panfrost: Use opaque pack for vertex shaders

Not much difference but eliminates a reference to shader_meta (and
avoids a memcpy but who cares).

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6440>
This commit is contained in:
Alyssa Rosenzweig 2020-08-21 18:06:24 -04:00 committed by Tomeu Vizoso
parent 100b15cdc8
commit c86b51a7fa

View file

@ -104,17 +104,20 @@ pan_upload_shader_descriptor(struct panfrost_context *ctx,
struct panfrost_shader_state *state) struct panfrost_shader_state *state)
{ {
const struct panfrost_device *dev = pan_device(ctx->base.screen); const struct panfrost_device *dev = pan_device(ctx->base.screen);
struct mali_shader_meta meta; struct mali_state_packed *out;
memset(&meta, 0, sizeof(meta)); u_upload_alloc(ctx->state_uploader, 0, MALI_STATE_LENGTH, MALI_STATE_LENGTH,
memcpy(&meta.shader, &state->shader, sizeof(state->shader)); &state->upload.offset, &state->upload.rsrc, (void **) &out);
memcpy(&meta.midgard_props, &state->properties, sizeof(state->properties));
pan_pack(out, STATE_OPAQUE, cfg) {
cfg.shader = state->shader;
memcpy(&cfg.properties, &state->properties, sizeof(state->properties));
if (dev->quirks & IS_BIFROST) if (dev->quirks & IS_BIFROST)
memcpy(&meta.bifrost_preload, &state->preload, sizeof(state->preload)); cfg.preload = state->preload;
}
u_upload_data(ctx->state_uploader, 0, sizeof(meta), sizeof(meta), u_upload_unmap(ctx->state_uploader);
&meta, &state->upload.offset, &state->upload.rsrc);
} }
static unsigned static unsigned