minor re-org in sample_depth_texture()

This commit is contained in:
Brian Paul 2001-03-21 16:04:49 +00:00
parent 2743def830
commit c8cfbf7c19

View file

@ -1,4 +1,4 @@
/* $Id: s_texture.c,v 1.16 2001/03/15 16:45:30 brianp Exp $ */
/* $Id: s_texture.c,v 1.17 2001/03/21 16:04:49 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -2405,19 +2405,19 @@ sample_depth_texture(const GLcontext *ctx,
COMPUTE_NEAREST_TEXEL_LOCATION(texObj->WrapS, s[i], width, col);
COMPUTE_NEAREST_TEXEL_LOCATION(texObj->WrapT, t[i], height, row);
depthSample = *((const GLfloat *) texImage->Data + row * width + col);
if ((depthSample <= r[i] && lequal) ||
(depthSample >= r[i] && gequal)) {
texel[i][RCOMP] = ambient;
texel[i][GCOMP] = ambient;
texel[i][BCOMP] = ambient;
texel[i][ACOMP] = CHAN_MAX;
}
else {
if ((r[i] <= depthSample && lequal) ||
(r[i] >= depthSample && gequal)) {
texel[i][RCOMP] = CHAN_MAX;
texel[i][GCOMP] = CHAN_MAX;
texel[i][BCOMP] = CHAN_MAX;
texel[i][ACOMP] = CHAN_MAX;
}
else {
texel[i][RCOMP] = ambient;
texel[i][GCOMP] = ambient;
texel[i][BCOMP] = ambient;
texel[i][ACOMP] = CHAN_MAX;
}
}
}
else {