mesa: add KHR_no_error support to glInvalidate*()

These are just no-op because we don't actually do anything
useful in the errors path.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This commit is contained in:
Samuel Pitoiset 2017-07-18 18:02:51 +02:00
parent fee507b909
commit c88649246f
5 changed files with 54 additions and 4 deletions

View file

@ -3,7 +3,7 @@
<OpenGLAPI>
<category name="GL_ARB_invalidate_subdata" number="666">
<function name="InvalidateTexSubImage">
<function name="InvalidateTexSubImage" no_error="true">
<param name="texture" type="GLuint"/>
<param name="level" type="GLint"/>
<param name="xoffset" type="GLint"/>
@ -14,7 +14,7 @@
<param name="depth" type="GLsizei"/>
</function>
<function name="InvalidateTexImage">
<function name="InvalidateTexImage" no_error="true">
<param name="texture" type="GLuint"/>
<param name="level" type="GLint"/>
</function>
@ -29,7 +29,7 @@
<param name="buffer" type="GLuint"/>
</function>
<function name="InvalidateSubFramebuffer" es2="3.0">
<function name="InvalidateSubFramebuffer" es2="3.0" no_error="true">
<param name="target" type="GLenum"/>
<param name="numAttachments" type="GLsizei" counter="true"/>
<param name="attachments" type="const GLenum *" count="numAttachments"/>
@ -39,7 +39,7 @@
<param name="height" type="GLsizei"/>
</function>
<function name="InvalidateFramebuffer" es2="3.0">
<function name="InvalidateFramebuffer" es2="3.0" no_error="true">
<param name="target" type="GLenum"/>
<param name="numAttachments" type="GLsizei" counter="true"/>
<param name="attachments" type="const GLenum *" count="numAttachments"/>

View file

@ -4325,6 +4325,15 @@ invalid_enum:
}
void GLAPIENTRY
_mesa_InvalidateSubFramebuffer_no_error(GLenum target, GLsizei numAttachments,
const GLenum *attachments, GLint x,
GLint y, GLsizei width, GLsizei height)
{
/* no-op */
}
void GLAPIENTRY
_mesa_InvalidateSubFramebuffer(GLenum target, GLsizei numAttachments,
const GLenum *attachments, GLint x, GLint y,
@ -4376,6 +4385,14 @@ _mesa_InvalidateNamedFramebufferSubData(GLuint framebuffer,
}
void GLAPIENTRY
_mesa_InvalidateFramebuffer_no_error(GLenum target, GLsizei numAttachments,
const GLenum *attachments)
{
/* no-op */
}
void GLAPIENTRY
_mesa_InvalidateFramebuffer(GLenum target, GLsizei numAttachments,
const GLenum *attachments)

View file

@ -306,6 +306,11 @@ extern void GLAPIENTRY
_mesa_GetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname,
GLint *param);
void GLAPIENTRY
_mesa_InvalidateSubFramebuffer_no_error(GLenum target, GLsizei numAttachments,
const GLenum *attachments, GLint x,
GLint y, GLsizei width, GLsizei height);
extern void GLAPIENTRY
_mesa_InvalidateSubFramebuffer(GLenum target, GLsizei numAttachments,
const GLenum *attachments, GLint x, GLint y,
@ -317,6 +322,9 @@ _mesa_InvalidateNamedFramebufferSubData(GLuint framebuffer,
const GLenum *attachments,
GLint x, GLint y,
GLsizei width, GLsizei height);
void GLAPIENTRY
_mesa_InvalidateFramebuffer_no_error(GLenum target, GLsizei numAttachments,
const GLenum *attachments);
extern void GLAPIENTRY
_mesa_InvalidateFramebuffer(GLenum target, GLsizei numAttachments,

View file

@ -2028,6 +2028,16 @@ _mesa_unlock_context_textures( struct gl_context *ctx )
}
void GLAPIENTRY
_mesa_InvalidateTexSubImage_no_error(GLuint texture, GLint level, GLint xoffset,
GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height,
GLsizei depth)
{
/* no-op */
}
void GLAPIENTRY
_mesa_InvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset,
GLint yoffset, GLint zoffset, GLsizei width,
@ -2175,6 +2185,13 @@ _mesa_InvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset,
}
void GLAPIENTRY
_mesa_InvalidateTexImage_no_error(GLuint texture, GLint level)
{
/* no-op */
}
void GLAPIENTRY
_mesa_InvalidateTexImage(GLuint texture, GLint level)
{

View file

@ -218,10 +218,18 @@ _mesa_AreTexturesResident( GLsizei n, const GLuint *textures,
extern GLboolean GLAPIENTRY
_mesa_IsTexture( GLuint texture );
void GLAPIENTRY
_mesa_InvalidateTexSubImage_no_error(GLuint texture, GLint level, GLint xoffset,
GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height,
GLsizei depth);
extern void GLAPIENTRY
_mesa_InvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset,
GLint yoffset, GLint zoffset, GLsizei width,
GLsizei height, GLsizei depth);
void GLAPIENTRY
_mesa_InvalidateTexImage_no_error(GLuint texture, GLint level);
extern void GLAPIENTRY
_mesa_InvalidateTexImage(GLuint texture, GLint level);