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radv: stop using a PS epilog when the FS doesn't write any color outputs
This is a small optimization for fragment shaders that only write depth/stencil/sample mask without any color outputs. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21341>
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@ -583,7 +583,7 @@ gather_shader_info_fs(const nir_shader *nir, const struct radv_pipeline_key *pip
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info->ps.spi_ps_input = radv_compute_spi_ps_input(pipeline_key, info);
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info->ps.has_epilog = pipeline_key->ps.has_epilog;
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info->ps.has_epilog = pipeline_key->ps.has_epilog && info->ps.colors_written;
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info->ps.writes_mrt0_alpha =
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(pipeline_key->ps.alpha_to_coverage_via_mrtz && (info->ps.color0_written & 0x8)) &&
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