; i++) {
GLint w, h; GLint w, h;
glGetTexLevelParameteriv(GL_TEXTURE_2D, i, GL_TEXTURE_WIDTH, &w); glGetTexLevelParameteriv(GL_TEXTURE_2D, i, GL_TEXTURE_WIDTH, &w);
@ -142,18 +145,19 @@ static void makeImages(int image)
width /= 2; width /= 2;
height /= 2; height /= 2;
} }
} else { }
else {
static const GLubyte colors[10][3] = { static const GLubyte colors[10][3] = {
{128, 128, 128 }, {128, 128, 128},
{ 0, 255, 255 }, {0, 255, 255},
{ 255, 255, 0 }, {255, 255, 0},
{ 255, 0, 255 }, {255, 0, 255},
{ 255, 0, 0 }, {255, 0, 0},
{ 0, 255, 0 }, {0, 255, 0},
{ 0, 0, 255 }, {0, 0, 255},
{ 0, 255, 255 }, {0, 255, 255},
{ 255, 255, 0 }, {255, 255, 0},
{ 255, 255, 255 } {255, 255, 255}
}; };
int i, sz = 512; int i, sz = 512;
@ -165,7 +169,8 @@ static void makeImages(int image)
} }
} }
static void myinit(void) static void
myinit(void)
{ {
InitValues(); InitValues();
@ -191,14 +196,16 @@ static void myinit(void)
glEnable(GL_TEXTURE_2D); glEnable(GL_TEXTURE_2D);
} }
static void display(void) static void
display(void)
{ {
GLfloat tcm = 1.0; GLfloat tcm = 1.0;
glBindTexture(GL_TEXTURE_2D, texCurrent); glBindTexture(GL_TEXTURE_2D, texCurrent);
printf("BASE_LEVEL=%d MAX_LEVEL=%d MIN_LOD=%.2g MAX_LOD=%.2g Bias=%.2g Filter=%s\n", printf
BaseLevel, MaxLevel, MinLod, MaxLod, LodBias, ("BASE_LEVEL=%d MAX_LEVEL=%d MIN_LOD=%.2g MAX_LOD=%.2g Bias=%.2g Filter=%s\n",
NearestFilter ? "NEAREST" : "LINEAR"); BaseLevel, MaxLevel, MinLod, MaxLod, LodBias,
NearestFilter ? "NEAREST" : "LINEAR");
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, BaseLevel); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, BaseLevel);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, MaxLevel); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, MaxLevel);
@ -208,32 +215,37 @@ static void display(void)
if (NearestFilter) { if (NearestFilter) {
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
GL_NEAREST_MIPMAP_NEAREST); GL_NEAREST_MIPMAP_NEAREST);
} }
else { else {
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
GL_LINEAR_MIPMAP_LINEAR); GL_LINEAR_MIPMAP_LINEAR);
} }
glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, LodBias); glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, LodBias);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBegin(GL_QUADS); glBegin(GL_QUADS);
glTexCoord2f(0.0, 0.0); glVertex3f(-2.0, -1.0, 0.0); glTexCoord2f(0.0, 0.0);
glTexCoord2f(0.0, tcm); glVertex3f(-2.0, 1.0, 0.0); glVertex3f(-2.0, -1.0, 0.0);
glTexCoord2f(tcm * 3000.0, tcm); glVertex3f(3000.0, 1.0, -6000.0); glTexCoord2f(0.0, tcm);
glTexCoord2f(tcm * 3000.0, 0.0); glVertex3f(3000.0, -1.0, -6000.0); glVertex3f(-2.0, 1.0, 0.0);
glTexCoord2f(tcm * 3000.0, tcm);
glVertex3f(3000.0, 1.0, -6000.0);
glTexCoord2f(tcm * 3000.0, 0.0);
glVertex3f(3000.0, -1.0, -6000.0);
glEnd(); glEnd();
glFlush(); glFlush();
} }
static void myReshape(int w, int h) static void
myReshape(int w, int h)
{ {
