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mesa: add KHR_no_error support to glInvalidate*()
These are just no-op because we don't actually do anything useful in the errors path. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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5 changed files with 54 additions and 4 deletions
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@ -3,7 +3,7 @@
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<OpenGLAPI>
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<category name="GL_ARB_invalidate_subdata" number="666">
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<function name="InvalidateTexSubImage">
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<function name="InvalidateTexSubImage" no_error="true">
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<param name="texture" type="GLuint"/>
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<param name="level" type="GLint"/>
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<param name="xoffset" type="GLint"/>
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@ -14,7 +14,7 @@
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<param name="depth" type="GLsizei"/>
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</function>
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<function name="InvalidateTexImage">
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<function name="InvalidateTexImage" no_error="true">
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<param name="texture" type="GLuint"/>
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<param name="level" type="GLint"/>
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</function>
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@ -29,7 +29,7 @@
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<param name="buffer" type="GLuint"/>
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</function>
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<function name="InvalidateSubFramebuffer" es2="3.0">
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<function name="InvalidateSubFramebuffer" es2="3.0" no_error="true">
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<param name="target" type="GLenum"/>
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<param name="numAttachments" type="GLsizei" counter="true"/>
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<param name="attachments" type="const GLenum *" count="numAttachments"/>
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@ -39,7 +39,7 @@
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<param name="height" type="GLsizei"/>
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</function>
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<function name="InvalidateFramebuffer" es2="3.0">
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<function name="InvalidateFramebuffer" es2="3.0" no_error="true">
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<param name="target" type="GLenum"/>
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<param name="numAttachments" type="GLsizei" counter="true"/>
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<param name="attachments" type="const GLenum *" count="numAttachments"/>
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@ -4325,6 +4325,15 @@ invalid_enum:
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}
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void GLAPIENTRY
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_mesa_InvalidateSubFramebuffer_no_error(GLenum target, GLsizei numAttachments,
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const GLenum *attachments, GLint x,
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GLint y, GLsizei width, GLsizei height)
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{
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/* no-op */
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}
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void GLAPIENTRY
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_mesa_InvalidateSubFramebuffer(GLenum target, GLsizei numAttachments,
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const GLenum *attachments, GLint x, GLint y,
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@ -4376,6 +4385,14 @@ _mesa_InvalidateNamedFramebufferSubData(GLuint framebuffer,
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}
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void GLAPIENTRY
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_mesa_InvalidateFramebuffer_no_error(GLenum target, GLsizei numAttachments,
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const GLenum *attachments)
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{
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/* no-op */
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}
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void GLAPIENTRY
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_mesa_InvalidateFramebuffer(GLenum target, GLsizei numAttachments,
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const GLenum *attachments)
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@ -306,6 +306,11 @@ extern void GLAPIENTRY
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_mesa_GetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname,
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GLint *param);
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void GLAPIENTRY
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_mesa_InvalidateSubFramebuffer_no_error(GLenum target, GLsizei numAttachments,
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const GLenum *attachments, GLint x,
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GLint y, GLsizei width, GLsizei height);
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extern void GLAPIENTRY
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_mesa_InvalidateSubFramebuffer(GLenum target, GLsizei numAttachments,
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const GLenum *attachments, GLint x, GLint y,
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@ -317,6 +322,9 @@ _mesa_InvalidateNamedFramebufferSubData(GLuint framebuffer,
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const GLenum *attachments,
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GLint x, GLint y,
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GLsizei width, GLsizei height);
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void GLAPIENTRY
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_mesa_InvalidateFramebuffer_no_error(GLenum target, GLsizei numAttachments,
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const GLenum *attachments);
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extern void GLAPIENTRY
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_mesa_InvalidateFramebuffer(GLenum target, GLsizei numAttachments,
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@ -2028,6 +2028,16 @@ _mesa_unlock_context_textures( struct gl_context *ctx )
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}
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void GLAPIENTRY
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_mesa_InvalidateTexSubImage_no_error(GLuint texture, GLint level, GLint xoffset,
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GLint yoffset, GLint zoffset,
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GLsizei width, GLsizei height,
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GLsizei depth)
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{
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/* no-op */
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}
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void GLAPIENTRY
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_mesa_InvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset,
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GLint yoffset, GLint zoffset, GLsizei width,
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@ -2175,6 +2185,13 @@ _mesa_InvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset,
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}
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void GLAPIENTRY
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_mesa_InvalidateTexImage_no_error(GLuint texture, GLint level)
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{
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/* no-op */
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}
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void GLAPIENTRY
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_mesa_InvalidateTexImage(GLuint texture, GLint level)
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{
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@ -218,10 +218,18 @@ _mesa_AreTexturesResident( GLsizei n, const GLuint *textures,
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extern GLboolean GLAPIENTRY
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_mesa_IsTexture( GLuint texture );
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void GLAPIENTRY
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_mesa_InvalidateTexSubImage_no_error(GLuint texture, GLint level, GLint xoffset,
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GLint yoffset, GLint zoffset,
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GLsizei width, GLsizei height,
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GLsizei depth);
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extern void GLAPIENTRY
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_mesa_InvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset,
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GLint yoffset, GLint zoffset, GLsizei width,
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GLsizei height, GLsizei depth);
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void GLAPIENTRY
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_mesa_InvalidateTexImage_no_error(GLuint texture, GLint level);
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extern void GLAPIENTRY
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_mesa_InvalidateTexImage(GLuint texture, GLint level);
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