glViewport(0, 0, w, h); glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION); glMatrixMode(GL_PROJECTION);
glLoadIdentity(); glLoadIdentity();
gluPerspective(60.0, 1.0*(GLfloat)w/(GLfloat)h, 1.0, 30000.0); gluPerspective(60.0, 1.0 * (GLfloat) w / (GLfloat) h, 1.0, 30000.0);
glMatrixMode(GL_MODELVIEW); glMatrixMode(GL_MODELVIEW);
glLoadIdentity(); glLoadIdentity();
} }
@ -241,70 +253,71 @@ static void myReshape(int w, int h)
static void static void
key(unsigned char k, int x, int y) key(unsigned char k, int x, int y)
{ {
(void) x; (void) x;
(void) y; (void) y;
switch (k) { switch (k) {
case 'b': case 'b':
BaseLevel--; BaseLevel--;
if (BaseLevel < 0) if (BaseLevel < 0)
BaseLevel = 0; BaseLevel = 0;
break; break;
case 'B': case 'B':
BaseLevel++; BaseLevel++;
if (BaseLevel > 10) if (BaseLevel > 10)
BaseLevel = 10; BaseLevel = 10;
break; break;
case 'm': case 'm':
MaxLevel--; MaxLevel--;
if (MaxLevel < 0) if (MaxLevel < 0)
MaxLevel = 0; MaxLevel = 0;
break; break;
case 'M': case 'M':
MaxLevel++; MaxLevel++;
if (MaxLevel > 10) if (MaxLevel > 10)
MaxLevel = 10; MaxLevel = 10;
break; break;
case 'l': case 'l':
LodBias -= 0.25; LodBias -= 0.25;
break; break;
case 'L': case 'L':
LodBias += 0.25; LodBias += 0.25;
break; break;
case 'n': case 'n':
MinLod -= 0.25; MinLod -= 0.25;
break; break;
case 'N': case 'N':
MinLod += 0.25; MinLod += 0.25;
break; break;
case 'x': case 'x':
MaxLod -= 0.25; MaxLod -= 0.25;
break; break;
case 'X': case 'X':
MaxLod += 0.25; MaxLod += 0.25;
break; break;
case 'f': case 'f':
NearestFilter = !NearestFilter; NearestFilter = !NearestFilter;
break; break;
case 't': case 't':
if (texCurrent == texColor) if (texCurrent == texColor)
texCurrent = texImage; texCurrent = texImage;
else else
texCurrent = texColor; texCurrent = texColor;
break; break;
case ' ': case ' ':
InitValues(); InitValues();
break; break;
case 27: /* Escape */ case 27: /* Escape */
exit(0); exit(0);
break; break;
default: default:
return; return;
} }
glutPostRedisplay(); glutPostRedisplay();
} }
static void usage(void) static void
usage(void)
{ {
printf("usage:\n"); printf("usage:\n");
printf(" b/B decrease/increase GL_TEXTURE_BASE_LEVEL\n"); printf(" b/B decrease/increase GL_TEXTURE_BASE_LEVEL\n");
@ -318,18 +331,19 @@ static void usage(void)
} }
int main(int argc, char** argv) int
main(int argc, char **argv)
{ {
glutInit(&argc, argv); glutInit(&argc, argv);
glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH); glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowSize (600, 600); glutInitWindowSize(600, 600);
glutCreateWindow (argv[0]); glutCreateWindow(argv[0]);
glewInit(); glewInit();
myinit(); myinit();
glutReshapeFunc (myReshape); glutReshapeFunc(myReshape);
glutDisplayFunc(display); glutDisplayFunc(display);
glutKeyboardFunc(key); glutKeyboardFunc(key);
usage(); usage();
glutMainLoop(); glutMainLoop();
return 0; /* ANSI C requires main to return int. */ return 0; /* ANSI C requires main to return int. */
} }